Generative Systems
Get Generative Systems essential facts below. View Videos or join the Generative Systems discussion. Add Generative Systems to your PopFlock.com topic list for future reference or share this resource on social media.
Generative Systems

Generative systems are technologies with the overall capacity to produce unprompted change driven by large, varied, and uncoordinated audiences.[1] When generative systems provide a common platform, changes may occur at varying layers (physical, network, application, content) and provide a means through which different firms and individuals may cooperate indirectly and contribute to innovation.[2]

Depending on the rules, the patterns can be extremely varied and unpredictable. One of the more well-known examples is Conway's Game of Life, a cellular automaton. Another example is Boids. More examples can be found in generative music, generative art, and, more recently, in video games such as Spore.

See also

References

  1. ^ Zittrain, Jonathan (May 2006). "The Generative Internet". Harvard Law Review. JSTOR 4093608.
  2. ^ Robin Teigland; Dominic Power (25 March 2013). The Immersive Internet: Reflections on the Entangling of the Virtual with Society, Politics and the Economy. Palgrave Macmillan. p. 205. ISBN 978-1-137-28302-3.

External links


  This article uses material from the Wikipedia page available here. It is released under the Creative Commons Attribution-Share-Alike License 3.0.

Generative_systems
 



 



 
Music Scenes