2K Games
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2K Games

2K
Subsidiary
IndustryVideo games
FoundedJanuary 25, 2005; 14 years ago (2005-01-25) in New York City, U.S.
Headquarters,
U.S.
Key people
  • David Ismailer (president)
  • Phil Dixon (COO)
  • Melissa Bell (SVP, head of global marketing)
Products
ParentTake-Two Interactive
SubsidiariesSee § Studios
Website2k.com

2K is an American video game publisher based in Novato, California. 2K was founded under Take-Two Interactive in January 2005 through the 2K Games and 2K Sports labels, following Take-Two Interactive's acquisition of Visual Concepts that same month. Originally based in New York City, it moved to Novato in 2007. A third label, 2K Play, was added in September 2007. 2K is governed by David Ismailer as president and Phil Dixon as COO. A motion capture studio for 2K is based in Petaluma, California.[1]

History

On January 24, 2005, Take-Two Interactive announced that it had acquired Visual Concepts, including its Kush Games subsidiary and the intellectual property of the 2K sports game series, from Sega for US$24 million.[2][3] The following day, Take-Two Interactive established the 2K publishing label, consisting of the sub-labels 2K Games and 2K Sports, with the latter focusing on sports games.[4][5][6] Several of Take-Two Interactive's development studios--Visual Concepts, Kush Games, Indie Built, Venom Games, PopTop Software, and Frog City Software--became studios of 2K, and Take-Two Licensing was merged into the new label.[7]

In a five-alarm fire on January 21, 2006, the administration and marketing portions of 2K's offices were heavily damaged.[8] In June 2007, 2K announced that they had closed their offices in New York City and would move to a new location on the West Coast, namely Novato, California.[9]

On September 10, 2007, Take-Two Interactive announced that they had struck a partnership with Nickelodeon on publishing games based on their licenses.[10] Alongside this announcement, Take-Two Interactive opened a third 2K label, 2K Play, to focus on casual games.[11] Through this opening, 2K absorbed all assets of Take-Two Interactive's budget-range publisher Global Star Software, including the game Carnival Games, the studio Cat Daddy Games, and games based on Deal or No Deal.[12]

On May 4, 2017, 2K's co-founder and until-then president, Christoph Hartmann, announced that he had stepped down from his position.[13] Hartmann previously worked for Take-Two Interactive for roughly 20 years, but did not state a reason for his departure.[14][15] He later joined Amazon Game Studios in August 2018.[16] He was succeeded by previous chief operating officer (COO) David Ismailer later in May 2017.[17][18] The role of COO was filled with Phil Dixon, formerly of Betfair, in November 2017, and Melissa Bell was hired as senior vice president and head of global marketing in April 2018.[19]

On September 25, 2018, 2K announced 2K Foundations, a program that would "support underserved communities across the nation by refurbishing basketball courts in neighborhoods that need them the most". Microsoft will also be partnering with 2K to establish Xbox One S gaming stations at these courts. 2K Foundations plans to refurbish 12 basketball courts in multiple cities across the United States, including Cincinnati, Baltimore, Los Angeles, Chicago, and Cleveland, within its first year.[20][21]

Labels

Studios

Defunct

Games published

References

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  22. ^ "2K Chengdu". 2K China. Archived from the original on October 3, 2014.CS1 maint: unfit url (link)
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  35. ^ "2K Hangzhou". 2K China. Archived from the original on October 3, 2014.CS1 maint: unfit url (link)
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  39. ^ Bernstein, Rachel (2007). "History". Sidecar Studios. Archived from the original on March 20, 2007. Retrieved 2019.
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External links


  This article uses material from the Wikipedia page available here. It is released under the Creative Commons Attribution-Share-Alike License 3.0.

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