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Flea Flicker American Football
Trick play in American football; extreme version of play action
A play diagram depicting a version of a flea flicker type play from an I-formation, fullback offset weakside.
The play is designed to draw defensive players into defending against the run, and away from defending the pass, leaving the quarterback free from any immediate pass rush, and leaving receivers potentially open to catch a pass as their covering defenders may have moved off the pass looking to tackle a ball carrier. The elaborate back-and-forth with the ball also gives time for receivers to get downfield, opening up an opportunity for the long bomb.
The flea flicker is an extremely high-risk play and one that is extremely difficult to pull off successfully; a failed flea-flicker can cause substantial loss of yardage or a turnover. The problem is that it takes a significant amount of time for the play to develop. This poses two related problems: one, the offensive line, in order to convincingly sell the run, cannot set up the traditional pocket until after the running back pitches the ball back to the quarterback, and if any lineman crosses the line of scrimmage, it is an ineligible player downfield, negating the play. Two, the long time involved in the handoff, run and pitch back to the quarterback takes away time for the quarterback to make his reads (as he must watch for the ball coming his way so that he doesn't drop the ball instead of scan the defense). This makes the quarterback far more prone to being sacked or making a bad read of the defense and throwing an interception. The fact that the ball changes hands three times after the snap (as opposed to one on a typical play) also means that there are three opportunities to lose possession of the ball because of a botched throw or catch attempt.
Illinois coach Bob Zuppke is credited with the play's invention. The flea flicker made its debut in Illinois' 1925 game against Penn as a fake field goal with Earl Britton, Red Grange, and Chuck Kassel; with Britton lining up as a kicker and Grange at holder, the former and threw to Kassel, who lateraled the ball to Grange. Grange would score a 20-yard touchdown on the play.
January 30, 1983: In Super Bowl XVII, the Washington Redskins used a flea flicker to try to fool the Miami Dolphins to no avail. Mindful of the ruse, Miami defensive back Lyle Blackwood intercepted the pass. However, Washington coach Joe Gibbs later pointed out the play was not a total loss, as Blackwood was downed on his own 1-yard line. Washington ended up forcing Miami to punt from deep in their own territory and got the ball back with great field position, setting up a touchdown drive.
January 3, 2009: During the NFC Wild Card, Kurt Warner successfully completed a flea flicker against the Atlanta Falcons with running back Edgerrin James and wide receiver Larry Fitzgerald. Warner and the Arizona Cardinals were finding early success running the ball in the first quarter of the game, so Warner handed the ball off to James, who ran about 2 yards towards the line of scrimmage and then turned and pitched the football back 5 yards to Warner. The pitch was almost unseen as the safeties and linebackers had their views blocked by the defensive line, which was collapsing on the running play. The play ended with a 50-yard throw (42 yards officially from the original line of scrimmage) to Fitzgerald, who jumped backwards in the air while in double-coverage to make the catch in the front left corner of the endzone for the touchdown, which helped the Cardinals to take an early 7-0 lead in the game, and ultimately win their first playoff game in 10 years, and their first home playoff game in over 60 years.
January 18, 2009: In the NFC Championship, Kurt Warner successfully completed a flea flicker play against the Philadelphia Eagles with running back J.J. Arrington and wide receiver Larry Fitzgerald. Warner passed to Arrington, who passed back to him. Warner then completed a 62-yard throw to Fitzgerald to complete the touchdown, which helped the Cardinals to increase their lead 14-3 and finish 32-25.
December 4, 2011: In the first game after acquiring quarterback Kyle Orton off waivers, Kansas City Chiefs starter Tyler Palko was benched due to ineffectiveness in the beginning of the second quarter in favor of Orton. The first play run for Orton was a designed flea-flicker, but strong safetyMajor Wright of the Chicago Bears struck Orton as he threw, causing the pass to fall incomplete and injuring Orton's finger, causing him to miss the remainder of the game. The Chiefs ended up winning 10-3.
January 21, 2017: The New England Patriots ran a flea flicker with 7:53 left in the 2nd quarter of the AFC championship game against the Pittsburgh Steelers. Tom Brady handed the ball to running back Dion Lewis on what appeared to be a basic run on first-and-10. But as Lewis approached the line of scrimmage, he stopped and pitched the ball back to Brady, who scanned the field and found a wide-open Chris Hogan for a 34-yard touchdown strike to give the Patriots a 17-6 lead. The Patriots won the game 36-17 en route to their fifth Super Bowl championship.