Koei Tecmo
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Koei Tecmo
Koei Tecmo Holdings Co., Ltd.
Native name
?
Kabushikigaisha K Tekumo H?rudingusu
Public (K.K)
Traded asTYO: 3635
IndustryVideo games
Predecessor
FoundedApril 1, 2009; 10 years ago (2009-04-01) (as Tecmo Koei Holdings)
HeadquartersYokohama, Japan
Area served
Worldwide
Key people
ProductsList of Koei Tecmo games
Number of employees
1,757[1]
DivisionsKou Shibusawa
Koei Tecmo Wave
Koei Tecmo Net
CWS Brains
Koei Tecmo Liv
Koei Tecmo Music
Koei Tecmo Capital
Midas
Omega Force
Ruby Party
Team Ninja
SubsidiariesGust
Koei Tecmo American Corporation
Koei Tecmo Europe
Koei Tecmo Taiwan
Koei Tecmo Singapore
Koei Tecmo Tianjin Software
Koei Tecmo Beijing Software
Koei Tecmo Software Vietnam
Websitewww.koeitecmo.co.jp

Koei Tecmo Holdings Co., Ltd. (?, Kabushikigaisha K Tekumo H?rudingusu),[2][3] is a Japanese video game holding company created in 2009 by the merger of Koei and Tecmo. Koei Tecmo Holdings owns several companies, the biggest one of those being its flagship game developer and publisher Koei Tecmo Games that was founded in 1978 as Koei.[4]

Koei Europe was the first subsidiary to change its name to Tecmo Koei Europe, Ltd[5] and to release video games under the new moniker. In January 2010, Tecmo, Inc. and Koei Corporation followed suit by merging to form Tecmo Koei America Corporation.

In April 1, 2010, Tecmo was declared disbanded in Japan.[6][7] Its sister company Koei survived but was renamed Tecmo Koei Games (today Koei Tecmo Games) and is now the main publishing arm of the group in Japan.[8] The former development divisions of Tecmo and Koei were briefly spun-off as separate companies in March 2010, but folded into Tecmo Koei Games in April 2011.[8] In addition to its primary trademark, Koei Tecmo Games occasionally used until 2016 the "Tecmo" and "Koei" brand names on new video games for marketing purposes.

History

Koei

Koei.png

Koei Co., Ltd. ( Kabushiki gaisha K, formerly (K?ei)) was founded in July 1978 by Yoichi Erikawa and Keiko Erikawa. Yoichi was a student at Keio University, and when his family's rural dyestuffs business failed he decided to pursue his interest in programming. The company to this day is located in the Hiyoshi area of Yokohama along with Erikawa's alma mater, and the company's name is simply a spoonerism of the school's.

K? Shibusawa and Eiji Fukuzawa, whose names are supposed to have made up the name of the company, do not really exist and are names used by the company to avoid giving credit to individual contributors, effectively acting as alter-egos for Erikawa.[]

The company initially focused on personal computer sales and made-to-order business software. In 1983 it released Nobunaga's Ambition ( Nobunaga no Yab?), a historical strategy game set during the Sengoku period of Japanese history. The game went on to receive numerous awards, and Koei produced several more such games set against the backdrop of world history, including Romance of the Three Kingdoms, set during the Three Kingdoms period of Chinese history, and Uncharted Waters ( Dai K?kai Jidai; lit. Great Navigation Era), set in Portugal during the Age of Exploration.

In 1988, Koei established a North American subsidiary, Koei Corporation, in California. This subsidiary localized Koei games for export to all territories outside Japan, as well as producing original games and concepts with the leadership of designer Stieg Hedlund, like Liberty or Death, Celtic Tales: Balor of the Evil Eye, and Gemfire . After Hedlund's departure, this subsidiary ceased game development in 1995, focusing instead on localization, sales and marketing.

A Canadian subsidiary, Koei Canada, Inc. was established in early 2001, and a European subsidiary, Koei Limited was established in early 2003 in Hertfordshire, United Kingdom. In 2004, a Lithuanian subsidiary was formed.[9]

Tecmo

Tecmo logo.svg

Tecmo, Inc. (, Tekumo), formerly known as Tehkan Ltd. (?, T?kan), was founded by Yoshihito Kakihara on July 31, 1967,[10] as a supplier of cleaning equipment.[11] Two years later, in 1969, it started to sell amusement equipment. Tecmo had its headquarters in Kudankita, Chiyoda, Tokyo.[12] Tecmo's United States offices were located in Torrance, California.[13]

In March 1981, a U.S. division was inaugurated as U.S. Tehkan, Inc.. A month later, on April 1981, Tehkan released in Japan its first arcade video game titled Pleiades (which was distributed in America by Centuri). When it was still called Tehkan, the company also released such classic games as Bomb Jack and Tehkan World Cup. On January 8, 1986, Tehkan officially changed its name to Tecmo. In 1989 Tecmo was named as co-defendant in a lawsuit, when Indianapolis Colts running back Eric Dickerson sued the NFLPA over use of his likeness in the game Tecmo Bowl.[14]

In 2006, Founder, President and Chairman Yoshihito Kakihara died of interstitial pneumonia.[15]

On June 3, 2008, Team Ninja head Tomonobu Itagaki resigned from the company and filed a 145 million yen ($1.3 million) lawsuit for "unpaid completion bonuses" and "emotional distress".[16] This was followed by another lawsuit filed on the 16th of June by two plaintiffs on behalf of Tecmo's 300 employees for unpaid wages amounting to ¥8.3 million.[17]

Merger and reorganization

On August 20, 2008, Tecmo announced the resignation of president Yoshimi Yasuda, to be replaced by current Chairman of the Board Yasuharu Kakihara as of September 1. On August 28 Square Enix announced plans for a friendly takeover of Tecmo by purchasing shares at a 30 percent premium with a total bid of ¥22.3 billion. They gave Tecmo until September 4 to either accept or reject the proposal.[18][19] Upon hearing this news on August 31, Kenji Matsubara, President and COO of Koei, called a board meeting for the next day, September 1.[20] The board discussed the possibility of a merger with Tecmo, and began discussions with Tecmo that same day. On September 4, 2008 Tecmo officially declined the Square Enix's proposal,[21] and later that same day announced plans to merge with Koei.[20][22][23]

To survive and compete in this market, we need to have some sort of scale - it's critical. And that's the trigger of this consolidation. Square Enix had made an offer, and we had started a discussion with Tecmo as well. But Tecmo's founding family and Koei's founders' family have actually had a good relationship for many years, which is why we were able to make a deal in such a short time! We started the discussion on September 1st, and it was agreed two days after! Tecmo's founders and management team understands that while it is nice to stand alone, it is risky, and scale is critical.

-- Kenji Matsubara[24]

In November 2008, the companies announced their specific plan of action, to complete the merger on April 1, 2009, forming Tecmo Koei Holdings.[25] Koei stock was to be exchanged for Tecmo Koei stock at a rate of 1:1, and Tecmo stock exchanged at .9:1, giving Koei shareholders, in total, a three-quarter stake in the new company. Though the combined profits in 2007 were 8.5 billion yen, they anticipated that the merged company would net over 16 billion yen in the fiscal year ending March 2012.[26] Effissimo Capital Management Pte, Tecmo's second-largest shareholder at 17.6%, openly opposed the merger.[27] On January 26, 2009, the shareholders for both Koei and Tecmo reached separate agreements in favor of the merger. Effissimo raised some dissent during the meeting, and implied they may seek to sell their shares.[28] Effissimo's director Takashi Kosaka stated "We have not had sufficient information from the company to make a judgment on the merger, such as the feasibility of their plan to raise shareholder value."[29] On February 12, Kenji Matsubara liquidated KOEI France SAS.[30] On February 13, Tecmo announced it had received repurchase claim (a request for the company to buy stock back) from a major shareholder, 15.64% of the stock (3,890,700 shares) from a shareholder that stood in opposition to the firm's upcoming merger with Koei. While the requesting shareholder was not mentioned, Reuters stated that it was likely Effissimo.[31]

Despite these misgivings, the holding company formed on April 1, 2009 as planned.[32] The development divisions of both companies were spun-out into separate subsidiaries, created specifically for the planning and development of software, operating directly under the holding company.[33] Kenji Matsubara became CEO of the new company, and former Tecmo CEO Yasuharu Kakihara became board chairman.[34] As of May 26, Tecmo Koei had still not reached an agreement with Effissimo, prompting the investment fund to seek mediation with the Tokyo District Court. While Tecmo Koei favored a stock value in the mid-600 yen range, Effissimo was expected to ask for at least 900, in part due to the rejected Square Enix offer of 920 per share.[35]

On June 23, 2009, Tecmo Koei announced a planned restructure of its international subsidiaries.[36][37] Koei Europe was renamed Tecmo Koei Europe in 2009 and became the first subsidiary to publish games under the new moniker, starting with Ninja Gaiden Sigma 2.[38] In August 2009 Tecmo Koei announced that it was setting up a subsidiary in Hanoi, Vietnam.[39] In January 2010, Tecmo's sole subsidiary, the American Tecmo Inc., and Koei's American. Koei Corporation were moved under a newly formed Tecmo Koei America Corporation, itself a direct subsidiary to Tecmo Koei Holdings. Koei's Canadian, Korean, and Taiwanese subsidiaries were re-branded Tecmo Koei, and also moved to direct subsidiaries of the holding company. Later that month the Entertainment Software Association (ESA) announced that Tecmo Koei was now a member.[40]

On April 1, 2010, Koei absorbed Tecmo in Japan to become Tecmo Koei Games which has since renamed itself to Koei Tecmo Games in 2014.[41][42] Koei Singapore was also re-branded as Tecmo Koei.[43]

Post-merger

On February 8, 2011, Tecmo Koei Holdings announced that the new individual developers Tecmo and Koei that were formed in March 2010 would be merged into Tecmo Koei Games in April 2011, though the company will continue to develop under the Tecmo and Koei brands.[33]

The continued operating loss prompted Kenji Matsubara, the former president and CEO of both Tecmo Koei Holdings and Tecmo Koei Games label, to render his resignation in November 2010. Yoichi Erikawa, co-founder of Koei, took over the four positions vacated by Matsubara.[44]

On July 1, 2014, the company and its related subsidiaries were renamed from Tecmo Koei to Koei Tecmo.[45]

On February 18, 2016, Koei Tecmo announced a second reorganization of the company, to support the expansion of the company. Brand names Team Tachyon, Koei and Tecmo, amongst others, were dropped.[46]

Current Studios

Gust

Gust Co. Ltd. was founded in 1993 and is best known for its long-running Atelier series. Koei Tecmo bought Gust Co. Ltd. in 2011 and absorbed it in 2014.[47]

Kou Shibusawa

On February 18, 2016, as part of the companies reconstruction, Koei Tecmo announced the establishment of Kou Shibusawa, named after the stage name of Koei's founder.[46] It will handle the historically-based titles such as the Nobunaga's Ambition and Romance of the Three Kingdoms series, as well as horse racing simulation Winning Post.

Koei Tecmo Singapore

A development support studio at Singapore.

Koei Tecmo Tianjin Software

A development support studio at Tianjin, China.

Koei Tecmo Beijing Software

A development support studio at Beijing, China

Koei Tecmo Software Vietnam

A development support studio at Vietnam.

Midas

"midas" is a new division aiming to produce titles for smartphones and to create new IPs.

Omega Force

Omega Force (?-Force) is a division of Koei. Omega Force are most well known for its Dynasty Warriors series, including spin-offs such as Samurai Warriors, Warriors Orochi, amongst others. As well as non-Warriors titles such as Dragon Quest Heroes, WinBack, Attack on Titan and Toukiden.

Ruby Party

Ruby Party specializes in games labeled as Neoromance: GxB dating sims, usually with extra side-quests. Out of the three Neoromance series, the best known is Angelique, which has been in production since 1994. Harukanaru Toki no Naka de is a newer Neoromance hit, with many sequels and an anime television series based on it. The newest game in the series, Kin'iro no Corda, is gaining popularity partially because the manga series it was based on has been recently licensed by Viz for English language publishing, and an anime television series based on it began airing in October 2006. A sequel was also released on the PlayStation 2 in March 2007.[48]

Team Ninja

Team Ninja (stylised as Team NINJA) is a video game development studio of Tecmo founded in 1995. It was formerly led by Tomonobu Itagaki and is best known for the Dead or Alive and Ninja Gaiden series.

International offices

  • Koei Tecmo Europe, Ltd.
  • Koei Tecmo America Corporation
  • Koei Tecmo Taiwan Co., Ltd

Former Studios

Team Tachyon

Team Tachyon is a Japanese video game development department of Koei Tecmo founded in 2007. Similar to Team Ninja, the group was formed to develop high-profile games, some of which relate to Tecmo Koei's classic franchises. The company says that they chose the name, "Team Tachyon", because a tachyon is a particle that exceeds the speed of light.[49] Key members include Tecmo producers Keisuke Kikuchi (Rygar, Fatal Frame) and Kohei Shibata.[50]

So far, Team Tachyon has aided in the development of the 2008 Wii game Rygar: The Battle of Argus,[49] has released Undead Knights for the PlayStation Portable, and Quantum Theory for the PlayStation 3 and the Xbox 360, released in 2010.

As of February 18, 2016, Team Tachyon was folded in.[46]

Notable games published

References

  1. ^ https://www.koeitecmo.co.jp/e/company/outline/
  2. ^ "3635:Tokyo Stock Quote - Tecmo Koei Holdings Co Ltd". Bloomberg. 2009-04-01. Retrieved .,
  3. ^  : -- (in Japanese). Tokyo Stock Exchange. Archived from the original on 2009-06-20. Retrieved .
  4. ^ "Group Companies - Company Information - KOEI TECMO HOLDINGS CO., LTD". koeitecmo.co.jp.
  5. ^ "Tecmo Koei Europe". Tecmo Koei Europe. 2009-04-01. Retrieved .,
  6. ^ [Declaration of Succession] (PDF) (in Japanese). Tecmo Koei. 2010-02-25. Retrieved .
  7. ^ ? [Official Notice of Merger] (PDF) (in Japanese). Tecmo. 2010-02-25. Retrieved .
  8. ^ a b "Official report of Tecmo Koei Holdings for the dissolution of Tecmo and Koei development studios" (PDF). Tecmo Koei Holdings. 2011-02-07. Retrieved .
  9. ^ "Advantage Lithuania '09" (PDF). Lithuanian Development Agency. p. 7. Retrieved .
  10. ^ "Company Information -History-". Tecmo. Retrieved .
  11. ^ "Ninja Beach Party". Official Xbox Magazine (11): 52. October 2002.
  12. ^ "?" [Company Information]. Tecmo. Archived from the original on 2002-08-08. Retrieved . ?41?34? 03-3222-7645
  13. ^ "Contact". Tecmo. Archived from the original on 2011-07-05. Retrieved . Tecmo, Inc. 21213-B Hawthorne Boulevard Torrance, CA 90503
  14. ^ "Briefs". Chicago Tribune. 1989-06-10. Retrieved .
  15. ^ [Notice of Passing of the Chairman] (PDF) (in Japanese). Tecmo. 2006-07-21. Retrieved .
  16. ^ Ashcraft, Brian (2008-06-02). "Itagaki Leaving Tecmo, Suing Tecmo". Kotaku. Retrieved .
  17. ^ Boyes, Emma (2008-06-17). "Report: More staff sue Tecmo". Gamespot UK. Retrieved .
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  20. ^ a b "Kenji Matsubara Interview". Edge. 2008-10-15. Archived from the original on 2011-02-11. Retrieved .
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  22. ^ Thorsen, Tor (2008-09-04). "Tecmo, Koei in merger talks". GameSpot. Retrieved .
  23. ^ Ashcraft, Brian (2008-09-04). "Report: Tecmo And Koei In Talks To Merge". Kotaku. Retrieved .
  24. ^ Doree, Adam (2009-07-03). "Interview: Tecmo Koei CEO, Kenji Matsubara". Video Games Daily. Archived from the original on 2011-12-12. Retrieved .
  25. ^ Ellison, Blake (2008-11-18). "Tecmo and Koei to Merge in April 2009". Shacknews. Retrieved .
  26. ^ Takenaka, Kiyoshi (2008-11-18). "Japan's Koei to take over Tecmo in $207 mln deal". Reuters. Retrieved .
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  28. ^ "? ?-:IT-PLUS". 2009-01-26. Archived from the original on 2009-12-02. Retrieved .
  29. ^ Caoili, Eric (2008-12-26). "Major Tecmo Shareholder Opposes Koei Merger". Gamasutra. Retrieved .
  30. ^ "Koei France SAS" (in French). Societe.com. Retrieved .
  31. ^ Gantayat, Anoop (2009-02-14). "Tecmo receives repurchase claim from opposing shareholder". Andriasang. Retrieved .
  32. ^ Ashcroft, Brian (2009-04-01). "Koei Tecmo Reveals Its New Company Logo (Looks Familiar)". Kotaku. Retrieved .
  33. ^ a b Gantayat, Anoop (2009-04-01). "Tecmo Koei Swallows Tecmo and Koei". Andriasang. Retrieved .
  34. ^ Gantayat, Anoop (2011-02-08). "Tecmo Koei Holdings opens shop". Andriasang. Retrieved .
  35. ^ "Singapore Investment Fund Asks Tokyo Court To Price Tecmo Stake". infoTECH. 2009-05-26. Retrieved .
  36. ^ Gantayat, Anoop (2009-06-23). "Tecmo Koei Plans Overseas Restructure". Andriasang. Retrieved .
  37. ^ "Company Info - Techmo Koei Canada". GameDynamo. Retrieved .
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  39. ^ Ashcroft, Brian (2009-08-05). "Koei Makes Subsidiary In Vietnam". Kotaku. Retrieved .
  40. ^ "Crave Entertainment, Koei Corporation and Playlogic Entertainment Join the ESA". Webwire. 2009-04-28. Retrieved .
  41. ^ "Tecmo: Declaration of Disbandment" (PDF). tecmo.co.jp.
  42. ^ https://www.koeitecmo.co.jp/php/pdf/news_20140526_01.pdf
  43. ^ "Announcement of Company Name Change" (PDF). Tecmo Koei Singapore. 2009-04-01. Archived from the original (PDF) on 2011-09-04. Retrieved .
  44. ^ Thorsen, Tor (2010-11-08). "Tecmo Koei CEO quits as losses mount". Gamespot. Retrieved .
  45. ^ "Koei Tecmo Europe". Koei Tecmo Europe. 2014-07-01. Retrieved .
  46. ^ a b c "Koei Tecmo Reorganizes into Multiple Brands, Aims to Be Top Dog in Entertainment Worldwide". Dualshockers. February 18, 2016. Retrieved 2017.
  47. ^ "Koei Tecmo absorbing JRPG developer Gust". Destructoid. Retrieved 2017.
  48. ^ 2 [La Corda d'Oro 2] (in Japanese). Koei. Retrieved .
  49. ^ a b Mielke, James (2007-05-11). "Live from Japan: Tecmo's Media Day". 1UP.com. Retrieved .[permanent dead link]
  50. ^ Carless, Simon (2009-01-09). "That Tecmo Flavor: Kikuchi And Shibata On Surprising The Audience". Game Set Watch. Retrieved .

External links


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