A dystopia (from Ancient Greek - "bad" and "place"; alternatively cacotopia or simply anti-utopia) is a community or society that is undesirable or frightening. It is an antonym of utopia, a term that was coined by Sir Thomas More and figures as the title of his best known work, published in 1516, which created a blueprint for an ideal society with minimal crime, violence and poverty.
Dystopias are often characterized by dehumanization,tyrannical governments, environmental disaster, or other characteristics associated with a cataclysmic decline in society. Dystopian societies appear in many fictional works and artistic representations, particularly in stories set in the future. Some of the most famous examples are Aldous Huxley's Brave New World (1932), George Orwell's Nineteen Eighty-Four (1949), and Ray Bradbury's Fahrenheit 451 (1953). Dystopian societies appear in many sub-genres of fiction and are often used to draw attention to society, environment, politics, economics, religion, psychology, ethics, science or technology. Some authors use the term to refer to existing societies, many of which are, or have been, totalitarian states or societies in an advanced state of collapse.
Some scholars, such as Gregory Claeys and Lyman Tower Sargent, make certain distinctions between typical synonyms of dystopias. For example, Claeys and Sargent define literary dystopias as societies imagined as substantially worse than the society in which the author writes, whereas anti-utopias function as criticisms of attempts to implement various concepts of utopia. In Dystopia: A Natural History, Claeys offers a historical approach to these definitions. Here the tradition is traced from early reactions to the French Revolution. Its commonly anti-collectivist character is stressed, and the addition of other themes--the dangers of science and technology, of social inequality, of corporate dictatorship, of nuclear war--are also traced.
Though several earlier usages are known, dystopia was used as an antonym for utopia by John Stuart Mill in one of his 1868 Parliamentary Speeches (Hansard Commons) by adding the prefix "dys" (Ancient Greek: - "bad") to "topia", reinterpreting the initial "u" as the prefix "eu" (Ancient Greek: - "good") instead of "ou" (Ancient Greek: "not"). It was used to denounce the government's Irish land policy: "It is, perhaps, too complimentary to call them Utopians, they ought rather to be called dys-topians, or caco-topians. What is commonly called Utopian is something too good to be practicable; but what they appear to favour is too bad to be practicable".
Decades before the first documented use of the word "dystopia" was "cacotopia"/"kakotopia" (using Ancient Greek: ?s, "bad, wicked") originally proposed in 1818 by Jeremy Bentham, "As a match for utopia (or the imagined seat of the best government) suppose a cacotopia (or the imagined seat of the worst government) discovered and described". Though dystopia became the most popular term, cacotopia finds occasional use; Anthony Burgess, author of A Clockwork Orange, said it was a better fit for Orwell's Nineteen Eighty-Four because "it sounds worse than dystopia".
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Dystopias typically reflect contemporary sociopolitical realities and extrapolate worst-case scenarios as warnings for necessary social change or caution. Dystopian fictions invariably reflect the concerns and fears of their creators' contemporaneous culture. Due to this, they can be considered a subject of social studies.
In a 1967 study, Frank Kermode suggests that the failure of religious prophecies led to a shift in how society apprehends this ancient mode. Christopher Schmidt notes that, while the world goes to waste for future generations, people distract themselves from disaster by passively watching it as entertainment.
In the 2000s and 2010s, there was a surge of popular dystopian young adult literature and blockbuster films. Some have commented on this trend, saying that "it is easier to imagine the end of the world than it is to imagine the end of capitalism".Theo James, an actor in Divergent, explains that "young people in particular have such a fascination with this kind of story [...] It's becoming part of the consciousness. You grow up in a world where it's part of the conversation all the time - the statistics of our planet warming up. The environment is changing. The weather is different. There are things that are very visceral and very obvious, and they make you question the future and how we will survive. It's so much a part of everyday life that young people inevitably - consciously or not - are questioning their futures and how the Earth will be. I certainly do. I wonder what kind of world my children's kids will live in."
In When the Sleeper Wakes, H. G. Wells depicted the governing class as hedonistic and shallow.George Orwell contrasted Wells's world to that depicted in Jack London's The Iron Heel, where the dystopian rulers are brutal and dedicated to the point of fanaticism, which Orwell considered more plausible.
The political principles at the root of fictional utopias (or "perfect worlds") are idealistic in principle and result in positive consequences for the inhabitants; the political principles on which fictional dystopias are based, while often based on utopian ideals, result in negative consequences for inhabitants because of at least one fatal flaw.
Dystopias are often filled with pessimistic views of the ruling class or a government that is brutal or uncaring, ruling with an "iron fist". Dystopian governments are sometimes ruled by a fascist regime or dictator. These dystopian government establishments often have protagonists or groups that lead a "resistance" to enact change within their society, as is seen in Alan Moore's V for Vendetta.
Dystopian political situations are depicted in novels such as We, Parable of the Sower, Darkness at Noon, Nineteen Eighty-Four, Brave New World, The Hunger Games, Divergent and Fahrenheit 451 and such films as Metropolis, Brazil, Battle Royale, FAQ: Frequently Asked Questions, Soylent Green, Logan's Run, and The Running Man.
The economic structures of dystopian societies in literature and other media have many variations, as the economy often relates directly to the elements that the writer is depicting as the source of the oppression. There are several archetypes that such societies tend to follow. A theme is the dichotomy of planned economies versus free market economies, a conflict which is found in such works as Ayn Rand's Anthem and Henry Kuttner's short story "The Iron Standard". Another example of this is reflected in Norman Jewison's 1975 film Rollerball.
Some dystopias, such as that of Nineteen Eighty-Four, feature black markets with goods that are dangerous and difficult to obtain or the characters may be at the mercy of the state-controlled economy. Kurt Vonnegut's Player Piano depicts a dystopia in which the centrally controlled economic system has indeed made material abundance plentiful but deprived the mass of humanity of meaningful labor; virtually all work is menial, unsatisfying and only a small number of the small group that achieves education is admitted to the elite and its work. In Tanith Lee's Don't Bite the Sun, there is no want of any kind – only unabashed consumption and hedonism, leading the protagonist to begin looking for a deeper meaning to existence. Even in dystopias where the economic system is not the source of the society's flaws, as in Brave New World, the state often controls the economy; a character, reacting with horror to the suggestion of not being part of the social body, cites as a reason that everyone works for everyone else.
Other works feature extensive privatization and corporatism; both consequences of capitalism, where privately owned and unaccountable large corporations have replaced the government in setting policy and making decisions. They manipulate, infiltrate, control, bribe, are contracted by and function as government. This is seen in the novels Jennifer Government and Oryx and Crake and the movies Alien, Avatar, RoboCop, Visioneers, Idiocracy, Soylent Green, THX 1138, WALL-E and Rollerball. Corporate republics are common in the cyberpunk genre, as in Neal Stephenson's Snow Crash and Philip K. Dick's Do Androids Dream of Electric Sheep? (as well as the film Blade Runner, influenced by and based upon Dick's novel).
Dystopian fiction frequently draws stark contrasts between the privileges of the ruling class and the dreary existence of the working class. In the novel Brave New World, written in 1931 by Aldous Huxley, a class system is prenatally determined with Alphas, Betas, Gammas, Deltas and Epsilons, with the lower classes having reduced brain-function and special conditioning to make them satisfied with their position in life. Outside of this society there also exist several human settlements that exist in the conventional way but which the class system describe as "savages".
In Ypsilon Minus by Herbert W. Franke, people are divided into numerous alphabetically ranked groups.
Some fictional dystopias, such as Brave New World and Fahrenheit 451, have eradicated the family and keep it from re-establishing itself as a social institution. In Brave New World, where children are reproduced artificially, the concepts of "mother" and "father" are considered obscene. In some novels, such as We, the state is hostile to motherhood, as a pregnant woman from One State is in revolt.
Religious groups play the role of the oppressed and oppressors. In Brave New World the establishment of the state included lopping off the tops of all crosses (as symbols of Christianity) to make them "T"s, (as symbols of Henry Ford's Model T).Margaret Atwood's novel The Handmaid's Tale takes place in a future United States under a Christian-based theocratic regime. One of the earliest examples of this theme is Robert Hugh Benson's Lord of the World, about a futuristic world where the Freemasons have taken over the world and the only other religion left is a Roman Catholic minority.
In the Russian novel We by Yevgeny Zamyatin, first published in 1921, people are permitted to live out of public view twice a week for one hour and are only referred to by numbers instead of names. In some dystopian works, such as Kurt Vonnegut's Harrison Bergeron, society forces individuals to conform to radical egalitarian social norms that discourage or suppress accomplishment or even competence as forms of inequality. A common trope in dystopian works is a lone individual striving against the dystopian society, and rebelling against the current social norms (if only discreetly).
Violence is prevalent in many dystopias, often in the form of war, but also in urban crimes led by (predominately teenage) gangs (e.g. A Clockwork Orange), or rampant crime met by blood sports (e.g. Battle Royale, The Running Man, The Hunger Games and Divergent). It's also explained in Suzanne Berne's essay "Ground Zero", where she explains her experience of the aftermath of September 11, 2001.
Fictional dystopias are commonly urban and frequently isolate their characters from all contact with the natural world. Sometimes they require their characters to avoid nature, as when walks are regarded as dangerously anti-social in Ray Bradbury's Fahrenheit 451, as well as within Bradbury's short story "The Pedestrian". In C. S. Lewis's That Hideous Strength, science coordinated by government is directed toward the control of nature and the elimination of natural human instincts. In Brave New World, the lower class is conditioned to be afraid of nature but also to visit the countryside and consume transport and games to promote economic activity. Lois Lowry's "The Giver" shows a society where technology and the desire to create a utopia has led humanity to enforce climate control on the environment, as well as to eliminate many undomesticated species and to provide psychological and pharmaceutical repellent against human instincts. E. M. Forster's "The Machine Stops" depicts a highly changed global environment which forces people to live underground due to an atmospheric contamination. As Angel Galdon-Rodriguez points out, this sort of isolation caused by external toxic hazard is later used by Hugh Howey in his series of dystopias of the Silo Series.
Excessive pollution that destroys nature is common in many dystopian films, such as The Matrix, RoboCop, WALL-E, April and the Extraordinary World and Soylent Green. A few "green" fictional dystopias do exist, such as in Michael Carson's short story "The Punishment of Luxury", and Russell Hoban's Riddley Walker. The latter is set in the aftermath of nuclear war, "a post-nuclear holocaust Kent, where technology has reduced to the level of the Iron Age".
Contrary to the technologically utopian claims, which view technology as a beneficial addition to all aspects of humanity, technological dystopia concerns itself with and focuses largely (but not always) on the negative effects caused by new technology.
1. Technologies reflect and encourage the worst aspects of human nature. Jaron Lanier, a digital pioneer, has become a technological dystopian. "I think it's a way of interpreting technology in which people forgot taking responsibility", he says.
"'Oh, it's the computer that did it, not me.' 'There's no more middle class? Oh, it's not me. The computer did it'" (Lanier). This quote explains that people begin to not only blame the technology for the changes in lifestyle but also believe that technology is an omnipotence. It also points to a technological determinist perspective in terms of reification.
2. Technologies harm our interpersonal communication, relationships, and communities.
3. Technologies reinforce hierarchies - concentrate knowledge and skills; increase surveillance and erode privacy; widen inequalities of power and wealth; giving up control to machines). Douglas Rushkoff, a technological utopian, states in his article that the professional designers "re-mystified" the computer so it wasn't so readable anymore; users had to depend on the special programs built into the software that was incomprehensible for normal users.
4. New technologies are sometimes regressive (worse than previous technologies).
5. The unforeseen impacts of technology are negative. " 'The most common way is that there's some magic artificial intelligence in the sky or in the cloud or something that knows how to translate, and what a wonderful thing that this is available for free. But there's another way to look at it, which is the technically true way: You gather a ton of information from real live translators who have translated phrases... It's huge but very much like Facebook, it's selling people back to themselves... [With translation] you're producing this result that looks magical but in the meantime, the original translators aren't paid for their work... You're actually shrinking the economy.'"
6. More efficiency and choices can harm our quality of life (by causing stress, destroying jobs, making us more materialistic). In his article "Prest-o! Change-o!," technological dystopian James Gleick mentions the remote control being the classic example of technology that does not solve the problem "it is meant to solve". Gleick quotes Edward Tenner, a historian of technology, that the ability and ease of switching channels by the remote control serves to increase distraction for the viewer. Then it is only expected that people will become more dissatisfied with the channel they are watching.
7. New technologies cannot solve problems of old technologies or just create new problems. The remote control example explains this claim as well, for the increase in laziness and dissatisfaction levels was clearly not a problem in times without the remote control. He also takes social psychologist Robert Levine's example of Indonesians "'whose main entertainment consists of watching the same few plays and dances, month after month, year after year,' and with Nepalese Sherpas who eat the same meals of potatoes and tea through their entire lives. The Indonesians and Sherpas are perfectly satisfied". Because of the invention of the remote control, it merely created more problems.
8. Technologies destroy nature (harming human health and the environment). The need for business replaced community and the "story online" replaced people as the "soul of the Net". Because information was now able to be bought and sold, there was not as much communication taking place.
1952 NEGLEY & PATRICK Quest for Utopia xvii. 298 The Mundus Alter et Idem [of Joseph Hall] is...the opposite of eutopia, the ideal society: it is a dystopia, if it is permissible to coin a word. 1962 C. WALSH From Utopia to Nightmare 11 The 'dystopia' or 'inverted utopia'. Ibid. 12 Stories...that seemed in their dystopian way to be saying something important. Ibid. ii. 27 A strand of utopianism or dystopianism. 1967 Listener 5 Jan. 22 The modern classics Aldous Huxley's Brave New World and George Orwell's Nineteen Eighty Four are dystopias. They describe not a world we should like to live in, but one we must be sure to avoid. 1968 New Scientist 11 July 96/3 It is a pleasant change to read some hope for our future is trevor ingram ... I fear that our real future is more likely to be dystopian.