Sakaguchi at the Game Developers Choice Awards in 2015
|Residence||Honolulu, Hawaii, United States|
|Occupation||Founder of Mistwalker, Game designer, Game producer, Game director, Author, Writer|
|Awards||AIAS Hall of Fame Award (2000)|
Hironobu Sakaguchi ( Sakaguchi Hironobu) (born November 25, 1962) is a Japanese video game designer, director, producer, writer, and film director. He is best known as creator of the Final Fantasy series, which he conceived the original concept for the first title Final Fantasy and also directed several later entries in the franchise, and has had a long career in gaming with over 100 million units of video games sold worldwide. He left Square Enix and founded the studio Mistwalker in 2004.
Sakaguchi was born in Hitachi, Ibaraki, Japan. Originally planning to become a professional musician, he played in various bands and booked local concert venues during his secondary education, selling tickets to the concerts himself. Sakaguchi studied electrical engineering while attending Yokohama National University, but dropped out in 1983 mid-semester with Hiromichi Tanaka.
During university, Sakaguchi's programming studies led him to desire the new Apple II computer which had recently been released. Since he could not afford one, he instead purchased a knockoff in the Akihabara district, which, although cheaper than an actual Apple II, was still expensive. Realizing that he needed funds to buy software for his computer, he began to seek a part-time job to earn the necessary income. This search then led to Sakaguchi becoming a part-time employee of Square, a newly formed branch of Deny?sha Electric Company founded by Masafumi Miyamoto. At this point, Sakaguchi still dreamed of becoming a professional musician, but felt that working for a company like Square would provide him with needed programming experience in the meantime.
When Square became an independent company in 1986, Sakaguchi became a full-time employee as the Director of Planning and Development. After working on several Nintendo Entertainment System (NES) games that failed to become major hits, Sakaguchi began questioning if he had chosen the right career path and if he was qualified to be a game writer. He then pitched the concept for a role-playing video game called Fighting Fantasy, and assembled a small team to realize this project of his. Among others, Sakaguchi's thoughts about quitting the game industry and going back to university - had the game not sold well - were a reason for the title being changed to Final Fantasy. The game was released in Japan for the NES on December 18, 1987, and was successful across Japan. Under Sakaguchi's supervision, Final Fantasy developed into an expansive franchise, spanning from stand alone stories to spin-offs to direct sequels. In 1991, following the release of Final Fantasy IV for the Super Nintendo Entertainment System, he was honored with the position of Executive Vice President. The last Final Fantasy game he directed was Final Fantasy V, becoming the producer for future installments of the franchise. In 1995, he became president of Square's North American division. His final role as game producer was for Final Fantasy IX. In an interview at the time he described it as his favorite Final Fantasy. He later went on to serve more as an executive producer of the series, as well as many of Square's other games, including Vagrant Story, Parasite Eve and Kingdom Hearts. The Kingdom Hearts series would later go on to feature a character named Master Eraqus, who was designed to physically resemble Sakaguchi and match with Disney's Yen Sid. In May 2000, Sakaguchi received the Hall of Fame Award of the Academy of Interactive Arts & Sciences.
A long time proponent of bringing together the story-telling vehicle of film and the interactive elements of games, Sakaguchi took the leap from games to film when he made his debut as film director in Final Fantasy: The Spirits Within, an animated motion picture based on his world-famous Final Fantasy series. Despite some positive reviews, the film was a box office bomb, losing approximately 94 million dollars.
Sakaguchi voluntarily stepped down from his post as an executive vice president at Square. This event also reduced Square's financial capital. Square later merged with its rival, the Enix Corporation, which led to the creation of Square Enix in 2003. In 2004, Sakaguchi founded Mistwalker with the financial backing of Microsoft Game Studios.
Sakaguchi founded Mistwalker, which began operation in 2004. In February 2005, it was announced that Mistwalker would be working with Microsoft Game Studios to create two role-playing video games for the Xbox 360. Still, the company remains independent from console exclusivity. Sakaguchi released the works Blue Dragon in 2006, and Lost Odyssey in 2007 on the Xbox 360, and ASH: Archaic Sealed Heat on the Nintendo DS. He was developing an action-RPG, titled Cry On, until the project was canceled in December 2008.
Later he began working on a new "large scale project" on which Sakaguchi commented: "I'm betting a lot on this project." This game was announced in January 2010 to be The Last Story, a co-production with Nintendo for the Wii. It was revealed in an interview on Nintendo's website that Sakaguchi is the director of The Last Story, which marks his first time as director of a game since Final Fantasy V.
In 2016, he announced the formation of a new video game development company located in Tokyo. The proposed name of the studio is "Dawnwalker".
|Year||Title||Platform||Direct role(s)||Other credit(s)|
|1984||The Death Trap||NEC PC-8801, NEC PC-9801, FM-7||Design||--|
|1985||Will: The Death Trap II||NEC PC-8801, NEC PC-9801, FM-7||Design||--|
|1986||Cruise Chaser Blassty||NEC PC-8801, NEC PC-9801, Sharp X1||Design||--|
|King's Knight||Nintendo Entertainment System||Design||--|
|1987||3-D WorldRunner||Nintendo Entertainment System||Design||--|
|Rad Racer||Nintendo Entertainment System||Design||--|
|Nakayama Miho no Tokimeki High School||Nintendo Entertainment System||Design||--|
|JJ||Nintendo Entertainment System||Design||--|
|Final Fantasy||Nintendo Entertainment System||Design||--|
|1988||Final Fantasy II||Nintendo Entertainment System||Director||--|
|1990||Final Fantasy III||Nintendo Entertainment System||Director||--|
|1991||Final Fantasy IV||Super Nintendo Entertainment System||Director||--|
|1992||Final Fantasy V||Super Nintendo Entertainment System||Director||--|
|1993||Romancing SaGa 2||Super Nintendo Entertainment System||--||Executive producer|
|1994||Final Fantasy VI||Super Nintendo Entertainment System||Original story||Producer|
|1995||Front Mission||Super Nintendo Entertainment System||--||Supervisor|
|Chrono Trigger||Super Nintendo Entertainment System||Design||Supervisor|
|Seiken Densetsu 3||Super Nintendo Entertainment System||--||Special thanks|
|Romancing SaGa 3||Super Nintendo Entertainment System||--||Executive producer|
|1996||Bahamut Lagoon||Super Nintendo Entertainment System||--||Supervisor|
|Front Mission: Gun Hazard||Super Nintendo Entertainment System||--||Supervisor|
|Super Mario RPG||Super Nintendo Entertainment System||--||Production supervisor|
|Treasure Hunter G||Super Nintendo Entertainment System||--||General producer|
|Tobal No. 1||PlayStation||--||Supervisor|
|1997||Final Fantasy VII||PlayStation||Design, original story||Producer|
|Bushido Blade||PlayStation||--||Executive producer|
|Final Fantasy Tactics||PlayStation||--||Producer|
|Bushido Blade 2||PlayStation||--||Executive producer|
|Brave Fencer Musashi||PlayStation||--||Executive producer|
|Chocobo's Dungeon 2||PlayStation||--||Producer|
|1999||Final Fantasy VIII||PlayStation||--||Executive producer|
|Chocobo Racing||PlayStation||--||Executive producer|
|SaGa Frontier 2||PlayStation||--||Executive producer|
|Legend of Mana||PlayStation||--||Executive producer|
|Front Mission 3||PlayStation||--||Executive producer|
|Chrono Cross||PlayStation||--||Executive producer|
|Parasite Eve 2||PlayStation||--||Executive producer|
|Chocobo Stallion||PlayStation||--||Executive producer|
|2000||Vagrant Story||PlayStation||--||Executive producer|
|Driving Emotion Type-S||PlayStation 2||-||Executive producer|
|Final Fantasy IX||PlayStation||Scenario||Producer|
|The Bouncer||PlayStation 2||--||Executive producer|
|2001||Final Fantasy X||PlayStation 2||--||Executive producer|
|2002||Kingdom Hearts||PlayStation 2||--||Executive producer|
|Final Fantasy XI||PlayStation 2, Microsoft Windows||--||Executive producer|
|2003||Final Fantasy Tactics Advance||Game Boy Advance||--||Executive producer|
|Final Fantasy X-2||PlayStation 2||--||Executive producer|
|2006||Final Fantasy XII||PlayStation 2||--||Special thanks|
|Blue Dragon||Xbox 360||Scenario, lyrics||Supervisor|
|2007||ASH: Archaic Sealed Heat||Nintendo DS||--||Executive producer|
|Lost Odyssey||Xbox 360||Scenario, lyrics||Supervisor|
|2008||Blue Dragon Plus||Nintendo DS||Scenario||--|
|Away: Shuffle Dungeon||Nintendo DS||Scenario||--|
|Blue Dragon: Awakened Shadow||Nintendo DS||Scenario||Executive director|
|2011||The Last Story||Wii||Director, designer, scenario, lyrics||--|
|2012||Party Wave||iOS, Android||Director, Music||Surfing|
|2014||Terra Battle||iOS, Android||--||Producer|
|2017||Terra Battle 2||iOS, Android, Microsoft Windows||--||Producer|
|TBA||Terra Wars||iOS, Android, Microsoft Windows||--||Producer|
|deadurl=(help); Italic or bold markup not allowed in: