Center For Research in Computing and the Arts
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Center For Research in Computing and the Arts

The Center for Research in Computing and the Arts (CRCA) was an interdisciplinary organized research unit of UCSD in San Diego, California. CRCA provided support for numerous projects that intersect with the fields of New Media Art, Software Studies, Game studies, Art/Science collaborations, Mixed Reality, Immersive Art and Networked Performance.

Projects emerging from CRCA have been seen at venues including SIGGRAPH,[1]Ars Electronica,[2] ISEA [3] and the Whitney Museum of Art [4] as well as numerous museums, galleries and scientific contexts.

CRCA was disestablished by the UC San Diego Committee on Research in at the end of June, 2012 under controversial circumstances. Much of the work it supported continues in other campus locations.

Institutional Collaborations

CRCA worked closely in collaboration with art and science institutions including Calit2, UCLA,[5] UCSD Visual Arts Department, UCSD Music Department, the Sanford Bernmah Medical Research Institute,[6] the San Diego Supercomputer Center and the UCSD School of Medicine.

Art/Science Research

Artists and researchers at CRCA have been involved in numerous technoscience research projects, such as Sheldon Brown's work on Game Design focusing on algorithmic generation of 3D game environments in Scalable City,[7] the Software Studies Initiative's work developing data visualizations of large sets of cultural data[8] and Micha Cárdenas' 365 hour Becoming Dragon project, about which Katherine sweetman of San Diego City Beat said "nobody has ever 'lived' in virtual reality continuously for so long".[9]

People

CRCA was home to artists, scientists and theorists. Some of the people involved include:[10]

References

  1. ^ UCSD News, 'Calit2 and CRCA to Host SIGGRAPH Art Performances and Installations at University of California, San Diego', "[1]"
  2. ^ Ars Electronica, ""Archived copy". Archived from the original on 2011-08-07. Retrieved . "
  3. ^ CRCA News, "[2]"
  4. ^ SVEN, "[3]"
  5. ^ Center for Performance Studies, Transreal Bodies, ""Archived copy". Archived from the original on 2011-07-20. Retrieved . "
  6. ^ Atlas in Silico, ""Archived copy". Archived from the original on 2010-11-28. Retrieved . "
  7. ^ Scalable City by Sheldon Brown, "[4]"
  8. ^ Software Studies Initiative, 'new Software Studies vizualizations @ Museum of Contemporary Art, San Diego', "[5]"
  9. ^ Sweetman, Katherine, The Gender Dragon, "[6]"
  10. ^ CRCA, CRCA - People, ""Archived copy". Archived from the original on 2010-06-16. Retrieved . "

External links



  This article uses material from the Wikipedia page available here. It is released under the Creative Commons Attribution-Share-Alike License 3.0.

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