Eighth Generation of Video Game Consoles
Get Eighth Generation of Video Game Consoles essential facts below. View Videos or join the Eighth Generation of Video Game Consoles discussion. Add Eighth Generation of Video Game Consoles to your PopFlock.com topic list for future reference or share this resource on social media.
Eighth Generation of Video Game Consoles

In the history of video games, the eighth generation of consoles is the current generation. It includes those consoles released since 2012 by Nintendo, Microsoft, and Sony. For home video game consoles, the eighth generation began on November 18, 2012, with the release of the Wii U, and continued with the release of the PlayStation 4 on November 15, 2013,[1] and the Xbox One on November 22, 2013.[2][3] The Wii U was the first home console of this generation to be discontinued, on January 31, 2017, to make way for Nintendo's second home console competitor, the Switch, released on March 3, 2017.[4] These video game consoles follow their seventh generation predecessors from the same three companies: Nintendo's Wii, Sony's PlayStation 3, and Microsoft's Xbox 360. Throughout the generation, Sony and Microsoft continued to release hardware upgrades to their flagship consoles. In August 2016 and September 2016, Microsoft and Sony respectively both released "slim" revisions of their consoles, the Xbox One S and the PlayStation 4 Slim. The Xbox One S notably added support for HDR video and Ultra HD Blu-ray, while Sony released a software update to add HDR to all existing PlayStation 4 consoles; the PlayStation 4 Slim does not support UHD Blu-ray. Following this was an upgraded version of the PlayStation 4, the PlayStation 4 Pro, which was released later in November 2016; meanwhile Microsoft also announced an upgraded version of the Xbox One in 2016 under the name Project Scorpio. This would become the Xbox One X, released a year later in November 2017. Both of these consoles were aimed at providing upgraded hardware to support rendering games at up to 4K resolution.

In contrast to Microsoft and Sony, Nintendo began to phase out the Wii U in favor of a completely new hardware platform announced in April 2016 as NX.[5] This would become the Nintendo Switch, released in March 2017. Being a hybrid between a handheld and a standalone console, it features a tablet-like form factor with detachable wireless controllers and can be placed in a docking station for use with a television.[6] The Switch was highly successful in its first year of sales especially in comparison to its predecessor, the Wii U. In its first year, the Switch sold 3.2 million units in Japan, breaking the yearly record set by the PlayStation 2, and it had already completely outsold the Wii U by January 2018.[7][8][9] Based on 4.8 million units sold in the United States by the end of 2017 (with 1.5 million sold in December 2017 alone), Nintendo officially declared that the Switch had outpaced the seventh-generation Wii as the fastest-selling home video game console of all time in the United States.[10]

For handheld game consoles, the eighth generation began in February 2011 with the Japanese release of the Nintendo 3DS, the successor to the Nintendo DS. Nintendo has released additional variants in the 3DS family, such as the New Nintendo 3DS and New Nintendo 2DS XL. The successor to last generation's PlayStation Portable (PSP), the PlayStation Vita, was released in Japan in December 2011, and then to Western markets in February 2012. The non-handheld variant of the PlayStation Vita, the PlayStation TV, was released in Japan in November 2013,[11] North America in October 2014, and Europe and Australia in November 2014.[12] The PlayStation Vita was the first handheld system of this generation to be discontinued, on March 1, 2019.

Unlike in most prior generations, there were few new innovative hardware capabilities to mark this generation as distinct from prior ones, instead each of the major manufacturers (Microsoft, Sony, and Nintendo) produced new systems with similar designs and capabilities as their predecessors, but with increased performance (speed, graphics, storage capacity, etc.) Even the major innovation of the seventh generation, motion capture gaming, was mostly abandoned as systems returned to traditional button-based controls, as exemplified by Nintendo abandoning the motion-capture-based Wii-U for the traditional button-and-joystick-based Switch. Virtual reality gaming hit the home console market in the middle of the generation with Sony releasing the PlayStation VR, a virtual reality headset compatible with all PlayStation 4, in October 2016. Sales remained modest, with only 4% of PS4 owners purchasing one. Microsoft originally planned to support VR games on the Xbox One X,[13] but despite this, Microsoft never realized a VR platform for the Xbox. Phil Spencer, head of Xbox, stated in June 2017 that VR technology was "a few years away from something that will really work" and that Microsoft would instead be focusing their investments on Windows. Unique to the Switch is Nintendo's Labo system, released in April 2018. The Labo is a hybrid construction toy and video game system that allows users to create their own game-specific controllers, such as fishing poles and steering wheels. On April 12, 2019, Nintendo launched a Labo VR kit.[14][15]

The eighth generation is expected to transition to the ninth in 2020, as both Sony and Microsoft have stated plans to release the PlayStation 5 and Project Scarlett by then; in both cases, the companies have assured that backwards compatibility with the eighth generation console is a high priority to make the transition a soft one.


This generation was predicted to face competition from smartphones, tablets, and smart TVs.[16][17][18][19][20][21] In 2013, gaming revenue on Android overtook portable game console revenue, while remaining a distant second to iOS gaming revenue.[22] In fiscal year (FY) 2013 (ending early 2013), Nintendo sold 23.7 million consoles,[23] while Apple sold 58.2 million iPads in FY 2012 (ending late 2012).[24] One particular threat to the traditional console game sales model has been the free-to-play model, wherein most users play free, and either a small number of dedicated players spend enough to cover the rest, or the game is supported by advertising.[25]

The PlayStation 4, Xbox One, and Wii U all use AMD GPUs, and two of them (PS4 and XBO) also use AMD CPUs on an x86-64 architecture, similar to common personal computers (as opposed to the IBM PowerPC Architecture used in the previous generation). Microsoft, Nintendo, and Sony were not aware that they were all using AMD hardware until their consoles were announced.[26] This shift was considered to be beneficial for multi-platform development, due to the increased similarities between PC hardware and console hardware. It also provided a boost in market share for AMD (which had faced increased competition from Intel in the PC market).[27]

Various microconsoles (which are smaller and mostly Android-based) have been released since 2012, although they are seldom referred to as being part of the eighth (or any) generation of video game consoles. These microconsoles have included the Ouya, Nvidia Shield Console, Amazon Fire TV, PlayStation TV, MOJO, Razer Switchblade, GamePop, GameStick, and PC-based Steam Machine consoles.[28][29][30]


Though prior console generations have normally occurred in five to six-year cycles, the transition from seventh to eighth generation lasted approximately seven years.[31] The transition is also unusual in that the prior generation's best-selling unit, the Wii, was the first to be replaced in the eighth generation.[31] In 2011, Microsoft had stated they began looking at their next console, but they, along with Sony, considered themselves only halfway through a ten-year lifecycle for their seventh-generation offerings.[32][33][34][35] Sony and Microsoft representatives have stated that the addition of motion controllers and camera-based controllers like Xbox's Kinect and PlayStation Move have extended these systems' lifetimes.[36] Nintendo president Satoru Iwata had stated that his company would be releasing the Wii U due to declining sales of seventh generation home consoles and that "the market is now waiting for a new proposal for home consoles".[37] Sony considered making its next console a digital download only machine, but decided against it due to concerns about the inconsistency of internet speeds available globally, especially in developing countries.[38]

Chinese market

The eighth generation of consoles also saw a re-entry of manufacturers into the Chinese market. Since 2000, the Chinese government had banned the sale and distribution of video game consoles, citing concerns on their effect on youth. The ban led console gaming to a niche sector, including a black market for the purchase of these consoles, while also causing personal computing gaming to take off within China, including the spread of Internet cafes and PC bangs.[39] This ban lasted through January 2014, where the Chinese government first opened up to allow the sale of consoles in the Shanghai Free-Trade Zone (FTZ).[40] By July 2015, the ban on video game consoles was wholly lifted.[41] Access to the Chinese video game market is lucrative, having an estimated 500 million potential players[42] and representing over US$24 billion in revenues as of 2016.[43]

Microsoft and Sony quickly took advantage of the lifting of the ban, announcing sales of the Xbox One and PlayStation 4 platforms within the FTZ shortly after the 2014 announcement. Microsoft established a partnership with BesTV New Media Co, a subsidiary of the Shanghai Media Group, to sell Xbox One units in China,[44] with units first shipping by September 2014.[45] Sony worked with Shanghai Oriental Pearl Media in May 2014 to establish manufacturing in the FTZ,[42] with the PlayStation 4 and PlayStation Vita shipping into China by March 2015.[46] CEO of Sony Computer Entertainment Andrew House explained in September 2013 that the company intended to use the PlayStation Vita TV as a low-cost alternative for consumers in an attempt to penetrate the Chinese gaming market.[47]

Nintendo did not initially seek to bring the Wii U into China; Nintendo of America president Reggie Fils-Aime stated that China was of interest to the company after the ban was lifted, but considered that there were similar difficulties with establishing sales there as they had recently had with Brazil.[48] Later, Nintendo had teamed up with Tencent by April 2019 to help sell and distribute the Nintendo Switch as well as aid its games through the Chinese government approval process led by National Radio and Television Administration.[49][50]

Home consoles

Wii U

In November 2010, Nintendo of America CEO Reggie Fils-Aime stated that the release of the next generation of Nintendo would be determined by the continued success of the Wii.[51]Nintendo announced their successor to the Wii, the Wii U, at the Electronic Entertainment Expo 2011 on June 7, 2011.[52] After the announcement, several journalists classified the system as the first eighth generation home console.[31][53][54] However, prominent sources have disputed this because of its comparative lack of power and older disc media type with respect to the announced specifications for PlayStation 4 and the Xbox One.[55][56]

The Wii U's main controller, the Wii U GamePad, features an embedded touchscreen that can work as an auxiliary interactive screen in a fashion similar to the Nintendo DS/3DS, or if compatible with "Off TV Play", can even act as the main screen itself, enabling games to be played without the need of a television. The Wii U is compatible with its predecessor's peripherals, such as the Wii Remote Plus, the Nunchuk, and the Wii Balance Board.[57]

The Wii U was released in North America on November 18, 2012, in Europe on November 30, 2012, and in Japan on December 8, 2012. It came in two versions, the Basic Model and the Deluxe/Premium Model, at the price of $300 and $349 US Dollars, respectively. On August 28, 2013, Nintendo announced the production of the Basic model has ended and expected supplies to be exhausted by September 20, 2013. On October 4, 2013, the Deluxe/Premium model was price cut from US$349 to US$300.[58]

The Wii U had lifetime sales of about 13 million, in sharp contrast with the Wii, which had over 100 million over its life. This financially hurt Nintendo, with several financial quarters running at a loss through 2014. Nintendo had anticipated the Wii U would sell similarly to the Wii. Nintendo officially discontinued the Wii U on January 31, 2017, about a month before the release of the Nintendo Switch.[59]

PlayStation 4

On February 20, 2013, Sony announced the PlayStation 4 during a press conference in New York City, and it was released on November 15, 2013, in North America. The new console places a heavy emphasis on features surrounding social interaction; gameplay videos can be shared via the PlayStation Network and other services, and users can stream games being played by themselves or others (either through the console, or directly to services such as Twitch). The PS4's DualShock 4 controller is similar to the previous model, but adds a touchpad and a "Share" button, along with an LED light bar on the front to allow motion tracking. An updated camera accessory will also be offered for the system; it now uses 1280×800px stereo cameras with support for depth sensing similar to Kinect, and remains compatible with the PlayStation Move peripherals. The PS4 will also have second screen capabilities through both mobile apps and the PlayStation Vita, and game streaming through the recently acquired Gaikai service.[60][61]

The PlayStation 4 was released on November 15, 2013, in North America and November 29, 2013, in Australia and Europe at US$399.99, A$549 and EUR399 respectively.

Xbox One

On May 21, 2013, Microsoft announced the Xbox One at an event in Redmond, Washington. The console has an increased focus on entertainment, including the ability to pass television programming from a set-top box over HDMI and use a built-in electronic program guide, and the ability to multitask by snapping applications (such as Skype and Internet Explorer) to the side of the screen, similarly to Windows 8. The Xbox One features a new controller with "Impulse Triggers" that provide force feedback, and the ability to automatically record and save highlights from gameplay. An updated version of Kinect was developed for Xbox One, with a 1080p camera and expanded voice controls. Originally bundled with the console, it has since been downplayed and excluded from later bundles.[62][63]

The Xbox One was released in North America, Europe, and Australia on November 22, 2013, at a launch price of US$499.99, EUR499 and A$599 respectively with Japan, and was later released in 26 other markets in 2014. It had two mid-generation upgrades, one released in 2016 called the Xbox One S, and the other called the Xbox One X. The S was the cheaper option, but did not power 4K gaming like the X.

Nintendo Switch

Due to the poor sales of the Wii U, along with competition from mobile gaming, then-president Satoru Iwata sought to revitalize the company by creating a new strategy for Nintendo that included embracing mobile gaming, and developing new hardware that would be attractive to a wider range of audiences.[] The hardware product was announced under the codename NX in a press conference held with DeNA on March 17, 2015,[64] and fully revealed as the Nintendo Switch on October 20, 2016. The unit was released worldwide on March 3, 2017.

The Switch is considered by Nintendo a home console that has multiple ways to play. The main unit, the Console, is a tablet-sized device with a touch-sensitive screen. It can be inserted into a Docking Station which allows games to be played on a connected television. Alternatively, two Joy-Con, motion-sensitive controllers comparable to the Wii Remotes, can be slotted onto the sides of the Console so the unit can be played as a handheld. Further, the Console can be set on a kickstand, allowing multiple players to see the screen and play games with separate Joy-Con. Additionally, Nintendo built the Switch on standard industry components, allowing for ease of porting games onto the system using standard software libraries and game engines rather than Nintendo's proprietary approaches. This enabled them to bring several third-party and independent game developers on board prior to launch to assure a strong software library.

The Switch was met with critical praise and commercial success. Nintendo had anticipated selling about 10 million Switches in the first year of release but ended up exceeding this projection with total first-year sales of over 17 million units, exceeding the Wii U's lifetime sales. In late 2017, the Nintendo Switch was the fastest selling console in US history, and in November 2018 it was the fastest selling of all the 8th generation consoles in the US.[65]

A hardware revision, the Switch Lite, was announced for release in September 2019. The unit integrates the Joy-Con onto the main console with a smaller form-factor, making the unit strictly handheld rather than a hybrid system. Further details are described below under Handhelds.


Comparison of eight-generation video game home consoles
Product Line Wii U Nintendo Switch PlayStation 4 Xbox One
Name PlayStation 4 PlayStation 4 Slim PlayStation 4 Pro Xbox One Xbox One S Xbox One X
Logo WiiU.svg NintendoSwitchLogo.svg PlayStation 4 logo and wordmark.svg Xbox One logo wordmark.svg
Image Wii U Console and Gamepad.png Nintendo-Switch-Console-Docked-wJoyConRB.jpg PS4-Console-wDS4.png PS4 black sample, Taipei IT Month 20171209.jpg Sony-PlayStation4-Pro-Console-FL.jpg Microsoft-Xbox-One-Console-wKinect.png Microsoft-Xbox-One-S-Console-wController-L.jpg XBOX ONE X Gamescom (36042607743).jpg
A white Wii U console and GamePad A Nintendo Switch console in docked mode with Joy-Con controllers in grip A PlayStation 4 console and DualShock 4 controller A PlayStation 4 Slim console A PlayStation 4 Pro console An Xbox One console, controller and Kinect sensor An Xbox One S console and controller An Xbox One X console
Manufacturer Nintendo Sony Microsoft
Release dates
  • NA: November 18, 2012
  • EU: November 30, 2012
  • AU: November 30, 2012
  • JP: December 8, 2012
  • WW: March 3, 2017[4]
  • NA: November 15, 2013
  • EU: November 29, 2013
  • AU: November 29, 2013
  • JP: February 22, 2014
  • WW: September 15, 2016[66]
  • WW: November 10, 2016[67]
  • NA: November 22, 2013
  • EU: November 22, 2013 (select countries only)[68]
  • AU: November 22, 2013
  • JP: September 4, 2014[69]
  • NA: August 2, 2016 (select countries only)
  • EU: August 2, 2016 (select countries only)
  • AU: August 2, 2016
  • JP: November 24, 2016
  • WW: November 7, 2017
Launch prices US$ US$299.99 (equivalent to $327.38 in 2018)[a] US$299.99 (equivalent to $306.63 in 2018)[4] US$399.99 (equivalent to $430.22 in 2018)[71] US$299.00 (equivalent to $312.14 in 2018) US$399.00 (equivalent to $416.54 in 2018)[67] US$499.99 (equivalent to $537.77 in 2018) US$299.00 (equivalent to $312.14 in 2018) US$499.99 (equivalent to $511.05 in 2018)
EUR Set by retailers EUR399.00[71] EUR499
GB£ Set by retailers GB£279.99 (equivalent to £289.34 in 2018)[4] GB£349.00 (equivalent to £392.89 in 2018)[71] GB£345.00 (equivalent to £369.26 in 2018)[67] GB£429.00 (equivalent to £482.95 in 2018)
A$ A$348.00 A$469.95[4] A$549.00[71] A$560.00[67] A$599.00
JP¥ ¥26,250 (equivalent to ¥27,672 in 2019) ¥29,980 (equivalent to ¥30,443 in 2019)[4] ¥41,979 (equivalent to ¥43,857 in 2019)
Current prices Discontinued Same as launch prices
  • US$349
  • £299[72]
  • A$479 (500 GB Model)[73]
Same as launch prices Same as launch prices Launch Model
Same as launch prices
1TB Model (without Kinect)
Same as launch prices Same as launch prices
Discontinued January 31, 2017[77] In production September 15, 2016 In production August 25, 2017[78] In production
Sales Shipped (as of December 31, 2018)[79] (as of July 30, 2019)[79] (as of July 30, 2019)[80] (as of December 2014)[b][81]
Sold Not reported Not reported (estimated as of July 30, 2019)[80] (estimated as of March 31, 2018)[82]
Best-selling game Mario Kart 8, (as of September 30, 2018)[83] Mario Kart 8 Deluxe, (as of March 31, 2019)[84] Uncharted 4: A Thief's End, (As of March 31, 2019)[85] PlayerUnknown's Battlegrounds, (as of July 2018)[86]
List of best-selling Wii U video games List of best-selling Nintendo Switch video games List of best-selling PlayStation 4 video games List of best-selling Xbox One video games
Media Distribution Nintendo Switch game card [88] Blu-ray (6x CAV)[89] Blu-ray
Other Wii Optical Disc (6x CAV) N/A Blu-ray, DVD, CD Ultra HD Blu-ray, Blu-ray, DVD, CD[90]
CPU Type Tri-Core IBM PowerPC Espresso[91] Quad-core ARM Cortex-A57, quad-core ARM Cortex-A53[c][92] Octa-core AMD Jaguar-based[c][93] Octa-core AMD Jaguar-based[c] Octa-core AMD Jaguar-based[c][94] Octa-core AMD Jaguar-based[c][95]
ISA PowerPC ARMv8-A x86-64
Clock speed
L1 cache 192kB[d] 576kB[e] 512kB[d] 512kB[d]
L2 cache 3MB[f] 2.5MB[g] 4MB[h][96] 4MB[h][97]
L3 cache 32MB eDRAM @ 550MHz (256GB/s)[i][98] N/A N/A 32MB eSRAM @ 853MHz (204GB/s)[j][99] 32MB eSRAM @ 914MHz (219GB/s)[j][99] N/A[100]
3MB eSRAM[k]
Process 45nm 20nm 28nm 16nm[101][102] 28nm 16nm 16nm
Secondary ARM9 processor (for background tasks) N/A ARM processor (for background tasks)[103] N/A N/A N/A N/A
GPU Type AMD Radeon-based "Latte"[104][105] Nvidia GM20B Maxwell-based[106][107] AMD Radeon-based "Liverpool" AMD Radeon-based "Neo"[108] AMD Radeon-based "Durango" AMD Radeon-based "Durango 2" AMD Radeon-based "Scorpio Engine"
Clock speed [105] [l] [108] [109]
Stream processors 320[56][105] 256[107] 1152 2304[108] 768[110][111] 2560[112][109]
TFLOP/s 0.352[105] 0.157-0.393[l] 1.843 4.198[108] 1.310 1.404 6.001[109]
TMUs 16[105] 16[107] 72 144[108] 48 160[109]
Texture rate 8.8GTexel/s[105] 4.9-12.3GTexel/s 57.6GTexel/s 131.2GTexel/s[108] 40.9GTexel/s[113] 43.8GTexel/s 187.5GTexel/s[109]
ROPs 8[105] 16[107] 32 64[108] 16 32[109]
Pixel rate 4.4GPixel/s[114][105] 4.9-12.3GPixel/s 25.6GPixel/s[115] 58.30GPixel/s[108] 13.6GPixel/s[113] 14.6GPixel/s 37.5GPixel/s[109]
Compute units 5[105] 2[107] 18 36[108] 12 40[109]
Process 40nm[105] 20nm[107] 28nm 16nm[108] 28nm 16nm[109]
Clock speed 800MHz (1600MHz effective) 1600MHz (3200MHz effective) 1375MHz (5500MHz effective) 1700MHz (6800MHz effective) 1066.5MHz (2133MHz effective) 1700MHz (6800MHz effective)
Bandwidth 12.8GB/s 25.6GB/s 176.0GB/s 217.6GB/s 68.3GB/s 326.4GB/s
Reserved 1GB[118] 1GB 3.5GB[119] 3GB[120]
Secondary N/A N/A 256MB DDR3 RAM[103] 1GB DDR3 RAM N/A
Storage Internal 8GB/32GB eMMC flash memory (non-replaceable)
1GB flash memory (reserved for the OS)
32GB eMMC NAND flash memory (non-replaceable)[106] 500GB HDD, 1TB HDD (user replaceable)[121][122] 1TB HDD (user replaceable) 500GB HDD, 1TB HDD (non-replaceable)[123]
8GB flash memory (reserved for the OS)[113]
500GB HDD, 1TB HDD, 2TB HDD (non-replaceable)
8GB flash memory (reserved for the OS)
1TB HDD, (non-replaceable)
8GB flash memory (reserved for the OS)
External Supports up to 32GB SDHC cards
Supports up to 2TB USB HDD (Wii U Mode only)[124]
Supports microSD/microSDHC/microSDXC up to 2 TB[125] Supports USB HDD over 240GB up to 8TB (with System Software 4.50)[126] Supports USB 3.0 HDD larger than 256GB up to 16 TB[127][128]
Game Installation Only downloaded games can be installed to storage Downloaded games can be installed to internal memory or SD card All games must be installed to a connected HDD[129] All games must be installed to a connected HDD
Network Wireless 802.11 a/b/g/n/ac Wi-Fi @ 2.4and 5.0GHz[125] 802.11b/g/n Wi-Fi @ 2.4GHz[130] 802.11a/b/g/n/ac Wi-Fi[131] 802.11a/b/g/n dual-band Wi-Fi @ 2.4GHz and 5.0GHz[132] 802.11a/b/g/n/ac dual-band Wi-Fi @ 2.4GHz and 5.0GHz[133]
Wired Fast Ethernet[n] Fast Ethernet[o] Gigabit Ethernet
Dimensions When lying down on its side:
Width: 172mm (6.7in)
Height: 46mm (1.8in)
Length: 268.5mm (10.5in)
(can be oriented vertically using a stand)
Console laying flat:
Width: 102 mm (4.0 in)
Height: 13.9 mm (0.55 in)
Length: 203.1 mm (8.00 in) (Console only)
239 mm (9.4 in) (Joy-Con attached)
(must be oriented vertically)
When lying down on its side:
Width: 275mm (10.8in)
Height: 53mm (2.0in)
Length: 305mm (12.0in)
(can be oriented vertically using a stand)
When lying down on its side:
Width: 265mm (10.4in)
Height: 39mm (1.5in)
Length: 288mm (11.3in)
(can be oriented vertically using a stand)
When lying down on its side:
Width: 295mm (11.6in)
Height: 55mm (2.2in)
Length: 327mm (12.9in)
(can be oriented vertically using a stand)[131]
When lying down on its side:
Width: 309mm (12.1in)
Height: 83mm (3.2in)
Length: 258mm (10.1in)
(must be oriented horizontally)[134]
When lying down on its side:
Width: 295mm (11.6in)
Height: 64mm (2.5in)
Length: 227mm (8.9in)
(can be oriented vertically using a stand)[90]
When lying down on its side:
Width: 300mm
Height: 60mm
Length: 240mm
(can be oriented vertically using a stand)[95][135]
Weight 1.5 kg (3.3 lb) 0.297 kg (0.65 lb) (Console only)
0.398 kg (0.88 lb) (Joy-Con attached)
2.8 kg (6.2 lb) 2.1 kg (4.6 lb) 3.3 kg (7.3 lb)[131] 3.2 kg (7.1 lb)[] 2.9 kg (6.4 lb)[90] 3.8 kg (8.4 lb)[95]
Power 75W (external power supply)[136] 4,310mAh, 3.7V lithium-ion battery Max. 223W (internal power supply) Max. 163W (internal power supply) Max. 289W (internal power supply)[131](PSU)

Max. 310W (internal power supply)[131](Product Page)

Max. 220W (external power supply) Max. 125W (internal power supply) Max. 245W (internal power supply) [95]
Included accessories

All Models

Deluxe/Premium Model only

  • Wii U GamePad stand
  • Wii U GamePad charging cradle
  • Wii U console stand
  • Two Joy-Con controllers (L and R)
  • Two Joy-Con straps
  • Joy-Con Grip
  • Switch Dock
  • HDMI cable
  • Xbox One controller
  • Wired mono headset
  • HDMI cable
Video Output 1080p, 1080i, 720p, 480p

576i, 480i (standard 4:3 and 16:9 anamorphic widescreen)

720p (undocked)[125]

1080p, 720p and 480p (docked)

1080p, 1080i, 720p, and 480p
  • HDR10
  • HDMI out 1.4b
4K 2160p, 1080p, 1080i, 720p, and 480p
  • HDR10
  • HDMI out 2.0b
1080p, 720p, and 480p[137][138]
  • HDMI in/out 1.4b

4K 2160p, 1440p, 1080p 720p, and 480p[95][137][139]

  • HDR10
  • Dolby Vision
  • HDMI out 2.0a (Xbox One S)
  • HDMI out 2.1 (Xbox One X)
  • HDMI in 1.4b
  • AMD FreeSync support
Integrated 3DTV support No No Yes Yes[140]
Second screen Wii U GamePad (bundled with console) N/A PlayStation Vita
PlayStation App on iOS and Android devices
Xbox Console Companion on Android, iOS, Windows 8, Windows 8.1, Windows 10, Windows Phone
Remote Local game streaming via Off-TV Play to Wii U GamePad for some games N/A Local and remote game streaming via Remote Play to PS Vita, macOS and Windows, or selected Sony Xperia smartphone[141] for all games,
except those that require the PS Camera or PS Move[142][143]
Local game streaming via Xbox App to Windows 10 PC[144]
  • 5.1 LPCM output via HDMI
  • Analog stereo via "AV Multi Out" port
  • Stereo speakers on Wii U GamePad
  • Stereo output via 3.5mm jack on Wii U GamePad
  • 5.1 LPCM output via HDMI
  • Stereo speakers on Console
  • Stereo output via 3.5mm jack on Console[125]
  • 7.1 LPCM and bitstreaming output via HDMI
  • 2.0 LPCM and bitstreaming output via optical out
  • Stereo output via 3.5mm jack on DualShock 4
  • Mono speaker on DualShock 4
  • 7.1 LPCM and bitstreaming output via HDMI
  • 2.0 LPCM and bitstreaming output via optical out
  • Internal system speaker[145]
  • Stereo output via extension port on controller (requires adapter for 3.5mm jacks) and via 3.5mm jack port (present only on 2nd and 3rd controller revisions)
Peripheral abilities
  • Wi-Fi Direct
  • 2 HDMI (1 in port and 1 out port)[146]
  • 3 USB 3.0 ports (1 at side of console, 2 at rear)
  • Kinect port
  • Optical out port
  • Ethernet port
  • IR Blaster
  • Bluetooth 4.0[147]
  • 2 HDMI (1 in port and 1 out port)[90]
  • 3 USB 3.0 ports (1 at front of console, 2 at rear)
  • Optical out port
  • S/PDIF
  • Ethernet port
Touch capability Wii U GamePad includes an integrated resistive touchscreen Console includes multi-touch capacitive touchscreen[125] DualShock 4 controller includes an integrated 2 point capacitive touchpad N/A
Camera Wii U GamePad camera (bundled with all consoles) N/A PlayStation Camera Kinect Kinect (adapter required to use)[151]
Online services Nintendo Network Nintendo Switch Online PlayStation Network Xbox Live
Downloads games and automatic updates in the background via SpotPass Downloads automatic updates in the background Downloads games and automatic updates in the background Downloads games and automatic updates in the background[152]
Free Paid Nintendo Switch Online subscription required for online multiplayer, except for free-to-play titles[153] Paid PlayStation Plus subscription required for online multiplayer, except for free-to-play titles[154][155] Paid Xbox Live Gold subscription required for online multiplayer and party chat
Game DVR Image Screenshots with Miiverse integration (can be shared to Facebook, Twitter, Google Plus and Tumblr) Screenshots with Facebook, Twitter, and Tumblr integration[156] Screenshots with Twitter integration Screenshots with Twitter integration
Video Gameplay replays with YouTube integration (select games only) Up to 30 seconds of gameplay with Facebook and Twitter integration[157][158] Up to 1 hour of gameplay with Dailymotion, Facebook, Twitter and YouTube integration; 720p for all PS4 models, 1080p for PS4 Pro Up to 5 minutes of gameplay; 1080p for all Xbox One models,[159]4K for Xbox One X (external storage required)[160]
Live streaming N/A N/A Live streaming with Dailymotion, Twitch, Ustream and YouTube Gaming integration Live streaming with Mixer and Twitch integration
Free Free Free Paid subscription to Xbox Live Gold required[161]
Regional lockout Region locked[162] Unrestricted Unrestricted[163] Unrestricted[164][165]
List of games List of Wii U games List of Nintendo Switch games List of PlayStation 4 games List of Xbox One games
Backward compatibility Wii[p] Partial[q] Partial[r] Partial[s]
System software Wii U system software Nintendo Switch system software PlayStation 4 system software Xbox One system software
Updates Updates are downloaded and installed automatically in Standby Mode Automatic updates can be enabled by turning on Automatic Software Updates in System Settings[170] Updates are downloaded and installed automatically in Rest Mode Updates are downloaded and installed automatically in Instant-on Mode


  1. ^ Deluxe/Premium Model: US$349.99, GB£ and EUR set by retailers, A$428.00, ¥31,500
  2. ^ As of fall 2015, Microsoft does not report the number of shipped Xbox One units.[171]
  3. ^ a b c d e The central processing unit is composed of two quad-core modules.
  4. ^ a b c 64kB per core (32kB for instructions and 32kB for data).
  5. ^ The quad-core ARM Cortex-A57 cluster has a total of 320kB of L1 cache, distributed by 80kB per each core (48kB for instructions and 32kB for data). The quad-core ARM Cortex-A53 cluster has a total of 256kB of L1 cache, distributed by 64kB per each core (32kB for instructions and 32kB for data).
  6. ^ Cores 0 and 2 have 512kB of L2 cache each, while core 1 has 2MB.
  7. ^ The quad-core ARM Cortex-A57 cluster has 2MB of shared L2 cache. The quad-core ARM Cortex-A53 cluster has 512kB of shared L2 cache.
  8. ^ a b 2MB of L2 cache per quad-core module.
  9. ^ The 32MB eDRAM module is located off the central processing unit (CPU) die and is in the graphics processing unit (GPU), running at the GPU's clock speed.
  10. ^ a b The 32MB eSRAM module is located off the central processing unit (CPU) die and is in the graphics processing unit (GPU), running at the GPU's clock speed.
  11. ^ Reserved for Wii backwards compatibility.
  12. ^ a b When docked, the graphics processing unit (GPU) can run at from 307.2 to 768MHz (capable of 0.16 to 0.39TFLOP/s, respectively). When undocked, the GPU can run at from 307.2 to 384MHz (capable of 0.16 to 0.2TFLOP/s, respectively).
  13. ^ Reserved for connecting with the Wii U GamePad.
  14. ^ A LAN adapter accessory is required.
  15. ^ A LAN adapter accessory is required.
  16. ^ Supports Wii software on disc and downloaded from Wii Shop Channel. Games from previous generations available for digital purchase and download via Virtual Console on Nintendo eShop.
  17. ^ Select games from previous generations are available for digital purchase and download on Nintendo's eShop. This is limited to games published by third parties, or specifically ported to the Nintendo Switch. No Virtual Console system exists, and no legacy games purchased on previous consoles may be transferred to the Nintendo Switch, as they could be from the Wii to the Wii U.
  18. ^ PlayStation Now cloud support for selected PlayStation 3 games began in January 2015 for North America. Subscription required.[166]
  19. ^ Select Xbox 360 and Xbox games; Requires download of digital version of game at no additional charge to existing owners of the game.[167][168][169]

Handheld systems

A trend starting from the eighth generation of handheld systems is that the general shift from dedicated handheld gaming consoles to mobile gaming on smart devices, such as smartphones and tablets. As such, smart devices have eroded sales of dedicated handheld gaming consoles, with analysts predicting that smart devices will replace handheld gaming consoles in the near future.[172]

Nintendo 3DS

The Nintendo 3DS is a portable game console produced by Nintendo. It is the successor to the Nintendo DS. The autostereoscopic device is able to project stereoscopic 3D effects without the use of 3D glasses or any additional accessories.[173] The Nintendo 3DS features backward compatibility with Nintendo DS series software, including Nintendo DSi software.[173] Announcing the device in March 2010, Nintendo officially unveiled it at E3 2010,[173][174] with the company inviting attendees to use demonstration units.[175] The console succeeds the Nintendo DS series of handheld systems,[173] which primarily competes with PlayStation Portable.[176] It competes with Sony's handheld, the PlayStation Vita.[177]

The Nintendo 3DS was released in Japan on February 26, 2011; in Europe on March 25, 2011; in North America on March 27, 2011;[178][179] and in Australia on March 31, 2011. On July 28, 2011, Nintendo announced a major price drop starting August 12. In addition, as of September 2011 consumers who bought the system at its original price have access to ten Nintendo Entertainment System games before they are available to the general public, after which the games may be updated to the versions publicly released on the Nintendo eShop. In December 2011, ten Game Boy Advance games were made available to consumers who bought the system at its original price at no charge, with Nintendo stating it has no plans to release to the general public.[180]

On June 21, 2012, Nintendo announced a new, bigger model of the 3DS called the Nintendo 3DS XL. It has 90% larger screens than the 3DS and slightly longer battery life. It was released on July 28, 2012, in Europe and August 19, 2012, in North America as well as Australasia on August 23, 2012, and Brazil on September 1, 2012.[181]

On August 28, 2013, Nintendo announced a low cost, 2D version of the 3DS called the Nintendo 2DS. This redesign plays all Nintendo DS and Nintendo 3DS games, albeit without a sterescopic 3D option. Unlike previous machines of the DS family, the Nintendo 2DS uses a slate-like design instead of a clamshell one. The console launched on October 12 in both Europe and North America[182] as well as Australasia.[183]

On August 29, 2014, Nintendo announced an enhanced revision of the 3DS called the New Nintendo 3DS and New Nintendo 3DS XL. The newer system uses microSD cards rather than full-sized and has a second analog "nub" input, the C-stick, Super-Stable 3D(TM) (face-tracking technology that allows the glasses-free stereoscopic 3D display to constantly adapt to the user's exact eye position as the player shifts his or her arms and body) and an upgraded processor that allows for more advanced NN3DS-exclusive games (e.g., a 3D port of acclaimed Wii game Xenoblade Chronicles) which cannot be played on the original Nintendo 3DS/2DS, although New Nintendo 3DS can still be played with all 3DS and most DS/i games. It was released in Japan on October 11, 2014; in Australasia on November 21, 2014; in Europe on February 13, 2015; in North America on February 13, 2015, for the XL version. The smaller version for North America was released on September 25, 2015 bundled with the game Animal Crossing: Happy Home Designer.[184] In April 2017, Nintendo announced the New Nintendo 2DS XL, released in Japan on July 13, 2017, and in North America on July 28, 2017. It is a streamlined version of the New Nintendo 3DS XL, with identical screen sizes, but with a thinner build and without stereoscopic 3D.[185]

PlayStation Vita

PlayStation Vita is the second handheld game console developed by Sony Computer Entertainment.[186] It is the successor to the PlayStation Portable as part of the PlayStation brand of gaming devices. It was released in Japan on December 17, 2011[187] and was released in Europe and North America on February 22, 2012.[188][189]

The handheld includes two analog sticks, a 5-inch (130 mm) OLED/LCD multi-touch capacitive touchscreen, and supports Bluetooth, Wi-Fi and optional 3G. Internally, the PS Vita features a 4 core ARM Cortex-A9 MPCore processor and a 4 core SGX543MP4+ graphics processing unit, as well as LiveArea software as its main user interface, which succeeds the XrossMediaBar.[190][191]

The device is backward-compatible with a subset of the PlayStation Portable and PS One games digitally released on the PlayStation Network via the PlayStation Store.[192] The graphics for PSP releases are up-scaled, with a smoothing filter to reduce pixelation.[193]

The PlayStation Vita was discontinued on March 1, 2019.[194] Sony has no plans for a successor.[195]

Nintendo Switch Lite

Nintendo announced a hardware revision of the Switch, the Nintendo Switch Lite, in July 2019, to launch on September 20, 2019. The Switch Lite integrates the Joy-Con onto the hardware unit itself, eliminating some of the Joy-Con's features and limiting the system to Switch games that support handheld mode (no television or tabletop). The unit is also smaller and lighter than the main Switch console. It otherwise supports all other features of the Switch, including its communication capabilities.

Handheld comparison

Product Line Nintendo 3DS[196] Nintendo Switch PlayStation Vita
Name Nintendo 3DS Nintendo 3DS XL Nintendo 2DS New Nintendo 3DS New Nintendo 3DS XL New Nintendo 2DS XL Nintendo Switch Lite PS Vita
PS Vita
Logo Nintendo 3ds logo.svg NintendoSwitchLogo.svg PlayStation Vita logo SVG.svg
Image Nintendo-3DS-AquaOpen.png Nintendo-3DS-XL-angled.jpg Nintendo-2DS-angle.jpg New Nintendo 3DS New Nintendo 3DS XL PlayStation-Vita-1101-FL.jpg PlayStation-Vita-2001-FL.jpg
Manufacturer Nintendo Sony (SCE/SIE)
Release dates
  • JP: February 26, 2011
  • EU: March 25, 2011
  • NA: March 27, 2011
  • AU: March 31, 2011
  • KOR: April 28, 2012
  • JP: July 28, 2012
  • EU: July 28, 2012
  • NA: August 19, 2012
  • AU: August 23, 2012
  • KOR: September 20, 2012
  • EU: October 12, 2013
  • NA: October 12, 2013
  • AU: October 12, 2013
  • KOR: December 2013
  • JP: February 27, 2016
  • JP: October 11, 2014
  • AU: November 20, 2014
  • EU: January 6, 2015 (Ambassador Edition)
  • EU: February 13, 2015 (General release)
  • NA: September 25, 2015
  • JP: October 11, 2014
  • AU: November 20, 2014
  • EU: February 13, 2015
  • NA: February 13, 2015
  • AU: June 15, 2017
  • JP: July 13, 2017
  • KOR: July 13, 2017
  • NA: July 28, 2017
  • EU: July 28, 2017
  • WW: September 20, 2019
  • JP: December 17, 2011
  • EU: February 22, 2012
  • NA: February 22, 2012
  • AU: February 23, 2012
  • JP: October 10, 2013
  • EU: February 7, 2014
  • NA: May 6, 2014
Launch prices
  • ¥25,000
  • US$249.99[197]
  • £/EUR, set by individual retailers[198]
  • A$349.95[199]
  • ¥18,900
  • US$199.99
  • £/EUR, set by individual retailers
  • A$249.90
  • US$129.99
  • £/EUR, set by individual retailers
  • A$149.95
  • ¥16,000
  • A$219.95
  • £/EUR, set by individual retailers
  • ¥18,900
  • A$249.95
  • £/EUR, set by individual retailers
  • US$199.99
US$199.99 Wi-Fi+3G
  • ¥29,980
  • US$299
  • EUR299
  • £279.99[201]
  • A$419.95


  • ¥24,980
  • US$249
  • EUR249
  • £229.99
  • A$349.95[202]
  • ¥19,929
  • £180
Current prices
  • ¥15,000[203]
  • US$169.99[204]
  • £/EUR, set by individual retailers
  • A$249.99[203]
Wi-Fi / Wi-Fi+3G
  • ¥19,980
  • US$199.99[205]
  • EUR199
  • £, set by individual retailers[206]
  • A$269.95
Discontinued January 5, 2015[207] January 5, 2015[208] In production July 14, 2017[209] July 25, 2019 In production In production March 1, 2019[194] March 1, 2019[194]
Units shipped 75.08 million (as of March 31, 2019)[210] 4 million (as of January 4, 2013)[211]
Best-selling game Mario Kart 7, 18.26 million units (as of March 31, 2019)[212]
Mario Kart 8 Deluxe, 16.69 million units Uncharted: Golden Abyss, 500,000 units (as of June 3, 2012)[213]
Display Top Screen:

Bottom Screen:

Top Screen:
  • Autostereoscopic (3D) LCD
  • 4.88 in (124 mm)

Bottom Screen:

  • 2D LCD resistive touchscreen
  • 4.18 in (106 mm)
Top Screen:
  • 2D LCD
  • 3.53 in (90 mm)

Bottom Screen:

  • 2D LCD resistive touchscreen
  • 3.02 in (77 mm)
Top Screen:

Bottom Screen:

Top Screen:
  • Autostereoscopic (3D) LCD
  • 4.88 in (124 mm)

Bottom Screen:

  • 2D LCD resistive touchscreen
  • 4.18 in (106 mm)
Top Screen:
  • 2D LCD
  • 4.88 in (124 mm)

Bottom Screen:

  • 2D LCD resistive touchscreen
  • 4.18 in (106 mm)
  • 2D LCD capacitive touchscreen
  • 5.5 in (140 mm)
5 in (130 mm) OLED capactive touchscreen [214] 5 in (130 mm) IPS LCD capacitive touchscreen
Approximately 16.77 million colors[215] Approximately 16.77 million colors Approximately 16.77 million colors
5 brightness levels 0-100% brightness levels 0-100% brightness levels
Autostereoscopy (3D) Yes No Yes (with 'Super Stable 3D' technology) No No No
CPU Dual-core ARM11 MPCore[196] & Dual-core VFP Co-Processor[196] Quad-core ARM11 MPCore[196] & Quad-core VFP Co-Processor[196] Quad-core Cortex-A57 + quad-core Cortex-A53 @ Quad-core ARM Cortex-A9 MPCore[214][216]
GPU Digital Media Professionals PICA200 Nvidia GM20B Maxwell-based GPU PowerVR SGX543MP4+[214]
Camera One front-facing and a set of two rear-facing 3D 0.3 MP (VGA) camera sensors N/A Front and rear 0.3 MP (VGA) camera sensors[214]
  • Stereo speakers (2) (with pseudo-surround support)
  • Headphone jack
  • Mono speaker (1)
  • Headphone jack
  • Stereo speakers (2) (with pseudo-surround support)
  • Headphone jack
  • Stereo speakers (2)
  • Headphone jack
  • Stereo speakers (2)
  • Headphone jack
Storage 1 GB internal flash memory eMMC No internal storage 1 GB internal flash memory
Supports up to 32 GB SD cards Supports up to 32 GB SD/SDHC cards Supports up to 32 GB microSD/microSDHC cards Supports up to 2 TB microSD/HC/XC cards Supports 4 GB, 8 GB, 16 GB, 32 GB and 64 GB proprietary removable memory cards
2 GB SD card included 4 GB SDHC card included 4 GB microSDHC card included No external storage included
Media Nintendo 3DS Game Card (1-8 GB) / Nintendo DS Game Card (8-512 MB)
Digital distribution
Nintendo Switch Game Card PlayStation Vita Game Card (2-4 GB)
Digital distribution
User interface
  • Circle Pad (2× with add-on (3DS/3DS XL only))
  • C-Stick (New 3DS/New 3DS XL/New 2DS XL only)
  • D-pad
  • Autostereoscopic (3D) 15:9(5:3) screen (top screen) (2DS and New 2DS XL displays 2D only)
  • Resistive 4:3 touchscreen (bottom screen)
  • 3-axis accelerometer and 3-axis gyroscope[215]
  • Volume slider
  • 3D depth slider (3DS/3DS XL/New 3DS/New 3DS XL only)
  • Front 2D camera and rear 3D camera sensors
  • Microphone
  • Wireless communications switch (3DS/3DS XL only)
  • SLEEP switch (2DS only)
  • 12 × buttons
    (X, Y, A, B, L, R (ZL and ZR with add-on or New 3DS/New 2DS XL/New 3DS XL), START, SELECT, HOME, POWER)
Battery 1300 mAh lithium-ion battery
  • 3DS Mode: 3-5 hours
  • DS Mode: 5-8 hours
1750 mAh lithium-ion battery
  • 3DS Mode: 3.5-6.5 hours
  • DS Mode: 6-10 hours
1300 mAh lithium-ion battery[219]
  • 3DS Mode: 3.5-5.5 hours
  • DS Mode: 6-9 hours
1400 mAh lithium-ion battery
  • 3DS Mode: 3.5-6 hours
  • DS Mode: 6.5-10.5 hours
1750 mAh lithium-ion battery
  • 3DS Mode: 3.5-7 hours
  • DS Mode: 7-12 hours
1300 mAh lithium-ion battery
  • 3DS Mode: 3.5-5.5 hours
  • DS Mode: 6-9 hours
3570 mAh lithium-ion battery
3-7 hours
2200 mAh lithium-ion battery
  • Gameplay: 3-5 hours
  • Video playback: 5 hours
  • Music: 9 hours[220]
2210 mAh lithium-ion battery
  • Gameplay: 4-6 hours
  • Video playback: 6 hours
  • Music: 10 hours
Determined by screen brightness, Wi-Fi, sound volume, and whether 3D is active (3DS models only) Determined by screen brightness, Wi-Fi, and sound volume Determined by screen brightness, Wi-Fi, sound volume, and whether 3G is active (3G model only)
  • Integrated 802.11 b/g Wi-Fi
  • IR port
  • NFC for Amiibo support (only on New 3DS/3DS XL; older 3DS series need to use a 3DS NFC reader accessory)
  • Integrated 802.11 b/g/n Wi-Fi
  • Bluetooth 2.1 + EDR
Console Connection Wii / Wii U None PlayStation 3 / PlayStation 4
Stylus Extendable up to 100 mm (3.9 in) long 96 mm (3.8 in) long 76.5 mm (3.01 in) long 86 mm (3.4 in) long N/A N/A
Weight 235 g (8.3 oz) 336 g (11.9 oz) 260 g (9.2 oz) 253 g (8.9 oz) 329 g (11.6 oz) 260 g (9.2 oz) 280 g (9.9 oz) Wi-Fi
260 g (9.2 oz)
279 g (9.8 oz)
219 g (7.7 oz)
  • Width: 134 mm (5.3 in)
  • Depth: 74 mm (2.9 in)
  • Height: 21 mm (0.83 in)
  • Width: 156 mm (6.1 in)
  • Depth: 93 mm (3.7 in)
  • Height: 22 mm (0.87 in)
  • Width: 144 mm (5.7 in)
  • Depth: 127 mm (5.0 in)
  • Height: 20.3 mm (0.80 in)
  • Width: 156 mm (6.1 in)
  • Depth: 93 mm (3.7 in)
  • Height: 22 mm (0.87 in)
  • Width: 160 mm (6.3 in)
  • Depth: 93.5 mm (3.68 in)
  • Height: 21.5 mm (0.85 in)
  • Width: 208 mm (8.2 in)
  • Depth: 91 mm (3.6 in)
  • Height: 14 mm (0.55 in)
  • Width: 182 mm (7.2 in)
  • Depth: 83.6 mm (3.29 in)
  • Height: 18.6 mm (0.73 in)[214]
  • Width: 183.6 mm (7.23 in)
  • Depth: 85.1 mm (3.35 in)
  • Height: 15 mm (0.59 in)[221]
Online services Nintendo Network Nintendo Switch Online Sony Entertainment Network
Full game download/installation and automatic updates in the background via SpotPass Full game download/installation and automatic updates in the background Full game download/installation in the background
Free Paid Nintendo Switch Online subscription required for online multiplayer, except for free-to-play titles Free
Preloaded applications


Multitasking Applications

Nintendo eShop
  • Welcome Park
  • near
  • Photos
  • Music
  • Videos
  • PlayStation Store
  • Trophies
  • Friends
  • Party
  • Group Messaging
  • Notifications
  • Internet Browser
  • Email
  • Maps
  • Content Manager
  • Remote Play
  • Cross-Controller
  • Settings
Regional lockout Region locked[224] No region lock No region lock[225]
List of games List of Nintendo 3DS games List of Nintendo Switch games
Can only play games that support handheld mode
List of PlayStation Vita games
Backward compatibility Nintendo DS / Nintendo DSi

Downloadable only

None Downloadable only
System software Nintendo 3DS system software Nintendo Switch system software PlayStation Vita system software
  1. ^ The Virtual Console classic video game re-release distribution service on Nintendo 3DS, Nintendo 3DS XL, Nintendo 2DS, New Nintendo 3DS, New Nintendo 3DS XL and New Nintendo 2DS XL currently have available for purchase digital versions of select games for the Game Boy, Game Boy Color, Sega Game Gear, Nintendo Entertainment System, and Super Nintendo Entertainment System platforms, via Nintendo eShop. Nintendo 3DS Ambassadors also have 10 Game Boy Advance games available for download.

See also


  1. ^ "PS4 release date specs confirmed". Pcadvisor.co.uk. June 26, 2013. Retrieved 2013.
  2. ^ "Microsoft Confirms Next-Gen Xbox Announcement". IGN. April 24, 2013. Retrieved 2013.
  3. ^ Bass, Dina; King, Ian (November 30, 2012). "Microsoft Said to Plan Next Xbox for 2013 Holiday Season". Bloomberg. Retrieved 2012.
  4. ^ a b c d e f Sliva, Marty (January 12, 2017). "Nintendo Switch Price and Release Date Revealed". IGN. Retrieved 2018.
  5. ^ Martens, Todd. "Nintendo dates its successor to the Wii U, the NX". latimes.com. Retrieved 2019.
  6. ^ Pinnell, James. "How Nintendo defeated the mobile gaming stigma and revived its future". gamesradar. Retrieved 2019.
  7. ^ Miucin, Filip (December 28, 2017). "Nintendo Switch Sets New Sales Milestone". IGN. Archived from the original on December 28, 2017. Retrieved 2017.
  8. ^ Vincent, Brittany (December 28, 2017). "The Switch has officially sold more than the PlayStation 2 in its first year". Dot Esports. Retrieved 2018.
  9. ^ Good, Owen (January 6, 2018). "Nintendo Switch eclipses Wii U lifetime sales in Japan". Polygon. Archived from the original on January 6, 2018. Retrieved 2018.
  10. ^ Kerr, Chris (January 4, 2018). "Switch becomes fastest-selling home console of all time in the U.S". Gamasutra. Archived from the original on January 5, 2018. Retrieved 2018.
  11. ^ 2013-09-09, SONY COMPUTER ENTERTAINMENT INTRODUCES PLAYSTATION(R) VITA TV Archived October 29, 2013, at the Wayback Machine (Corporate Release), Sony Computer Entertainment
  12. ^ 2014-08-12, Gamescom 2014: PlayStation TV Launches in October, Bringing PS4 Remote Play to Your TV, Gamespot
  13. ^ Webster, Andrew (June 13, 2016). "Project Scorpio is a 4K-capable, VR-ready Xbox One launching next fall". The Verge. Retrieved 2019.
  14. ^ "Labo VR Kit available now - Nintendo Official Site". www.nintendo.com. Retrieved 2019.
  15. ^ Ramos, Jeff (April 11, 2019). "The Nintendo Labo VR kit review". Polygon. Retrieved 2019.
  16. ^ Cull, James (June 20, 2011). "Nvidia Tegra: The Future of Android Gaming". appstorm.net.
  17. ^ "Mobile Gaming is Dominating the Gaming Industry". Geekaphone. July 27, 2011.
  18. ^ Alpeyev, Pavel (June 19, 2011). "Nintendo May Fail to Replicate Wii Success as IPhone Games Bloom". Bloomberg.com. Retrieved 2011.
  19. ^ Gallagher, Dan (June 21, 2011). "Sony, Nintendo Place Big Bets on Handhelds". The Wall Street Journal. Archived from the original on July 26, 2011. Retrieved 2011.
  20. ^ Agnello, Anthony John (February 9, 2012). "Will Smart TVs End the Game Console Business?". InvestorPlace. Retrieved 2012.
  21. ^ Stuart, Keith (January 4, 2013). "PlayStation 2 manufacture ends after 12 years". London: The Guardian. Retrieved 2013.
  22. ^ App Annie, IDC. "App Annie & IDC Portable Gaming Report Q2 2013: iOS & Google Play Game Revenue 4x Higher Than Gaming-Optimized Handhelds".
  23. ^ "Consolidated Sales Transition by Region" (PDF). Nintendo. July 30, 2013. Archived from the original (PDF) on July 31, 2013. Retrieved 2013.
  24. ^ "Apple Hardware Sales In FY 2012: 125.04M iPhones, 58.23M iPads, 18.1M Macs And 35.2M iPods". TechCrunch.
  25. ^ Kubba, Sinan (May 9, 2013). "Sony, Microsoft going 'heavily' on free-to-play next-gen, says Epic VP Rein". Joystiq. Retrieved 2013.
  26. ^ Gorman, Michael (June 12, 2013). "AMD's Saeid Moshkelani on building custom silicon for PlayStation 4, Xbox One and Wii U". Engadget.
  27. ^ "AMD won the next-gen console war, and PC gamers could reap the reward". The Verge.
  28. ^ Langshaw, Mark; Reynolds, Matthew (January 13, 2013). "Can Android consoles Ouya, Project Shield challenge PlayStation, Xbox?". DigitalSpy.com. Retrieved 2013.
  29. ^ Kelly, Tadhg (January 10, 2013). "With Ouya, GameStick, Steam Box and more, will 2013 be the year of the 'microconsole'?". Edge Online. Retrieved 2013.
  30. ^ Pereira, Chris (January 15, 2013). "Digital and Nontraditional: Breaking Down Ouya, Steam Box, And Other New Wave Systems". 1up.com. Archived from the original on February 21, 2013. Retrieved 2013.
  31. ^ a b c Radd, David. "Nintendo's Project Cafe: Will Gamers Feel The Buzz?". Business Insider. Retrieved 2011.
  32. ^ Brightman, James (May 26, 2011). "PlayStation 4 in the Works, Sony Confirms". IndustryGamers Inc. Eurogamer Network Ltd. Archived from the original on October 30, 2012.
  33. ^ Ewalt, David M. "PlayStation Chief Jack Tretton: How To Sell Vita, Navigate Clouds, and Debut The PS4". Forbes. Interview with Jack Tretton, president and CEO of Sony Computer Entertainment America.
  34. ^ Brightman, James (March 7, 2011). "Microsoft Hiring Engineers for Next Xbox". IndustryGamers Inc. Eurogamer Network Ltd. Archived from the original on October 30, 2012.
  35. ^ Yoon, Andrew. "Microsoft: Xbox 360 'about halfway' through generation". Shacknews.com. Retrieved 2012.
  36. ^ Robinson, Martin (June 4, 2009). "E3 2009: 360 to Stick Around Until 2015 - Xbox360 News at IGN". Uk.xbox360.ign.com. Retrieved 2010. "The Xbox 360's recently unveiled motion control technology will help extend the console's life span into 2015, according to Microsoft executive Shane Kim."
  37. ^ Yin-Poole, Wesley. "Nintendo: market is now waiting for new home consoles". Eurogamer. Retrieved 2012.
  38. ^ Sherr, Ian; Wakabayashi, Daisuke (May 30, 2012). "Sony Rejects Web-Based PlayStation Console". The Wall Street Journal. Retrieved 2012.
  39. ^ 2010-07-15, Why Are Consoles Banned In China?, Kotaku
  40. ^ Carsten, Paul (January 6, 2014), China suspends ban on video game consoles after more than a decade, Reuters
  41. ^ Yan, Sophia (July 27, 2015). "China eliminates all restrictions on gaming consoles". CNN. Retrieved 2019.
  42. ^ a b "Sony sets up PlayStation plant in China". BBC. May 27, 2014. Retrieved 2019.
  43. ^ "The Global Games Market Reaches $99.6 Billion in 2016, Mobile Generating 37%". newzoo.com. April 21, 2016. Retrieved 2016.
  44. ^ Nayak, Malathi (April 29, 2014). "Microsoft's Xbox One console to go on sale in China in September". Reuters. Retrieved 2019.
  45. ^ "BesTV and Microsoft to bring Xbox One to China in September". Xbox Marketing, Microsoft. April 29, 2014. Retrieved 2014.
  46. ^ "SONY PLAYSTATION IN CHINA - TWO YEARS IN". nikopartners.com. May 17, 2017. Retrieved 2018.
  47. ^ 2013-09-12, Sony not planning to release PlayStation Vita TV in the US or Europe 'at this point', Videogamer
  48. ^ Dudley, Brier (June 11, 2014). "E3: Nintendo boss on Wii U beating Xbox and PlayStation". The Seattle Times. Retrieved 2019.
  49. ^ Li, Pei; Nussey, Sam (April 18, 2019). "Tencent wins key approval to sell Nintendo's Switch in China". Reuters. Retrieved 2019.
  50. ^ Dent, Steve (August 2, 2019). "Tencent is at the center of Nintendo's Switch launch in China". Engadget. Retrieved 2019.
  51. ^ Ryan Fleming (November 16, 2010). "Nintendo to talk next-gen consoles after selling 15 million more Wii systems". digitaltrends.com. Retrieved 2011.
  52. ^ "Official Press Release From Nintendo Details The Wii U And Gives Information on New Titles". Gameon.co.uk. Archived from the original on October 30, 2012. Retrieved 2012.
  53. ^ Saenz, Aaron (June 7, 2011). "Nintendo's New Wii U Wows at E3, and Changes Gaming Forever...Again". singularityhub.com. Retrieved 2011.
  54. ^ Dickinson, Derek. "Nindendo Wii 2, Project Cafe: the Milestone of Next Generation". brothersoft.com. Archived from the original on October 30, 2012. Retrieved 2011.
  55. ^ Tassi, Paul (February 4, 2013). "EA CEO Doesn't Think Wii U is a 'Next Gen' Console". Forbes.com. Retrieved 2013.
  56. ^ a b Leadbetter, Richard (February 5, 2013). "Wii U graphics power finally revealed". EuroGamer.net. Retrieved 2013.
  57. ^ "Wii U technical specs". Nintendo of America. Archived from the original on February 27, 2016. Retrieved 2016.
  58. ^ Hussain, Tamoor (August 28, 2013). "Wii U price cut in North America, Wind Waker HD hardware bundle announced". Retrieved 2013.
  59. ^ "Final Wii U models discontinued in Japan - Polygon". www.polygon.com. Retrieved 2017.
  60. ^ Bishop, Bryan (February 20, 2013). "Sony announces the PlayStation 4". The Verge. Retrieved 2013.
  61. ^ Conditt, Jessica. "PS4 Eye has two cameras: One to watch you, one to make you pretty". Joystiq. Retrieved 2013.
  62. ^ "Xbox One: a next-gen console with a focus on interactive TV and apps". The Verge. Retrieved 2013.
  63. ^ "Xbox One guide brings HDMI in/out, overlays for live TV". Engadget. Retrieved 2013.
  64. ^ https://www.theguardian.com/technology/2015/mar/17/nintendo-new-gaming-hardware-platform-codenamed-nx
  65. ^ [Nintendo Switch the fastest-selling US console this generation] Robert Purchese, Eurogamer, December 18, 2018
  66. ^ Sledge, Kyle. "PS4 Slim Price and Release Date Revealed".
  67. ^ a b c d Hussain, Tamoor; Pereira, Chris. "PS4 Pro: Specs, Release Date, and Price Confirmed".
  68. ^ "21 launch countries listed for Xbox One". Retrieved 2013.
  69. ^ Makuch, Eddie (April 23, 2014). "box One hits Japan Sept. 4 -- Will it find success where Xbox 360 did not?". GameSpot. Retrieved 2014.
  70. ^ Warren, Tom (June 11, 2017). "Xbox One X is Microsoft's next game console, arriving on November 7th for $499". The Verge. Retrieved 2017.
  71. ^ a b c d Goldfarb, Andrew (June 10, 2013). "E3 2013: PlayStation 4 Launching for $399". IGN. Retrieved 2019.
  72. ^ Crossley, Rob (April 23, 2014). "PS4 Price Slashed to £290 Following Xbox One Discount". GameSpot. Retrieved 2015.
  73. ^ Jayne Murphy. PlayStation 4 now available from only EUR349.99/£299.99, playstation.com, October 21, 2015.
  74. ^ Kumparak, Greg (January 15, 2015). "Xbox one Goes Back Down To $349". Computer and Video Games. Retrieved 2015.
  75. ^ Poeter, Damon (April 13, 2015). "Microsoft Slashes Xbox One Price in U.K." PC Magazine. Retrieved 2015.
  76. ^ "Archived copy". Archived from the original on December 17, 2014. Retrieved 2014.CS1 maint: archived copy as title (link)
  77. ^ Frank, Allegra (January 31, 2017). "Final Wii U models discontinued in Japan". Polygon. Retrieved 2019.
  78. ^ "The Xbox One Is Now an Ex-Box". Kotaku UK. Retrieved 2019.
  79. ^ a b "IR Information : Sales Data - Dedicated Video Game Sales Units". Nintendo Co., Ltd. December 31, 2017. Retrieved 2019.
  80. ^ a b "Sony has sold 100 million PS4s". The Verge. July 30, 2019. Retrieved 2019.
  81. ^ "Nearly 10 million Xbox One consoles shipped worldwide". Engadget. Retrieved 2019.
  82. ^ Kerr, Chris. "Analyst report: Xbox One install base at 39M as of March 2018". www.gamasutra.com. Retrieved 2019.
  83. ^ "IR Information : Financial Data - Top Selling Title Sales Units - Wii U Software". Nintendo Co., Ltd. Retrieved 2019.
  84. ^ "IR Information : Sales Data - Top Selling Title Sales Units". Nintendo Co., Ltd. Retrieved 2019.
  85. ^ George, Daniel (May 21, 2019). "God of War surpasses 10 million sales on the PS4, Uncharted 4 tops 15M". FanSided. Retrieved 2019.
  86. ^ "PUBG Has Sold 8 Million Copies on Xbox One". ScreenRant. July 4, 2018. Retrieved 2019.
  87. ^ Spencer. September 13, 2012. 12:04am (September 13, 2012). "Wii U Has 2GB of Main Memory, Discs Are 25GB". Siliconera. Retrieved 2012.
  88. ^ Yin-Poole, Wesley (March 13, 2017). "Why Nintendo Switch games are ending up more expensive". Eurogamer. Retrieved 2019.
  89. ^ "Spec Analysis: PlayStation 4". Eurogamer.net. Retrieved 2013.
  90. ^ a b c d Thang, Jimmy. "Xbox One S Review". GameSpot. Retrieved 2016.
  91. ^ Mudgal, Kartik (November 29, 2012). "Wii U CPU and GPU Clock Speeds revealed, slower than PS3/360". GamingBolt.com. Retrieved 2012.
  92. ^ Schiesser, Tim (December 19, 2016). "Nintendo Switch reportedly runs a lot slower when undocked". TechSpot. Retrieved 2018.
  93. ^ "The PS4, with a clock speed of 8 x 1.6 GHz (or 43X the PS2).2 + 2 doesn't...". Sony UK. Retrieved 2016 – via Google+.
  94. ^ Soper, Taylor. "Xbox One now in full production with improved CPU performance". GeekWire. Retrieved 2013.
  95. ^ a b c d e Plunkett, Luke. "Here Are The Xbox One X's Specs". kotaku.com. Retrieved 2017.
  96. ^ "AMD's Jaguar Architecture: The CPU Powering Xbox One, PlayStation 4, Kabini & Temash". Anandtech.com. Retrieved 2013.
  97. ^ a b c "The Xbox One: Hardware Analysis & Comparison to PlayStation 4". Eurogamer.net. Retrieved 2013.
  98. ^ "Wii U's Memory Bandwidth, GPU More Powerful Than We Thought?". CINEMABLEND. February 23, 2014. Retrieved 2019.
  99. ^ a b Leadbetter, Richard (August 2, 2016). "Xbox One S performance boost revealed". Eurogamer. Retrieved 2019.
  100. ^ "How The Removal of eSRAM Will Help Games Development On Xbox One Scorpio". Retrieved 2019.
  101. ^ "PS4 Pro vs. PS4 Slim vs. PS4: 2,5 Konsolengenerationen im Hardware-Vergleich".
  102. ^ "TSMC is rumoured to be creating a new 7nm console chip".
  103. ^ a b "PlayStation 4 iFixit Teardown". Retrieved 2013.
  104. ^ "AMD and Nintendo Join Forces in Creating A New Way to Enjoy Console Gaming Entertainment". Marketwire.com. Retrieved 2011.
  105. ^ a b c d e f g h i j "AMD Wii U GPU Specs". TechPowerUp. Retrieved 2019.
  106. ^ a b Leadbetter, Richard (February 25, 2017). "New performance mode boosts Switch mobile clocks by 25 per cent". Eurogamer.net. Retrieved 2018.
  107. ^ a b c d e f "NVIDIA Tegra X1 Specs". TechPowerUp. Retrieved 2019.
  108. ^ a b c d e f g h i j "AMD Playstation 4 Pro GPU Specs". TechPowerUp. Retrieved 2019.
  109. ^ a b c d e f g h i "AMD Xbox One X GPU Specs". TechPowerUp. Retrieved 2019.
  110. ^ "MNR 486: Marc Whitten updates us on the progress of Xbox One". Xbox Live's Major Nelson. Retrieved 2013.
  111. ^ Leadbetter, Richard (August 2, 2016). "Xbox One S performance boost revealed o". Eurogamer.net. Retrieved 2016.
  112. ^ Cutress, Ian. "Microsoft's Project Scorpio: More Hardware Details Revealed". anandtech.com. Retrieved 2017.
  113. ^ a b c Demerjian, Charlie. "XBox One details in pictures". SemiAccurate. Retrieved 2013.
  114. ^ "AMD Wii U GPU". TechPowerUp. Retrieved 2013.
  115. ^ "AMD Liverpool GPU". TechPowerUp. Retrieved 2013.
  116. ^ "Nintendo Wii U Teardown". AnandTech. Retrieved 2013.
  117. ^ "Switch RAM specs revealed: Samsung LPDDR4 with 25 GB/s bandwidth - NintendoToday". NintendoToday. February 25, 2017. Retrieved 2018.
  118. ^ Wii U Tech Specs. IGN. Retrieved on January 25, 2014.
  119. ^ Goldfarb, Andrew (July 26, 2013). "3.5GB of PlayStation 4 RAM Reportedly Reserved for OS". IGN. Retrieved 2019.
  120. ^ Sarkar, Samit (June 8, 2017). "Xbox Scorpio developers now have 1 GB of extra RAM". Polygon. Retrieved 2019.
  121. ^ Plunkett, Luke. "Specs Sheet Says The PS4 Has A 500GB Hard Drive, Camera Not Included". Retrieved 2013.
  122. ^ Yoshida, Shuhei. "And yes, PS4's HDD is upgradable like PS3 <3". twitter.com. Retrieved 2013.
  123. ^ Stevens, Tim (May 21, 2013). "Xbox One has non-replaceable hard drive, external storage is supported". Engadget.com. Retrieved 2013.
  124. ^ "| Wii U Internal Storage Space Information". Nintendo.com. Retrieved 2012.
  125. ^ a b c d e f "Technical Specs - Nintendo Switch(TM) Official Site - System hardware, console specs". www.nintendo.com. Retrieved 2018.
  126. ^ Gartenberg, Chaim (February 3, 2017). "The PS4 will support external hard drives in upcoming update". The Verge. Retrieved 2017.
  127. ^ Karmali, Luke. "Xbox One June Update Bringing External Storage and Real Names". IGN. IGN. Retrieved 2014.
  128. ^ Devine, Richard; Brown, Matt (December 8, 2017). "How to choose and use an Xbox One external hard drive". Mobile Nations. Windows Central. Retrieved 2018.
  129. ^ Shuman, Sid (October 30, 2013). "PS4: The Ultimate FAQ - North America". PlayStation Blog. Retrieved 2013.
  130. ^ "PS4: The Ultimate FAQ - North America - PlayStation.Blog". Blog.us.playstation.com. Retrieved 2014.
  131. ^ a b c d e f g h Chris Pereira; Tamoor Hussain (September 7, 2016). "PS4 Pro: Specs, Release Date, and Price Confirmed". GameSpot. Retrieved 2016.
  132. ^ Gurry, Lisa (August 8, 2013). "Unboxing Xbox One". Xbox Wire. Retrieved 2014.
  133. ^ "Benefits of upgrading to Xbox One X or Xbox One S". Xbox Support. Retrieved 2017.
  134. ^ Brown, Peter (September 19, 2013). "Microsoft on Xbox One vertical orientation: "Do it at your own risk"". GameSpot. Retrieved 2014.
  135. ^ Crecente, Brian (June 15, 2017). "Xbox One X can be placed vertically with optional stand". Polygon. Retrieved 2019.
  136. ^ Hachman, Mark (May 6, 2014). "Study: Xbox One, PS4 consume ridiculous amounts of unnecessary power". PC World. Retrieved 2015.
  137. ^ a b Frank, Blair. "Here's how the Xbox One S stacks up to the original It's smaller and supports 4K video streaming, but not 4K gaming". PCWorld. Retrieved 2016.
  138. ^ "About TV resolutions and Xbox One". Xbox. Microsoft. Retrieved 2019.
  139. ^ Brown, Matt` (March 3, 2018). "How to enable Xbox One 1440p support for Xbox One X and Xbox One S". Mobile Nations. Windows Central. Retrieved 2018.
  140. ^ Brunner, Grant (August 18, 2014). "August Xbox One system update brings 3D, remote downloads - ExtremeTech". ExtremeTech. Archived from the original on August 5, 2017. Retrieved 2018.
  141. ^ McWhertor, Michael (September 3, 2014). "PS4 Remote Play is coming to Sony Xperia Z3 phones and tablets this November". Polygon. Retrieved 2014.
  142. ^ "Updated Sony Confirms Vita Remote Play For PS4 Games Is (Mostly) Mandatory - News". www.GameInformer.com. June 26, 2013. Retrieved 2013.
  143. ^ Gilbert, Ben (June 13, 2013). "Sony's Shuhei Yoshida talks Remote Play ubiquity on PlayStation 4, not bundling the Eye with the console". Engadget.com. Retrieved 2013.
  144. ^ Orland, Kyle (January 21, 2015). "Windows 10 includes in-home game streaming from Xbox One". Ars Technica. Retrieved 2015.
  145. ^ "Xbox One iFixit Teardown". Retrieved 2013.
  146. ^ Sakr, Sharif (May 21, 2013). "Xbox One hardware and specs: 8-core CPU, 8GB RAM, 500GB hard drive and more". Engadget.com. Retrieved 2013.
  147. ^ "Xbox One S Teardown". iFixit. iFixit. Retrieved 2016.
  148. ^ "Wii U GameCube controller adapter compatible with more than just Smash Bros". Eurogamer. Retrieved 2014.
  149. ^ "Controller Pairing FAQ | Nintendo Support". en-americas-support.nintendo.com. Retrieved 2018.
  150. ^ "Vita as a PS4 Controller Clarified - IGN". IGN. Retrieved 2013.
  151. ^ Brown, Matt (August 2, 2016). "How to claim your free Kinect adapter for the Xbox One S". Mobile Nations. Windows Central. Retrieved 2016.
  152. ^ Jackson, Mike (May 21, 2013). "Next-gen Xbox Live details: Background downloads, skill tracking, 1000 friends". Computerandvideogames.com. Retrieved 2014.
  153. ^ "Nintendo Switch Online - Nintendo Switch(TM) Official site - Online gaming, multiplayer, voice chat". www.nintendo.com. Retrieved 2018.
  154. ^ "PS4 online multiplayer gaming requires PlayStation Plus subscription". polygon.com. Polygon. Retrieved 2013.
  155. ^ PS4 online multiplayer requirements Archived February 1, 2015, at Archive.today, support.us.playstation.com, November 3, 2014.
  156. ^ "How to Edit and Post Screenshots to Facebook or Twitter | Nintendo Switch | Nintendo Support". en-americas-support.nintendo.com. Retrieved 2018.
  157. ^ "How to Capture and Edit Gameplay Video | Nintendo Switch | Nintendo Support". en-americas-support.nintendo.com. Retrieved 2018.
  158. ^ "How to Share Captured Gameplay Videos | Nintendo Switch | Nintendo Support". en-americas-support.nintendo.com. Retrieved 2018.
  159. ^ "Xbox One will soon capture your epic plays in full HD". Engadget. Retrieved 2017.
  160. ^ "Game DVR on Xbox One X will support up to 4K recording with HDR". Neowin. Retrieved 2017.
  161. ^ Xbox One Can Capture Up to 5 Minutes of Gameplay, PS4 Can Store Up to 15 Archived July 29, 2013, at the Wayback Machine. Gengame (July 22, 2013). Retrieved on August 23, 2013.
  162. ^ "Wii U Will Be Region-Locked - IGN". Uk.ign.com. September 24, 2012. Retrieved 2012.
  163. ^ Smith, Mat (June 11, 2013). "The PS4 won't be region-locked". Engadget.com. Retrieved 2013.
  164. ^ "Your Feedback Matters - Update on Xbox One". Xbox.com. June 19, 2013. Retrieved 2013.
  165. ^ MacGregor, Alice (May 7, 2015). "Xbox One firmware update removes 'Region Lock' in China". The Stack. Retrieved 2015.
  166. ^ Crecente, Brian (January 5, 2015). "PlayStation Now all-you-can-play subscriptions hit next week for $20 a month, $45 for three months". Polygon. Retrieved 2015.
  167. ^ "Microsoft is bringing Xbox 360 games to the Xbox One". The Verge. June 15, 2015. Retrieved 2015.
  168. ^ "Xbox One will play Xbox 360 games, preview members can try it today". Engadget. AOL Inc. June 15, 2015. Retrieved 2015.
  169. ^ "Xbox 360 backward compatibility coming to Xbox One". Ars Technica. Conde Nast Digital. June 15, 2015. Retrieved 2015.
  170. ^ "Downloading Nintendo Switch software updates". www.nintendo.co.uk/. Retrieved 2018.
  171. ^ Makuch, Eddie (October 23, 2015). "How Microsoft Will Report Xbox Numbers Going Forward". GameSpot. Retrieved 2019.
  172. ^ "Smartphones, and tablets to be gamer's primary screen in 2017". NintendoLife.
  173. ^ a b c d "Launch of New Portable Game Machine" (PDF) (Press release). Minami-ku, Kyoto: Nintendo. March 23, 2010. Retrieved 2010.
  174. ^ Tabuchi, Hiroko (March 23, 2010). "Nintendo to Make 3-D Version of Its DSi Handheld Game". Archived from the original on March 27, 2010. Retrieved 2010. It takes place June 15~17, 2010, at the Los Angeles Convention Center.
  175. ^ Tabuchi, Hiroko (March 23, 2010). "Nintendo to Make 3-D Version of Its DS Handheld Game". The New York Times. The New York Times Company. Retrieved 2010. 'We wanted to give the gaming industry a head's up about what to expect from Nintendo at E3,' said Ken Toyoda, chief spokesman at Nintendo. 'We'll invite people to play with the new device then.'
  176. ^ Alexander, Leigh (January 15, 2010). "Analyst: DS Successor To Hit In Next 15 Months?". Gamasutra. Think Services. Retrieved 2010. In the year 2010, Nintendo's continuing face-off against the PSP seems less relevant than the overall sea change in the portable market brought about by the explosive iPhone.
  177. ^ "Nintendo 3DS vs. PS Vita: Handheld Wars, The Next Generation". IndustryGamers Inc. Eurogamer Network Ltd. September 16, 2011. Archived from the original on April 29, 2012. Retrieved 2011.
  178. ^ "Nintendo's 3DS Hits the U.S. On March 27 for $249.99". Kotaku.
  179. ^ "Nintendo's 3DS Hits Europe on March 25". Kotaku.
  180. ^ "What Do You Think About Nintendo's Big 3DS Announcement?". IGN DS. IGN. July 28, 2011. Retrieved 2011. In an astounding and unexpected set of announcements, Nintendo took a huge leap in righting the wrongs of the 3DS' shaky launch. The system, which released in the US on March 27 with a hefty $250-dollar price tag, will see a massive price cut to $170 come August 12.
  181. ^ IGN - Nintendo Reveals 3DS XL
  182. ^ "Nintendo 3DS family comparison chart" (PDF) (PDF). Nintendo of Europe. Archived from the original (PDF) on September 21, 2013. Retrieved 2013.
  183. ^ "Nintendo Announces a New Member to the Nintendo 3DS Family". Nintendo Australia. August 29, 2013. Retrieved 2013.
  184. ^ "Nintendo announces two New Nintendo 3DS systems coming this fall". Nintendo of America. August 31, 2015. Archived from the original on July 30, 2016. Retrieved 2016.
  185. ^ a b Plunkett, Luke (April 28, 2017). "Nintendo Announces The New 2DS XL". Kotaku. Retrieved 2017.
  186. ^ "NGP becomes PlayStation Vita". Eurogamer. June 7, 2011. Retrieved 2011.
  187. ^ "TGS: Sony Reveals Vita's Release Date - PSP News at IGN". Psp.ign.com. September 14, 2011. Retrieved 2011.
  188. ^ "PlayStation Vita Launches From 22 February 2012 - PlayStation.Blog.Europe". PlayStation Blog. Sony. October 19, 2011. Retrieved 2011.
  189. ^ "Get Ready: PS Vita is Coming February 22nd - PlayStation Blog". PlayStation Blog. Sony. October 18, 2011. Retrieved 2011.
  190. ^ Cullen, Johnny (January 24, 2011). "Sony outs tech specs for NGP". VG247. Retrieved 2011.
  191. ^ Vlad Savov (January 27, 2011). "Sony's next PSP, codenamed NGP". Engadget. AOL. Retrieved 2011.
  192. ^ Sony (October 14, 2011). "Sony US FAQ". Sony. Retrieved 2011.
  193. ^ Martin Robinson (June 2, 2011). "NGP's backwards compatibility unveiled". Eurogamer. Retrieved 2011.
  194. ^ a b c Liptak, Andrew (March 2, 2019). "Sony has officially stopped producing the PS Vita". The Verge. Retrieved 2019.
  195. ^ Khan, Imran (September 20, 2018). "PlayStation Vita Production To End In 2019 With No Successor Planned". Game Informer. Retrieved 2019.
  196. ^ a b c d e "Hardware - 3dbrew". Retrieved 2015.
  197. ^ Kaluszka, Aaron (January 19, 2011). "3DS North American Price, Date, Colors Set". Nintendo World Report.
  198. ^ $250 3DS launching March 27 GameSpot
  199. ^ Nick Vuckovic (February 8, 2011). "Nintendo 3DS launches in Australia on March 31st for $349". Vooks.net. Archived from the original on October 30, 2012. Retrieved 2011.
  200. ^ "New Nintendo 2DS XL portable system to launch in Australia & New Zealand on June 15!". Nintendo. Archived from the original on July 19, 2017. Retrieved 2017.
  201. ^ Bob Munir (June 6, 2011). "E3: Sony's PlayStation Vita due end of 2011 for $249". destructoid.com. Retrieved 2011.
  202. ^ "11 October 2011. Retrieved 22 August 2013". Au.playstation.com. Retrieved 2014.
  203. ^ a b "3DS price cut 40% in Japan, now $169.99 in the U.S. - Video Games Reviews, Cheats". Geek.com. July 28, 2011. Retrieved 2011.
  204. ^ "An exciting message for people who own a Nintendo 3DS and those who want to". Nintendo.com. Retrieved 2011.
  205. ^ Reilly, Luke (August 20, 2013). "IGN. 2013-08-20. Retrieved 2013-08-22". Ign.com. Retrieved 2014.
  206. ^ Lester, Jonathan. "Dealspwn. 21 August 2013. Retrieved 22 August 2013". Dealspwn.com. Archived from the original on November 11, 2013. Retrieved 2014.
  207. ^ Cosimano, Mike (January 5, 2015). "Nintendo has seemingly discontinued the original 3DS". Destructoid. Retrieved 2019.
  208. ^ Hilliard, Kyle (November 30, 2014). "Japan To Discontinue 3DS XL Soon". Game Informer. Retrieved 2019.
  209. ^ Philips, Tom (July 14, 2017). "New Nintendo 3DS discontinued". Eurogamer. Retrieved 2019.
  210. ^ "IR Information : Sales Data - Hardware and Software Sales Units". Nintendo Co., Ltd. April 25, 2019. Retrieved 2019.
  211. ^ Stuart, Keith (January 4, 2013). "PlayStation 2 manufacture ends after 12 years". The Guardian. Retrieved 2014.
  212. ^ "IR Information : Sales Data - Top Selling Software Sales Units - Nintendo 3DS Software". Nintendo Co., Ltd. March 31, 2019. Retrieved 2019.
  213. ^ Parijat, Shubhankar (June 3, 2012). "Uncharted: Golden Abyss sells over 500,000 units worldwide". GamingBolt. Retrieved 2019.
  214. ^ a b c d e f g "Official PlayStation website: PlayStation Vita, PS Vita - Specifications for PlayStation®Vita". Retrieved 2011.
  215. ^ a b "Nintendo 3DS Hardware Specs". Nintendo of America. Archived from the original on January 18, 2013. Retrieved 2016.
  216. ^ "Sony outs tech specs for NGP". VG247. January 27, 2011. Retrieved 2011.
  217. ^ ""PlayStation®Vita" Expands Its Entertainment Experience by Introducing Various Applications for Social Networking Services and Communications". SYS-CON Media. August 17, 2011.
  218. ^ a b c d e f g Cullen, Johnny (January 24, 2011). "Sony outs tech specs for NGP". VG247. Retrieved 2011.
  219. ^ McFerran, Damien (October 12, 2013). "Nintendo 2DS review". Eurogamer. Retrieved 2013.
  220. ^ Lowe, Scott (December 22, 2011). "How Good is the PS Vita's Battery Life?". IGN. Retrieved 2012.
  221. ^ "Sony PS Vita Slim review - Pocket-lint". Retrieved 2014.
  222. ^ Nintendo 3DS features Game Coins system Archived April 6, 2011, at the Wayback Machine aussie-nintendo
  223. ^ DS games on 3DS - a few more details Archived July 11, 2011, at the Wayback Machine GoNintendo
  224. ^ "Nintendo 3DS Region Locked - IGN". Uk.ign.com. January 11, 2011. Retrieved 2012.
  225. ^ Pereira, Chris. "Vita is Not Region Locked, Says Sony Exec". 1up.com. Retrieved 2012.

  This article uses material from the Wikipedia page available here. It is released under the Creative Commons Attribution-Share-Alike License 3.0.



Music Scenes