Highest-grossing Video Game Franchises of All Time
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Highest-grossing Video Game Franchises of All Time

This is a list of the highest-grossing video game franchises that have grossed at least $1 billion in revenue.

List

Franchise Year of inception Lifetime revenue Revenue breakdown Franchise owner(s) Platform(s) of origin
Pokémon 1996 est. $90 billion (as of 2019)[1][2] (including all media) Nintendo
Game Freak
Creatures, Inc.
Game Boy
Mario 1981 est. $30.25 billion (as of 2018) Nintendo Arcade
Call of Duty 2003 est. $17 billion (as of 2018) Activision PC
Wii 2006 est. $14.808 billion (as of 2018) Nintendo Wii
Pac-Man 1980 est. $14.107 billion (as of 2016) Bandai Namco Entertainment Arcade
Space Invaders 1978 $13.93 billion (as of 2016)[93] Taito
Square Enix
Arcade
Dungeon Fighter Online 2005 est. $11.8 billion (as of 2018) Neople
Nexon
PC
Street Fighter 1987 est. $11.279 billion (as of 2018) Capcom Arcade
Final Fantasy 1987 est. $10.656 billion (as of 2018) Square Enix Nintendo Entertainment System
Warcraft 1994 est. $10.627 billion (as of 2018) Blizzard Entertainment PC
CrossFire 2007 est. $10.6 billion (as of 2018)
  • 2007-2015 - $6.8billion[51]
  • 2016-2017 - $2.5 billion[s]
  • 2018 - $1.3 billion[21]
Smilegate
Tencent
PC
FIFA 1993 est. $10.189 billion (as of 2018)
  • 1993-2013 - $6 billion[172]
  • 2014-2017 - $2.917 billion[t]
  • 2018 - $1.272 billion[111]
Electronic Arts Sega Mega Drive
Grand Theft Auto 1997 est. $9.391 billion (as of 2018)
  • 1997-2009 - $3.368 billion[u]
  • 2012-2018 - $6.023 billion[v]
Rockstar Games PC
Lineage 1998 est. $9.319 billion (as of 2018) NCsoft PC / Mac
League of Legends 2009 est. $8.398 billion (as of 2018)
  • Up until 2016 - $4.898 billion[y]
  • 2017 - $2.1 billion[111]
  • 2018 - $1.4 billion[21]
Riot Games
(Tencent)
PC / Mac
Monster Strike 2013 est. $7.236 billion (as of 2018) Mixi Mobile
Puzzle & Dragons 2012 est. $7.083 billion (as of 2018)
  • Mobile game - $7 billion[192]
  • Nintendo 3DS games - $83 million[aa]
GungHo Online Entertainment Mobile
Westward Journey 2001 est. $6.524 billion (as of 2018)
  • PC - $3.995 billion[ab]
  • Mobile - $2.529 billion[ac]
NetEase PC
Digimon 1997 est. $6.358 billion (as of 2017) (including all media) Bandai Namco Entertainment Digital pet
Honor of Kings / Arena of Valor 2015 est. $6.388 billion (as of 2018)
  • 2016 - $1.61 billion[al]
  • 2017 - $2.778 billion[am]
  • 2018 - $2 billion[220]
Tencent Games Mobile
Sonic the Hedgehog 1991 est. $6.228 billion (as of 2018) Sega Sega Mega Drive
Dragon Quest 1986 est. $6.015 billion (as of 2018) Square Enix Nintendo Entertainment System
Clash of Clans 2012 est. $6 billion (as of 2018)[239] Supercell Mobile
Pro Evolution Soccer /
Winning Eleven
1995 est. $5.648 billion (as of 2018)
  • Japan (2001-2014) - $1.175 billion[at]
  • Other console sales - $4.299 billion[au]
  • Mobile (2018) - $177 million (Japan)[163]
Konami PlayStation
Dragon Ball video games 1986 est. $5.585 billion (as of 2019) Bandai Namco Entertainment Super Cassette Vision
Halo 2001 $5 billion (as of 2015)[251] (including console bundles)
  • Consumer products - $1.5 billion[252]
Microsoft Xbox
Candy Crush Saga 2012 est. $4.964 billion (as of 2018) King Browser
Star Wars video games 1982 est. $4.944 billion (as of 2018) The Walt Disney Company Atari 2600
Assassin's Creed 2007 est. $4.091 billion (as of 2016)
  • 2007-2016 - $4 billion[262]
  • 2017 - $91 million[263]
Ubisoft PlayStation 3 / Xbox 360
Madden NFL 1988 $4 billion (as of 2013)[264] Electronic Arts Apple II
Need for Speed 1994 $4 billion (as of 2014)[265] Electronic Arts 3DO Interactive Multiplayer
Gran Turismo 1997 $4 billion (as of 2017)[266] Sony Interactive Entertainment PlayStation
Monster Hunter 2004 est. $3.704 billion (as of 2018) (including all media)
  • Japan (2004-2017) - $1.736 billion[bb]
  • Overseas (2016-2017) - $60.5 million[bc]
  • World (2018) - $865 million[bd]
  • Other media - $1.042 billion[bg]
Capcom PlayStation 2
Resident Evil 1996 est. $3.614 billion (as of 2019)
  • 1996-2011 - $2.474 billion[bh]
  • 2012-2019 - $1.14 billion[bi]
Capcom PlayStation
Skylanders 2011 $3.5 billion (as of 2017)[305] (including all media) Activision Wii
Fate 2004 est. $3.486 billion (as of 2018) Type-Moon
Sony Music Entertainment Japan
PC
The Legend of Zelda 1986 est. $3.436 billion (as of 2018) (including all media)
  • Zelda I & II (NES) - $501.5 million[bl]
  • Japan (1990-2018) - $788 million[bm]
  • Overseas (1991-2018) - $1.963 billion[bn]
  • Other media - $183 million[bq]
Nintendo Famicom Disk System
Tomb Raider 1996 est. $3.122 billion (as of 2017) (including all media)
  • 1996-2012 - $1 billion[354]
  • 2013-2017 - $1.08 billion[br]
  • Other media - $1.042 billion[bs]
Square Enix Sega Saturn
Super Smash Bros. 1999 est. $3.044 billion (as of 2018) Nintendo Nintendo 64
MapleStory 2003 est. $3.004 billion (as of 2018)
  • PC - $2.981 billion[bw]
  • Portable - $23.3 million[bx]
Wizet
Nexon
PC
Battlefield 2002 est. $2.74 billion (as of 2017) Electronic Arts PC
Minecraft 2011 est. $2.697 billion (as of 2019) Mojang PC / Mac / Linux
PlayerUnknown's Battlegrounds 2017 est. $2.558 billion (as of 2019) Bluehole
Tencent
PC
Metal Gear 1987 est. $2.513 billion (as of 2016)
  • Japan (1998-2016) - $512 million[cc]
  • Overseas (1987-2015) - $1.408 billion[cd]
  • Other sales - $593.1 million[ce]
Konami MSX2
The Sims 2000 $2.5 billion (as of 2010)[411]
  • 2000-2007 - $1.2 billion[412]
Electronic Arts PC
Fortnite 2017 est. $2.489 billion (as of 2018)
  • 2017 - $89 million[413]
  • 2018 - $2.4 billion[21]
Epic Games
(Tencent)
PlayStation 4 / Xbox One / PC
Clash Royale 2016 est. $2 billion (as of 2018)[414] Supercell Mobile
Guitar Hero 2005 $2 billion (as of 2010)[415] Activision PlayStation 2
Lego video games 1995 $2 billion (as of 2014)[416] The Lego Group Sega Pico
Mortal Kombat 1992 est. $1.878 billion (as of 2006) Warner Bros. Interactive Entertainment Arcade
Onimusha 2001 est. $1.798 billion (as of 2016) Capcom PlayStation 2
Spider-Man video games 1982 est. $1.65 billion (as of 2018) Sony Interactive Entertainment Atari 2600
Tetris 1984 est. $1.631 billion (as of 2011) The Tetris Company
Blue Planet Software
Electronika 60
One Piece video games 2000 est. $1.627 billion (as of 2018) Bandai Namco Entertainment WonderSwan
Harry Potter video games 2001 est. $1.555 billion (as of 2018) Electronic Arts
Warner Bros. Interactive Entertainment
Game Boy / PlayStation / PC
The Elder Scrolls 1994 est. $1.39 billion (as of 2015) Bethesda Softworks PC
Tom Clancy's 1987 est. $1.2 billion (as of 2018) Ubisoft Commodore / Atari ST / PC
Gundam video games 1983 est. $1.152 billion (as of 2018)
  • 2000-2007 (Japan) - $691 million[cl]
  • 2008-2014 (Japan) - $436 million[cm]
  • Mobile (2018) - $25 million[163]
Bandai Namco Entertainment FM-7 / Handheld / PC
The Idolmaster 2005 est. $1.115 billion (as of 2018) (including all media)
  • Mobile games - $588 million[cn]
  • Console games - $65 million[co]
  • Other media - $462 million[cn]
Bandai Namco Entertainment Arcade
Diablo 1996 $1 billion (as of 2017)[170] Blizzard Entertainment PC
StarCraft 1998 $1 billion (as of 2017)[170] Blizzard Entertainment PC
Red Dead 2004 $1 billion (as of 2018)[447] Rockstar Games PlayStation 2 / Xbox
Forza 2005 $1 billion (as of 2017)[448] Microsoft Studios Xbox
Gears of War 2006 $1 billion (as of 2011)[449] Microsoft Studios Xbox 360
Bubble Witch 2011 $1 billion (as of 2017)[170] King Browser / Facebook
Pet Rescue 2012 $1 billion (as of 2017)[170] King Facebook
Farm Heroes 2013 $1 billion (as of 2017)[170] King Mobile
Destiny 2014 $1 billion (as of 2017)[170] Bungie PlayStation / Xbox
Heroes of the Storm 2015 $1 billion (as of 2017)[170] Blizzard Entertainment PC / Mac
Overwatch 2016 $1 billion (as of 2017)[450] Blizzard Entertainment PlayStation 4 / Xbox One / PC

See also

Notes

  1. ^ a b Pokémon handheld/console software retail sales in Japan - 83,074,946 units up until December 2018
  2. ^ See List of best-selling Japanese role-playing game franchises § List.
  3. ^ Pokémon handheld/console software retail sales in overseas markets - 228,465,054 units up until December 2018 (311.54million worldwide,[b] 83,074,946 in Japan)[a]
  4. ^ Pokémon mobile games:
  5. ^ Super Mario series - $15,727,844,291
  6. ^ Donkey Kong Country series:
    • Donkey Kong Country (SNES) - 9.3million cartridges,[52]$809.47 million revenue
      • Japan - 3million sales, ¥9,800 price,[29] - ¥29,400 million ($368.47 million) revenue.
      • Other regions - 6.3million sales, $69.95 price,[53]$441 million revenue.
    • Donkey Kong Country 2 (SNES) - 5.15million cartridges,[52]$545.47 million revenue
      • Japan - 2.2million sales, ¥9,800 price,[29] - ¥21,560 million ($368.47 million) revenue.
      • Other regions - 2.95million sales, $59.99 price,[54]$177 million revenue.
    • Donkey Kong Country 3 (SNES) - 3.51million cartridges,[52]$255.4 million revenue
      • Japan - 1.77million sales, ¥12,036 million revenue[29] ($151 million)
      • Other regions - 1.74million sales, $59.99 price,[55]$104.4 million revenue.
    • Donkey Kong Country 1 & 2 (GBA) sales in the United States - $45 million[56]
    • Donkey Kong Country Returns retail sales in Japan - ¥7,403,573,080 ($87,582,564)[57]
  7. ^ Japan retail sales of other Donkey Kong games - ¥17,825,589,000 ($223,406,304)
  8. ^ Donkey Kong:
  9. ^ Mario Kart series:
  10. ^ Other Mario games - $2,326,808,108
  11. ^ Other games in Wii series:
  12. ^ Other Pac-Man game sales in the United States:
  13. ^ $8.7 billion up until 2016.[110]$1.6 billion in 2017.[111]
  14. ^ Other Street Fighter games:
  15. ^ Final Fantasy main series:
  16. ^ Final Fantasy spin-off sales:
  17. ^ Warcraft original trilogy:
  18. ^ $9.23 billion up until 2017.[93]$161 million in 2018.[169]
  19. ^ $1.1billion in 2016.[171] $1.4billion in 2017.[111]
  20. ^ $145 million digital revenue in 2014.[173]$1.876 billion revenue in 2016.[174]$896 million in 2017.[111]
  21. ^ Grand Theft Auto franchise revenue up until 2009:
    • Up until March 2005 - $2 billion[175]
    • November 2005 to October 2008 - $1,071,429,641[176]
    • November 2008 to October 2009 - $296,357,328[177]
  22. ^ Grand Theft Auto franchise revenue between 2012 and 2018:
    • April 2012 to March 2013 - $23.4 million[178]
    • September 2013 to April 2018 - $6 billion[179]
  23. ^ Lineage and Lineage II grossed $5.7billion up until 2015,[51]?452.601 billion ($411.24million) in 2016,[180] and ?374.082 billion ($340 million) between January 2017 and September 2018.[181]
  24. ^ Lineage mobile games:
  25. ^ $624 million up until 2013.[186]$946 million in 2014.[187]$1.628 billion in 2015.[188]$1.7 billion in 2016.[189]
  26. ^ ¥3,889,894,500[191] ($36 million).
  27. ^ Puzzle & Dragons retail sales on Nintendo 3DS in Japan:
  28. ^ $3.9 billion up until 2015.[51]Westward Journey Online II grossed $95million during January-April 2016.[195]
  29. ^ Fantasy Westward Journey mobile game grossed over $800 million in China by 2016,[196] $1.5billion worldwide in 2017,[111] and $229 million during June-October 2018.[197]
  30. ^ Digimon console game retail sales in Japan - $90,467,983
    • 2000-2002 releases - 216,890 units, average ¥4,430 price - ¥960,751,800[198] ($12,041,005)
    • 2006-2012 releases - 797,387 units, average ¥5,081 price - ¥4,051,533,280[199] ($50,777,457)
    • 2013-2014 releases - 958,518 units, average ¥5,911 price - ¥952,385,880[199] ($8,989,455)
    • 2014-2016 releases - 258,702 units, average ¥6,637 price - ¥1,717,000,040[199] ($15,787,054)
    • 2017 releases - 51,456 units, average ¥6,273 price - ¥322,801,200[199] ($2,923,288)
  31. ^ Digital Monster virtual pet sales:
    • By 2005, Bandai sold more than 24million units, at about ¥1,260 price,[200] grossing approximately ¥30,240 million ($379 million).
    • Bandai Namco's Digimon toy sales from April 2005 to March 2007 - ¥3.6 billion ($45.12 million)[201][202]
  32. ^ Digimon merchandise sales - ¥110.54 billion ($1.39 billion)
    • Up until 2001 (Japan Sales) - ¥100 billion[203][204]
    • Up until 2003 (US and Europe Sales) - US$4 billion [205][206]
    • 2003 & 2006 (Japan) - ¥10.54 billion[207]
  33. ^ See V Jump § Circulation.
  34. ^ Sales revenue of V Jump issues serializing Digimon manga series:[ag]
  35. ^ See List of highest-grossing anime films § Highest-grossing anime film franchises and film series.
  36. ^ Digimon home entertainment media:
    • Digimon anime DVD and Blu-ray re-release sales in Japan - ¥1,182,507,200[209] ($15 million)
    • Toei Animation's Digimon anime earnings (overseas sales/licensing and domestic licensing) from April 2003 to December 2017 - ¥4.324 billion ($44.1 million)
      • April 2003 to March 2012 - ¥2.659 billion ($33.32 million)[210][211][212]
      • April 2012 to March 2013 - ¥399 million ($4.09 million)[213]
      • April 2013 to March 2014 - ¥73 million ($689,038)[214]
      • April 2016 to March 2018 - ¥619 million ($6 million)[215][216]
  37. ^ Digimon anime, manga and merchandise sales revenue:
  38. ^ ¥10.7billion[217] ($1.61 billion)
  39. ^ $1.76 billion in first quarter.[218]$911 million in second quarter.[219]
  40. ^ Sonic the Hedgehog series:
  41. ^ Mario & Sonic series:
  42. ^ Dragon Quest game retail sales in Japan:
  43. ^ Dragon Quest mobile game revenue in Japan during 2017-2018 - ¥54.66 billion ($495 million)
    • 2017 - ¥29.6 billion[161]
    • 2018 - ¥25.06 billion[163]
  44. ^ See Dragon Quest: Monster Battle Road § Reception.
  45. ^ Dragon Quest: Monster Battle Road revenue:
    • Arcade sales during 2007-2008 - $78.2 million[ar]
    • Card sales up until 2010 - 200million cards,[237] average ¥842 price per 6-card pack[238] - ¥28.1 billion ($352.17 million)
  46. ^ 14,009,999 retail sales, at average ¥6,735 price, grossed approximately ¥94,354,237,127 ($1,174,620,312).[240]
  47. ^ 85,990,001 sales,[241][240] at average $49.99 price.[242][243]
  48. ^ See List of Dragon Ball video games § Commercial reception
  49. ^ a b Sh?nen Jump video game retail sales in Japan:
  50. ^ $518million in 2015.[188]$443 million in 2018.[254]
  51. ^ $3 billion up until July 2015.[255]$1 billion during August-December 2015.[256]
  52. ^ Star Wars Battlefront II sold 9million units[257] ($59.99 price),[258] grossing approximately $540 million.
  53. ^ Star Wars: Galaxy of Heroes mobile game grossed $100 million up until 2016,[259]$304 million during 2017-2018,[260][261]
  54. ^ Monster Hunter console game retail sales in Japan during 2004-2017:
    • 2004-2012 - 17,443,368 units, average ¥5,133 price - ¥89,539,373,091[267] ($1,122,187,907)
    • Monster Hunter 4 (2013) - 3,378,455 units, ¥5,705 price[267] - ¥19,274,085,775 ($197,804,657)
    • Monster Hunter 4 Ultimate (2014) - 2,559,186 units, ¥5,800 price[267] - ¥14,843,278,800 ($140,103,917)
    • 2015-2016 - 3,097,450 units, ¥5,800 price - ¥17,965,210,000[267] ($165,182,144)
    • Monster Hunter XX (2017) - 2.15million units (1.8million on 3DS,[268] 350,000 on Switch),[269]¥5,800 price[267] - ¥12,470 million ($112.24 million)
  55. ^ Monster Hunter Generations (3DS) - 4.3million worldwide sales[268] (including 2,787,985 Japan sales)[267]
    • Overseas sales - 1,512,015 units,[268][267] $39.99 price[270] - $60,465,480
  56. ^ Monster Hunter: World
    • PS4 & Xbox One - 8.3million units,[271]$565 million revenue
      • Japan - 3.2million units,[272][273]¥8,980 price[267] - ¥74,534 million ($260 million)
      • Overseas - 5.1million units, $59.99 price[274] - $306 million
    • Steam - $300 million[275]
  57. ^ a b c See Pachinko § Franchises.
  58. ^ Monster Hunter licensed merchandise sales in Japan between 2007 and 2012 - ¥11,324.2 million ($142 million)
    • 2007 & 2010 - ¥9.33 billion[207]
    • 2012 - ¥1,994.2 million[276]
  59. ^ Other Monster Hunter media:
    • Pachinko sales - $900.1 million[be]
    • Licensed merchandise - $142 million[bf]
  60. ^ Up until October 2011 - 46million sales[277]
  61. ^ 2012-2019 sales:
    • Resident Evil: Revelations and Operation Raccoon City (2012) retail sales in Japan - ¥5,124,144,250[297] ($64,220,382)
    • Resident Evil 6 (2012) - 7.1million units[288] grossed $462,054,838
      • Japan - 969,562 retail units grossed ¥7,402,956,868[298] ($89,951,338)
      • Other - 6,130,438 units grossed $372,103,500[299]
    • Resident Evil Anniversary Package (2013) retail sales in Japan - 8,487 units grossed ¥76,298,130[298] ($720,169)
    • Resident Evil 7 (2017) - 6.1million units,[288] $369,587,539 revenue
      • Japan - 365,674 units, ¥2,842,529,260 ($25,741,952) revenue[300]
      • Overseas - 5,734,326 units, $344,002,217 revenue[301]
    • Resident Evil 2 (2019) - 4million units,[302] $243,558,363 revenue
      • Japan - 352,193 units, ¥2,747,105,400 ($24,877,793) revenue[303]
      • Overseas - 3,647,807 units, $218,831,942 revenue[304]
  62. ^ See Fate/Grand Order § Revenue.
  63. ^ Other games in Fate series - $86,319,559
  64. ^ 10.89million units[325] grossed $501,476,100[326][327]
  65. ^ Zelda sales in Japan:
  66. ^ Zelda sales in the United States:
  67. ^ The Legend of Zelda merchandise sales:
    • Japan licensed merchandise sales in 2003 & 2007 - ¥7.32 billion ($92 million)
    • Link Amiibo sales - $37.02 million - At least 2.85million Link Amiibo sales up until February 2015,[350] $12.99 retail price.[351]
  68. ^ 3million+ copies,[352] $17.99 price[353] - $54 million.
  69. ^ Other Zelda media:
  70. ^ 18million sales,[355] $59.99 price[356][357]
  71. ^ Other Tomb Raider media:
    • Box office - $705 million[358]
    • Pachinko sales - $300 million[be]
    • DVD rentals - $36.6 million[359]
  72. ^ Super Smash Bros sales up until 2016:
    • Super Smash Bros. - 5.55million units,[360]$358.2 million revenue.
      • Japan - 1.97million units, ¥5,800 price,[4]¥11,426 million ($143.2 million) revenue.
      • Overseas - 3.58million units,[360][4] $59.95 price,[361]$215 million revenue.
    • Super Smash Bros. Melee - 7.09million units,[362] $406,188,789 revenue.
      • Japan - 1,497,415 units, ¥6,800 price,[363]¥10,182,422,000 ($127,615,265) revenue.
      • Overseas - 5,572,585 units, $49.99 price,[364]$278,573,524 revenue.
    • Super Smash Bros. Brawl - 13.29million units,[44] $752,784,938 revenue.
      • Japan - 2,509,467 units, ¥6,800 price,[363]¥17,064,375,600 ($213,866,093) revenue.
      • Overseas - 10,780,533 units, $49.99 price,[365]$538,918,845 revenue.
    • Super Smash Bros. for Nintendo 3DS - 9.45million units,[44] $400,489,501 revenue.
      • Japan - 2,483,895 units, ¥5,200 price,[363]¥12,916,254,000 ($121,914,962) revenue.
      • Overseas - 6,966,105 units, $39.99 price,[366]$278,574,539 revenue.
    • Super Smash Bros. for Wii U - 5.35million units,[44] $327,813,193 revenue.
      • Japan - 861,575 units, ¥7,200 price,[363]¥6,203,340,000 ($58,552,577) revenue.
      • Overseas - 4,488,425 units, $59.99 price,[367]$269,260,616 revenue.
    • Super Smash Bros. Ultimate - 12.08million units,[44] $59.99 price[368] - $724,679,200
  73. ^ 5.7million Amiibo sales for Super Smash Bros. (Nintendo 3DS and Wii U) up until February 2015, $12.99 retail price.[351]
  74. ^ $326million in 2013.[370] $240million in 2014.[187] $253million in 2015.[188] $83million in 2016.[195] $279million in 2017.[111]
  75. ^ MapleStory PC revenue:
    • 2003-2011 - $1.8billion[369]
    • 2013-2017 - $1.181billion[bv]
  76. ^ MapleStory portable revenue:
    • DS & 3DS retail sales in Japan - ¥117,617,238 ($1,334,276)[371]
    • MapleStory M (iOS & Android) mobile revenue during July-October 2018 - $22 million[372]
  77. ^ Battlefield 3:
    • Sales - 15million units,[373] $59.99 price[374] - $899.85 million
    • Subscriptions - $200 million[375]
  78. ^ Battlefield 4:
    • Sales - 7million units,[376] $59.99 price[374] - $419.93 million
    • Subscriptions - $79.984 million[374]
  79. ^ 30million sales, at $26.95 price, as of 2019.[378]
  80. ^ Minecraft sales on other platforms:
    • Known sales on consoles up until 2015 - 23million units, at average $20 price, grossed approximately $460 million.
      • Sales on Xbox up until 2015 - $400 million (20million units,[379] at $20 price).[380]
      • Sales on PlayStation up until 2014 - $60 million (3million units,[381] at $19.99 price).[382]
    • Known Pocket Edition sales up until 2016 - 40million units,[383] at $7 price,[384] grossed approximately $280 million.
    • Remaining 85million sales (out of 176million sales, as of 2019),[385] at average $13.5 price, grossed approximately $1,148 million.
  81. ^ Known Japan sales during 1998-2016 - 6,855,344 units
  82. ^ Known overseas sales during 1987-2015 - 26,866,625 units - $1,407,710,939
  83. ^ 15,478,031 sales,[407] at average $38.32 price.[408][409][410]
  84. ^ Mortal Kombat grossed at least $120 million.[418]Mortal Kombat II exceeded $400 million.[419]Mortal Kombat III sold 2.24million cartridges,[420] at $60 price,[421] grossing approximately $134.4 million. Mortal Kombat: Deadly Alliance grossed $54 million.[62]
  85. ^ Onimusha retail sales on PlayStation 2:
    • Sales in Japan - 2,427,301 units, average ¥7,161 price - ¥17,381,661,170[422] ($217,842,601)
    • Onimusha: Warlords sales in the United States - 800,000 units - $28 million[62]
  86. ^ Tetris sales on Game Boy - 35million units[427]
    • Japan - 4.24million units grossed ¥11,024 million[3] ($138.13 million)
    • Other regions - 30.76million units grossed $614,892,400[428]
  87. ^ Tetris mobile game - 132million paid downloads, as of June 2011.[429]
    • 100million downloads up until January 2010, at $5 price,[430] grossed approximately $500 million.
    • 32million downloads between February 2010 and June 2011, at $0.99 price,[431] grossed approximately $32 million.
  88. ^ Tetris sales on NES - 8million units[432]
    • Japan - 1.81million units grossed ¥8,869 million[28] ($111.13 million)
    • Other regions - 6.19million units grossed $235,158,100[433]
  89. ^ One Piece video game revenue:
    • Between 2001 and March 2012 - ¥36,633,485,800 billion ($459,123,772)
      • Japan retail sales between 2001 and 2003 - ¥5,133,485,800[434]
      • Bandai Namco's One Piece video game revenue from April 2008 to March 2012 - ¥31.5 billion[435][436]
    • Bandai Namco's One Piece video game revenue between April 2012 and December 2018 - $1,048.43 million
      • April 2012 to March 2014 - ¥47.7 billion ($450.23million)[437]
      • April 2016 to December 2018 - ¥67.1 billion ($607.66 million)[438][439][440]
  90. ^ 8,160,226 retail sales, at average ¥6,761 price, grossed approximately ¥55,170,844,400 ($691,450,613).[445]
  91. ^ Gundam video game retail sales of 2013-2014 releases in Japan:[445]
    • 2008-2012 releases - 4,334,427 sales, average ¥6,806 price - ¥29,501,067,413 ($369,733,894)
    • 2013 releases - 491,798 sales, average ¥7,807 price - ¥3,839,631,720 ($39,405,087)
    • Mobile Suit Gundam: Extreme Vs. Full Boost (2014) - 371,323 sales, ¥7,600 price - ¥2,822,054,800 ($26,637,035)
  92. ^ a b See The Idolmaster § Commercial reception
  93. ^ Idolm@ster console game sales revenue in Japan - 792,116 units - ¥5,151,623,280 ($64,564,774)[446]

References

  1. ^ "6 Major Studio Blockbusters That Could Rule the Box Office This Year". The New York Observer. January 31, 2019. Archived from the original on February 19, 2019. Retrieved 2019.
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