|Kim Kardashian: Hollywood|
|Platform(s)||iOS, macOS, Android, Facebook|
|Genre(s)||Casual, role-playing game|
Kim Kardashian: Hollywood is a casual free-to-play role-playing game that was released on iOS and Android in June 2014. In the game, the player's goal is to increase their fame and reputation, starting on the E-list and rising to the A-list.
In Kim Kardashian: Hollywood, players aim to increase their reputation by gaining fans in order by creating Players can gain more fans by booking modelling jobs, acting jobs, and club appearances, and going on dates. Actions taken during jobs and dates cost energy, which refills over time, but gain the player money and experience. High ratings on jobs and dates earn you more fans and increase your celebrity ranking. Although the game is free-to-play, in-game money and "K-Stars", which can be used to buy clothing, accessories, or refill your energy, can be purchased for a fee although you can watch a short video or ad to receive free K coins or energy.
The CEO of Glu Mobile, Niccolo De Masi, first approached Kim Kardashian about creating a mobile game in early 2013 while he was in Hollywood to negotiate multiple unrelated deals. The company wanted to make a casual roleplaying game that would "reuse engines but could add popular appeal," and felt that Kardashian was "the best brand fit in the world." The game took about 18 months to develop. Kardashian was involved in the development of the game, and according to De Masi, "[Kardashian] approved every item of clothing [used in the game], we discuss features, we discuss events, updates, etcetera. She's reviewed all the [production] milestones, from alpha to beta, final gold master."
Kim Kardashian: Hollywood was released on iOS and Android on June 27, 2014. In the first five days after its release, the game made $1.6 million. By mid-July, it was one of the top five games in the iOS App Store, and was the only game in the top ten to have a five star rating. By the end of its first quarter, it had 22.8 million players, had made $43.4 million, and had been played more than 5.7 billion minutes.