Arcade Game Construction Kit
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Arcade Game Construction Kit
Arcade Game Construction Kit
Box art
Developer(s)Livesay Technologies
Designer(s)Mike Livesay
Platform(s)Commodore 64
Genre(s)Game creation system

Arcade Game Construction Kit is a 1988 game creation system for making arcade-style games.[1][2] It was developed by Mike Livesay and published by Broderbund for the Commodore 64. AGCK contained four floppy disks. The program uses a joystick-driven menu system and includes a six pre-made games to learn from and play.

Included games

  • AGCK TUTORIAL GAME -- This is a simple variation on classic arcade shooters such as Galaxian.
  • KANGARANG (designed by Gregory Hammond) -- The player is a kangaroo mother looking to rescue its baby and return to safety. Hazards include falling boulders, jumping fish, monkeys and natives.
  • ISLE QUEST (designed by Greg Johnson and Paul Reiche III) -- The player is a brave explorer in search of new lands and riches. Hazards include pirate ships, hostile natives.
  • MUSASHI (designed by Greg Johnson and Paul Reiche III) -- The player is an ancient samurai warrior looking to rescue his princess. The player must fight through a fortress, collecting gold, sushi, and the mighty Sword of the Samurai.
  • GERG'S ADVENTURE (designed by Gregory Hammond) -- The player is Gerg, a tiny creature who wants to get back to his home. Gerg must pick up a variety of orbs to power up, and to clear each level.
  • SPACE WORRIES (designed by Paul Reiche III and Greg Johnson) -- The player controls a space ship, looking to collect mysterious metallic cylinders to destroy an enemy that has taken control of your planet.

See also


  1. ^ Arcade Game Construction Kit at Lemon 64
  2. ^ "Aracade Game Construction Kit (AGCK)".

  This article uses material from the Wikipedia page available here. It is released under the Creative Commons Attribution-Share-Alike License 3.0.



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