List of Highest-grossing Video Game Franchises
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List of Highest-grossing Video Game Franchises

This is a list of the highest-grossing video game franchises that have grossed at least $1 billion in revenue.

List

At least $10 billion

Franchise Year of inception Lifetime revenue Revenue breakdown (est.) Franchise owner(s) Original platform(s) Original genre(s)
Mario 1981 est. $32.4 billion (as of 2019) Nintendo Arcade Platformer
(2D platformer)
Pokémon 1996 est. $19.533 billion (as of 2019)[e]
  • Console (1996-2018) - $13.778 billion[g]
  • Mobile (2016-2019) - $4.792 billion[h]
  • Sword & Shield (2019) - $963 million[i]
Nintendo (trademark)
The Pokémon Company
(Nintendo, Game Freak, Creatures)
Game Boy RPG
(JRPG)
Call of Duty 2003 est. $18.132 billion (as of 2019)[j]
  • 2003-2016 - $15 billion[101]
  • 2017-2018 - $2 billion[k]
  • 2019 - $1.132 billion[92]
Activision PC Shooter
(FPS)
Dungeon Fighter Online
(DFO)
2005 $15 billion (as of 2020)[104]
  • 2005-2017 - $10.3 billion[l][107]
  • 2018 - $1.5 billion[92]
  • 2019 - $1.6 billion[93]
Neople (Nexon)
Tencent
PC Beat 'em up
Action RPG
MMORPG
Wii series 2006 est. $14.808 billion (as of 2018) Nintendo Wii Simulation
(Sports)
Exergaming
Pac-Man 1980 est. $14.107 billion (as of 2016) Bandai Namco Entertainment Arcade Action
(Maze)
Space Invaders 1978 est. $13.93 billion (as of 2016) Taito
(Square Enix)
Arcade Shooter
(Shoot 'em up)
Street Fighter 1987 est. $12.009 billion (as of 2019) Capcom Arcade Fighting
(2D fighting)
CrossFire 2007 est. $12 billion (as of 2019)
  • 2007-2015 - $6.8billion[51]
  • 2016-2017 - $2.5 billion[p]
  • 2018-2019 - $2.7 billion[q]
Smilegate
Tencent
PC Shooter
(FPS)
Tactical shooter
FIFA 1993 est. $11.479 billion (as of 2019)
  • 1993-2013 - $6 billion[126]
  • 2014-2017 - $2.917 billion[r]
  • 2018-2019 - $2.562 billion[s]
Electronic Arts Sega Mega Drive Sports
(Association football)
Warcraft 1994 est. $11.227 billion (as of 2018) Blizzard Entertainment PC Strategy
(RTS)

MMORPG

Final Fantasy 1987 est. $10.958 billion (as of 2019) Square Enix NES RPG
(JRPG)
Lineage 1998 est. $10.339 billion (as of 2020) NCSoft PC
Mac
RPG
(MMORPG)
League of Legends
(LoL)
2009 est. $10.098 billion (as of 2019)
  • Up until 2016 - $5.098 billion[ab]
  • 2017-2018 - $3.5 billion[ac]
  • 2019 - $1.5 billion[93]
Riot Games (Tencent) PC
Mac
Strategy
(MOBA)

At least $5 billion

Franchise Year of inception Lifetime revenue Revenue breakdown (est.) Franchise owner(s) Original platform(s) Original genre(s)
Grand Theft Auto
(GTA)
1997 est. $9.986 billion (as of 2019)
  • 1997-2009 - $3.368 billion[ad]
  • 2012-2018 - $6.023 billion[ae]
  • 2019 - $595 million[93]
Rockstar Games PC Action-adventure
Monster Strike 2013 est. $8.168 billion (as of 2019) Mixi Mobile Puzzle
(Physics)
JRPG
Puzzle & Dragons 2012 est. $7.795 billion (as of 2019)
  • Mobile game - $7.712 billion[aa]
  • Nintendo 3DS games - $83 million[ag]
GungHo Online Entertainment Mobile Puzzle
(Tile-matching)
JRPG
Candy Crush 2012 est. $7.768 billion (as of 2020) King Browser Puzzle
(Tile-matching)
Honor of Kings
(Arena of Valor)
2015 est. $7.594 billion (as of 2020)
  • 2016-2018 - $4.419 billion[aa]
  • 2019 - $1.6 billion[93]
  • 2020 (January-September) - $1.575 billion[aa]
Tencent Games Mobile Strategy
(MOBA)
Clash of Clans 2012 est. $7 billion (as of 2020)[201] Supercell (Tencent) Mobile Strategy
Donkey Kong 1981 est. $6.846 billion (as of 2019) Nintendo Arcade Platformer
(2D platformer)
Westward Journey 2001 est. $6.524 billion (as of 2018)
  • PC - $3.995 billion[aj]
  • Mobile - $2.529 billion[ak]
NetEase PC RPG
(MMORPG)
Dragon Quest
(Dragon Warrior)
1986 est. $6.501 billion (as of 2019) Square Enix NES RPG
(JRPG)
Sonic the Hedgehog 1991 est. $6.345 billion (as of 2019) Sega Sega Mega Drive Platformer
(2D platformer)
Dragon Ball 1986 est. $6.226 billion (as of 2019) Shueisha
Bandai Namco Entertainment
Super Cassette Vision Shooter
(Shoot 'em up)
Pro Evolution Soccer (PES) /
Winning Eleven
1995 est. $6.131 billion (as of 2019)
  • Japan (2001-2014) - $1.175 billion[as]
  • Other sales (2001-2019) - $4.669 billion[at]
  • Japan mobile (2018-2019) - $287 million[au]
Konami PlayStation Sports
(Association football)
Star Wars 1982 est. $6.03 billion (as of 2020)
  • 1982-2015 - $4 billion[av]
  • Mobile (2016-2019) - $1.01 billion[246]
  • Console/PC (2017-2019) - $1.02 billion[ax]
Lucasfilm
LucasArts
Atari 2600 Shooter
(Shoot 'em up)
PlayerUnknown's Battlegrounds
(PUBG)
2017 est. $5.914 billion (as of 2020) Bluehole
Tencent
PC Battle royale
Digimon 1997 est. $5.905 billion (as of 2017)
(including merchandise)
Bandai Namco Entertainment Digital pet Simulation
(Digital pet)
Madden NFL 1988 est. $5.2 billion (as of 2018)
  • 1988-2013 - $4 billion[bc]
  • 2014-2018 - $1.2 billion[bd]
Electronic Arts Apple II Sports
(American football)
The Sims 2000 $5 billion (as of 2019)[263] Electronic Arts PC Simulation
(Life simulation)
Halo 2001 est. $5 billion (as of 2015)
(including console bundles)[266]
Microsoft Xbox Shooter
(FPS)

At least $2 billion

Franchise Year of inception Lifetime revenue Revenue breakdown (est.) Franchise owner(s) Original platform(s) Original genre(s)
Assassin's Creed 2007 est. $4.6 billion (as of 2020) Ubisoft PlayStation 3
Xbox 360
Action-adventure
(Stealth)
Fortnite 2017 est. $4.582 billion (as of 2020)
  • 2017-2018 - $2.489 billion[be]
  • 2019 - $1.8 billion[93]
  • 2020 (January-August) - $293 million (mobile)[271]
Epic Games PS4
Xbox One
PC
Battle royale
Fate 2004 est. $4.298 billion (as of 2020) Type-Moon
Aniplex
(Sony Music Entertainment Japan)
PC Adventure
(Visual novel)
Need for Speed (NFS) 1994 $4 billion (as of 2014)[291] Electronic Arts 3DO Racing
(Arcade)
Gran Turismo 1997 $4 billion (as of 2017)[292] Sony Interactive Entertainment PlayStation Racing
(Simulation)
The Legend of Zelda
(Zelda no Densetsu)
1986 est. $3.853 billion (as of 2019) Nintendo Famicom Disk System Action-adventure
Monster Hunter 2004 est. $3.824 billion (as of 2019)
(including all media)
  • Games (2004-2017) - $1.797 billion[bl]
  • World (2018) - $985 million[bm]
  • Other media and merchandise - $1.042 billion[bp]
Capcom PlayStation 2 RPG
(Action RPG)
Resident Evil
(Biohazard)
1996 est. $3.777 billion (as of 2019) Capcom PlayStation Action-adventure
(Survival horror)
Skylanders 2011 est. $3.5 billion (as of 2017)[358]
(including all media)
Activision Wii Platformer
(3D platformer)
Super Smash Bros. 1999 est. $3.438 billion (as of 2019) Nintendo Nintendo 64 Fighting
Mortal Kombat 1992 est. $3.21 billion (as of 2019)
  • Arcade (1992-2000) - $1.17 billion[370]
  • Home (1992-2000) - $989 million[bw]
  • 2002-2019 - $1.051 billion[bx]
Warner Bros. Interactive Arcade Fighting
(2D fighting)
Tomb Raider 1996 est. $3.122 billion (as of 2017)
(including all media)
  • 1996-2012 - $1 billion[390]
  • 2013-2017 - $1.08 billion[by]
  • Other media - $1.042 billion[bz]
Square Enix Sega Saturn Platformer
(Puzzle-platform)
Action-adventure
The Elder Scrolls 1994 est. $3.05 billion (as of 2020)
  • The Elder Scrolls I to IV - $658 million[ca]
  • Skyrim - $1.39 billion[400]
  • Spin-offs - $1.002 billion[cb]
ZeniMax Media PC RPG
(Action RPG)
MapleStory 2003 est. $3.004 billion (as of 2018)
  • PC - $2.981 billion[cd]
  • Portable - $23.3 million[ce]
Wizet
Nexon
PC RPG
(MMORPG)
Clash Royale 2016 est. $3 billion (as of 2020)[201] Supercell (Tencent) Mobile Strategy
(RTS)
Minecraft 2011 est. $2.898 billion (as of 2019) Mojang PC
Mac
Sandbox
Survival
Battlefield 2002 est. $2.74 billion (as of 2017) Electronic Arts PC Shooter
(FPS)
Overwatch 2016 est. $2.557 billion (as of 2020) Blizzard Entertainment PS4 / Xbox One / PC Shooter (FPS)
Metal Gear 1987 est. $2.513 billion (as of 2016)
  • Japan (1998-2016) - $512 million[cm]
  • Overseas (1987-2015) - $1.408 billion[cn]
  • Other sales - $593.1 million[co]
Konami MSX2 Action-adventure
(Stealth)
Tom Clancy's 1987 est. $2.029 billion (as of 2019) Ubisoft Wii Action
NBA Jam 1993 $2 billion (as of 2010)[446] Midway Games Arcade Sports
(Basketball)
Lego 1995 $2 billion (as of 2014)[447] The Lego Group Sega Pico Educational
Far Cry 2004 $2 billion (as of 2020)[448] Ubisoft PC Shooter (FPS)
Guitar Hero 2005 $2 billion (as of 2010)[449] Activision PlayStation 2 Music
(Rhythm)
Just Dance 2009 $2 billion (as of 2020)[448] Ubisoft Wii Music
(Rhythm)
Watch Dogs 2014 $2 billion (as of 2020)[448] Ubisoft Multi-platform Action-adventure

At least $1 billion

Franchise Year of inception Lifetime revenue Revenue breakdown (est.) Franchise owner(s) Original platform(s) Original genre(s)
One Piece 2000 est. $1.89 billion (as of 2019) Bandai Namco Entertainment WonderSwan Strategy RPG
(Turn-based)
Onimusha 2001 est. $1.798 billion (as of 2016) Capcom PlayStation 2 Action-adventure
Hack & slash
Spider-Man 1982 est. $1.65 billion (as of 2018) Marvel Entertainment
Sony
Atari 2600 Action
Fallout 1997 est. $1.642 billion (as of 2019) ZeniMax Media PC RPG
(Turn-based)
Tetris 1988[ct] est. $1.631 billion (as of 2011) Tetris Holding IBM PC
Commodore 64
Puzzle
(Tile-matching)
Harry Potter 2001 est. $1.555 billion (as of 2018) Electronic Arts
Warner Bros. Interactive
Game Boy
PlayStation
PC
Action-adventure
Disney Tsum Tsum 2014 $1.5 billion (as of 2019)[484] Line Corporation
The Walt Disney Company
Mobile Puzzle
Black Desert Online 2015 $1.5 billion (as of 2019)[485] Kakao Games PC RPG
(MMORPG)
The Idolmaster 2005 est. $1.236 billion (as of 2019)
(including all media)
  • Mobile games - $709 million[cx]
  • Console games - $65 million[cy]
  • Other media - $462 million[cz]
Bandai Namco Entertainment Arcade Music
(Rhythm)
Raising sim
Counter-Strike 2000 est. $1.233 billion (as of 2018) Valve PS3 / Xbox 360 / PC Shooter
(FPS)
Power Pros (Pro Yaky?) 1994 est. $1.159 billion (as of 2019)
  • Mobile games - $1.159 billion[aa]
Konami Super Famicom Sports
(Baseball)
Gundam 1983 est. $1.152 billion (as of 2018)
  • 2000-2007 (Japan) - $691 million[da]
  • 2008-2014 (Japan) - $436 million[db]
  • Mobile (2018) - $25 million[180]
Bandai Namco Entertainment FM-7
Handheld
PC
Adventure
Shooter
RPG
Doom 1993 est. $1.088 billion (as of 2020)
(including all media)
ZeniMax Media PC Shooter
(FPS)
World Club Champion Football
(WCCF)
2002 est. $1.036 billion (as of 2016)
  • Intercontinental Clubs - $152 million[dc]
  • Cards (2002-2012) - $547 million[dd]
  • Cards (2013-2016) - $337 million[de]
Sega Arcade Digital CCG
Dota 2003 est. $1.035 billion (as of 2019) Valve PC Strategy
(MOBA)
Angry Birds 2009 est. $1.001 billion (as of 2019)
(including films)
Rovio Entertainment Mobile Puzzle
(Physics)
Defender 1981 $1 billion (as of 2001)[506] Williams Electronics Arcade Shooter
(Shoot 'em up)
Diablo 1996 $1 billion (as of 2017)[133] Blizzard Entertainment PC RPG
(Action RPG)
Crash Bandicoot 1996 $1 billion (as of 2020)[507] Activision-Blizzard PlayStation Platformer
StarCraft 1998 $1 billion (as of 2017)[133] Blizzard Entertainment PC Strategy (RTS)
Spyro 1998 $1 billion (as of 2020)[507] Activision-Blizzard PlayStation Platformer
Red Dead 2004 $1 billion (as of 2018)[508] Rockstar Games PlayStation 2 / Xbox Action-adventure
RuneScape 2001 $1 billion (as of 2018)[509] Jagex PC Massively multiplayer online role-playing game
Forza 2005 $1 billion (as of 2017)[510] Microsoft Studios Xbox Racing
(Simulation)
Gears of War 2006 $1 billion (as of 2011)[511] Microsoft Studios Xbox 360 Shooter (TPS)
Uncharted 2007 $1 billion (as of 2016)[512] Sony PlayStation 4 Action-adventure
Shooter (TPS)
Bubble Witch 2011 $1 billion (as of 2017)[133] King Browser / Facebook Puzzle
Pet Rescue 2012 $1 billion (as of 2017)[133] King Facebook Puzzle
Dishonored 2012 $1 billion (as of 2020)[490] ZeniMax Media PlayStation / Xbox / PC Action-adventure
(Stealth)
Farm Heroes 2013 $1 billion (as of 2017)[133] King Mobile Puzzle
The Last of Us 2013 $1 billion (as of 2020)[513] Sony PlayStation 4 Action-adventure
Survival horror
Destiny 2014 $1 billion (as of 2017)[133] Bungie PlayStation / Xbox Shooter (FPS)
Heroes of the Storm 2015 $1 billion (as of 2017)[133] Blizzard Entertainment PC / Mac Strategy (MOBA)
Garena Free Fire 2017 $1 billion (as of 2019)[514] Garena Mobile Battle royale

See also

Notes

  1. ^ Super Mario series - $17,011,186,361
  2. ^ Mario Kart series:
  3. ^ a b Japan retail sales of other Donkey Kong games - ¥17,825,589,000 ($223,406,304)
  4. ^ Other Mario games - $9,282,028,170
  5. ^ The Pokémon media franchise (including all media and merchandise) has grossed an estimated $90 billion, as of 2019.[76][77]
  6. ^ See List of best-selling Japanese role-playing game franchises § List.
  7. ^ Pokémon console software (including handheld software) sales in Japan as of December 2018 - 83,074,946 units - $4.513 billion Pokémon console software (including handheld software) sales in overseas markets as of December 2018 - 228,465,054 units (311.54million worldwide)[f] - $9.265 billion
  8. ^ Pokémon mobile games:
  9. ^ 16.06million units,[24] $59.99 price[99]
  10. ^ The Call of Duty media franchise (including all media and merchandise) has grossed $20 billion, as of 2019.[100]
  11. ^ Call of Duty (2017-2018)
  12. ^ $8.7 billion up until 2016.[105]$1.6 billion in 2017.[106]
  13. ^ Other games in Wii series:
  14. ^ Other Pac-Man game sales in the United States:
  15. ^ a b See Street Fighter § Commercial performance
  16. ^ $1.1billion in 2016.[125] $1.4billion in 2017.[106]
  17. ^ $1.3 billion in 2018.[92]$1.4 billion in 2019.[93]
  18. ^ $145 million digital revenue in 2014.[127]$1.876 billion revenue in 2016.[128]$896 million in 2017.[106]
  19. ^ $1.272 billion in 2018.[92]$1.29 billion in 2019.[93]
  20. ^ Warcraft original trilogy:
  21. ^ $9.23 billion up until 2017.[108]$161 million in August 2018.[132]
  22. ^ Hearthstone:
    • 2014-2017 - $1 billion[133]
    • 2018 - $600 million[134]
  23. ^ Final Fantasy I to XIV - ¥651,896,872,520 ($8,170.16 million)
  24. ^ Final Fantasy XV:
  25. ^ Final Fantasy spin-off sales:
  26. ^ See Lineage (series) § Revenue
  27. ^ a b c d e f g h i j See List of highest-grossing mobile games § List
  28. ^ $200 million as of 2012.[185]$624 million in 2013.[186]$946 million in 2014.[187]$1.628 billion in 2015.[188]$1.7 billion in 2016.[189]
  29. ^ $2.1 billion in 2017.[106]$1.4 billion in 2018.[92]
  30. ^ Grand Theft Auto franchise revenue up until 2009:
    • Up until March 2005 - $2 billion[190]
    • November 2005 to October 2008 - $1,071,429,641[191]
    • November 2008 to October 2009 - $296,357,328[192]
  31. ^ Grand Theft Auto franchise revenue between 2012 and 2018:
    • April 2012 to March 2013 - $23.4 million[193]
    • September 2013 to April 2018 - $6 billion[194]
  32. ^ ¥3,889,894,500[195] ($36 million).
  33. ^ Puzzle & Dragons retail sales on Nintendo 3DS in Japan:
  34. ^ Other Candy Crush games:
  35. ^ Donkey Kong Country series - $2,222,743,284
  36. ^ $3.9 billion up until 2015.[51]Westward Journey Online II grossed $95million during January-April 2016.[217]
  37. ^ Fantasy Westward Journey mobile game grossed over $800 million in China by 2016,[218] $1.5billion worldwide in 2017,[106] and $229 million during June-October 2018.[219]
  38. ^ Dragon Quest game retail sales in Japan:
  39. ^ Dragon Quest mobile game revenue in Japan during 2017-2019 - ¥107.45 billion ($985.71 million)
    • 2017 - ¥29.6 billion[178]
    • 2018 - ¥25.06 billion[180]
    • 2019 - ¥52.79 billion[183]
  40. ^ See Dragon Quest: Monster Battle Road § Reception.
  41. ^ Dragon Quest: Monster Battle Road revenue:
    • Arcade sales during 2007-2008 - $78.2 million[an]
    • Card sales up until 2010 - 200million cards,[223] average ¥842 price per 6-card pack[224] - ¥28.1 billion ($352.17 million)
  42. ^ Sonic the Hedgehog series:
  43. ^ See List of Dragon Ball video games § Commercial reception
  44. ^ a b Sh?nen Jump video game retail sales in Japan:
  45. ^ 14,009,999 retail sales, at average ¥6,735 price, grossed approximately ¥94,354,237,127 ($1,174,620,312).[240]
  46. ^ 93,390,001 other sales (107.4million units worldwide as of December 2019),[240][241] $49.99 average price[242][243]
  47. ^ Winning Eleven mobile revenue in Japan during 2018-2019 - ¥31.64 billion ($290 million)
    • 2018 - ¥19.56 billion[180]
    • 2019 - ¥12.08 billion[183]
  48. ^ $3 billion up until July 2015.[244]$1 billion during August-December 2015.[245]
  49. ^ Star Wars Battlefront II sold 9million units[247] ($59.99 price),[248] grossing approximately $540 million.
  50. ^ Star Wars games on consoles and PC (2017-2019)
  51. ^ PlayerUnknown's Battlegrounds premium digital sales on PC and consoles during 2018-2019:
    • 2018 - $1.028 billion[92]
    • 2019 - $288 million[93]
  52. ^ Digimon console game retail sales in Japan - $90,467,983
    • 2000-2002 releases - 216,890 units, average ¥4,430 price - ¥960,751,800[251] ($12,041,005)
    • 2006-2012 releases - 797,387 units, average ¥5,081 price - ¥4,051,533,280[252] ($50,777,457)
    • 2013-2014 releases - 958,518 units, average ¥5,911 price - ¥952,385,880[252] ($8,989,455)
    • 2014-2016 releases - 258,702 units, average ¥6,637 price - ¥1,717,000,040[252] ($15,787,054)
    • 2017 releases - 51,456 units, average ¥6,273 price - ¥322,801,200[252] ($2,961,262)
  53. ^ Digital Monster virtual pet sales:
    • By 2005, Bandai sold more than 24million units, at about ¥1,260 price,[253] grossing approximately ¥30,240 million ($379 million).
    • Bandai Namco's Digimon toy sales from April 2005 to March 2007 - ¥3.6 billion ($45.12 million)[254][255]
  54. ^ Digimon merchandise sales:
  55. ^ 1988-2013 - 100million units - $4 billion.[261]
  56. ^ 2014-2018 - 30million units,[262] $40 average price[261] - $1.2 billion.
  57. ^ Fortnite (2017-2018)
    • 2017 - $89 million[270]
    • 2018 - $2.4 billion[92]
  58. ^ Other games in Fate franchise - $86,319,559
  59. ^ 10.89million units[293] - $501,476,100[294][295]
  60. ^ Zelda sales in Japan (1991-2019) - $841,495,130
  61. ^ Zelda overseas sales (1991-2019) - $2,510,556,724
  62. ^ Monster Hunter console game retail sales in Japan during 2004-2017:
    • 2004-2012 - 17,443,368 units, average ¥5,133 price - ¥89,539,373,091[321] ($1,122,187,907)
    • Monster Hunter 4 (2013) - 3,378,455 units, ¥5,705 price[321] - ¥19,274,085,775 ($197,804,657)
    • Monster Hunter 4 Ultimate (2014) - 2,559,186 units, ¥5,800 price[321] - ¥14,843,278,800 ($140,103,917)
    • 2015-2016 - 3,097,450 units, ¥5,800 price - ¥17,965,210,000[321] ($165,182,144)
    • Monster Hunter XX (2017) - 2.15million units (1.8million on 3DS,[322] 350,000 on Switch),[323]¥5,800 price[321] - ¥12,470 million ($112.24 million)
  63. ^ Monster Hunter Generations (3DS) - 4.3million worldwide sales[322] (including 2,787,985 Japan sales)[321]
    • Overseas sales - 1,512,015 units,[321][322] $39.99 price[324] - $60,465,480
  64. ^ Monster Hunter (2004-2017)
    • Japan (2004-2017) - $1.736 billion[bj]
    • Overseas (2016-2017) - $60.5 million[bk]
  65. ^ Monster Hunter: World
    • PS4 & Xbox One - 8.3million units[325] - $565 million
      • Japan - 3.2million units,[326][327]¥8,980 price[321] - ¥74,534 million ($264 million)
      • Overseas - 5.1million units, $59.99 price[328] - $306 million
    • Steam - $420 million
  66. ^ a b c See Pachinko § Franchises.
  67. ^ Monster Hunter licensed merchandise sales in Japan between 2007 and 2012 - ¥11,324.2 million ($142 million)
    • 2007 & 2010 - ¥9.33 billion[258]
    • 2012 - ¥1,994.2 million[331]
  68. ^ Other Monster Hunter media:
    • Pachinko sales - $900 million[bn]
    • Licensed merchandise - $142 million[bo]
  69. ^ Up until October 2011 - 46million sales[332]
  70. ^ 2012-2017 games - $950,320,291
  71. ^ Resident Evil 2 (2019) - 5.8million units[342] - $353,022,970
    • Japan - 477,229 units[22] - ¥3,722,386,200 ($34,147,826)[356]
    • Overseas - 5,322,771 units - $319,313,032[357]
  72. ^ Super Smash Bros sales up until 2019 - $2,253,967,980
    • Super Smash Bros. - 5.55million units[359] - $358.2 million
      • Japan - 1.97million units, ¥5,800 price[5] - ¥11,426 million ($143.2 million)
      • Overseas - 3.58million units,[5][359] $59.95 price[360] - $215 million
    • Super Smash Bros. Melee - 7.09million units[361] - $406,188,789
      • Japan - 1,497,415 units, ¥6,800 price[362] - ¥10,182,422,000 ($127,615,265)
      • Overseas - 5,572,585 units, $49.99 price[363] - $278,573,524
    • Super Smash Bros. Brawl - 13.3million units[24] - $752,784,938
      • Japan - 2,509,467 units, ¥6,800 price[362] - ¥17,064,375,600 ($213,866,093)
      • Overseas - 10,790,533 units, $49.99 price[364] - $539,418,745 revenue
    • Super Smash Bros. for Nintendo 3DS (2014) - 9.57million units[24] - $407,281,360
      • Japan - 2,703,101 units,[22]¥5,200 price[362] - ¥14,056,125,200 ($132,674,069)
      • Overseas - 6,866,899 units, $39.99 price[365] - $274,607,291 revenue
    • Super Smash Bros. for Wii U (2014) - 5.37million units[24] - $329,012,993
      • Japan - 861,575 units, ¥7,200 price[362] - ¥6,203,340,000 ($58,552,577)
      • Overseas - 4,508,425 units, $59.99 price[366] - $270,460,416
  73. ^ Super Smash Bros Ultimate (2018)
    • Japan - 4.22million units,[310]¥7,920 price[367] - ¥33,422,400,000 ($306,605,020)
    • Overseas - 13.46million units,[310] $59.99 price[368] - $807,465,400
  74. ^ 5.7million Amiibo sales for Super Smash Bros. (Nintendo 3DS and Wii U) up until February 2015, $12.99 retail price.[369]
  75. ^ Mortal Kombat home releases (1992-2000)
  76. ^ Mortal Kombat (2002-2019)
  77. ^ 18million sales,[391] $59.99 price[392][393]
  78. ^ Other Tomb Raider media:
    • Box office - $705 million[394]
    • Pachinko sales - $300 million[bn]
    • DVD rentals - $36.6 million[395]
  79. ^ The Elder Scrolls I to IV:
  80. ^ The Elder Scrolls spin-offs:
  81. ^ $326million in 2013.[404] $240million in 2014.[187] $253million in 2015.[188] $83million in 2016.[217] $279million in 2017.[106]
  82. ^ MapleStory PC revenue:
    • 2003-2011 - $1.8billion[403]
    • 2013-2017 - $1.181billion[cc]
  83. ^ MapleStory portable revenue:
    • DS & 3DS retail sales in Japan - ¥117,617,238 ($1,334,276)[405]
    • MapleStory M (iOS & Android) mobile revenue during July-October 2018 - $22 million[406]
  84. ^ 33million units, at $26.95 price, as of April 2019.[407]
  85. ^ $500 million as of February 2019, equivalent to a maximum of 71.53million units at $6.99 each.[408]
  86. ^ Approximately 75.47million units on other platforms (out of 180million units on all platforms, as of November 2019),[409] at $19.99 price,[410][411] grossing approximately $1,509 million.
  87. ^ Battlefield 3:
    • Sales - 15million units,[412] $59.99 price[413] - $899.85 million
    • Subscriptions - $200 million[414]
  88. ^ Battlefield 4:
    • Sales - 7million units,[415] $59.99 price[413] - $419.93 million
    • Subscriptions - $79.984 million[413]
  89. ^ Overwatch reached 30 million players as of the first quarter of 2017,[418] and gained 20 million players from Q1 2017 to Q3 2019.[419]Overwatch costs about $40 per copy.
  90. ^ Overwatch League sold 12 teams for $20m each, 8 teams for $50m each, a $90 million, two-year Twitch deal, and its two-year deals with HP Omen and Intel are worth $17 million and $10 million. Sponsorship deals are incomplete.
  91. ^ Known Japan sales during 1998-2016 - 6,855,344 units
  92. ^ Known overseas sales during 1987-2015 - 26,866,625 units - $1,407,710,939
  93. ^ 15,478,031 sales,[441] at average $38.32 price.[442][443][444]
  94. ^ One Piece video game revenue:
    • Between 2001 and March 2012 - ¥36,633,485,800 ($459,123,772)
      • Japan retail sales between 2001 and 2003 - ¥5,133,485,800[450]
      • Bandai Namco's One Piece video game revenue from April 2008 to March 2012 - ¥31.5 billion[451][452]
    • Bandai Namco's One Piece video game revenue between April 2012 and December 2018 - $1.312 billion
      • April 2012 to March 2014 - ¥47.7 billion ($471 million)[453]
      • April 2016 to March 2018 - ¥49.5 billion ($454 million)[454][455]
      • April 2018 to December 2019 - ¥43.4 billion ($398 million)[456][457]
  95. ^ Onimusha retail sales on PlayStation 2:
    • Sales in Japan - 2,427,301 units, average ¥7,161 price - ¥17,381,661,170[458] ($217,842,601)
    • Onimusha: Warlords sales in the United States - 800,000 units - $28 million[37]
  96. ^ Fallout 1 to 3:
  97. ^ Fallout spin-offs:
  98. ^ The year of inception of the first commercial versions.[473] Earlier versions were given out for free.[474]
  99. ^ Tetris sales on Game Boy - 35million units[475]
    • Japan - 4.24million units grossed ¥11,024 million[55] ($138.13 million)
    • Other regions - 30.76million units grossed $614,892,400[476]
  100. ^ Tetris mobile game - 132million paid downloads, as of June 2011.[477]
    • 100million downloads up until January 2010, at $5 price,[478] grossed approximately $500 million.
    • 32million downloads between February 2010 and June 2011, at $0.99 price,[479] grossed approximately $32 million.
  101. ^ Tetris sales on NES - 8million units[480]
    • Japan - 1.81million units grossed ¥8,869 million[3] ($111.13 million)
    • Other regions - 6.19million units grossed $235,158,100[481]
  102. ^
  103. ^ Idolm@ster console game sales revenue in Japan - 792,116 units - ¥5,151,623,280 ($64,564,774)[487]
  104. ^ See The Idolmaster § Commercial reception
  105. ^ 8,160,226 retail sales, at average ¥6,761 price, grossed approximately ¥55,170,844,400 ($691,450,613).[489]
  106. ^ Gundam video game retail sales of 2013-2014 releases in Japan:[489]
    • 2008-2012 releases - 4,334,427 sales, average ¥6,806 price - ¥29,501,067,413 ($369,733,894)
    • 2013 releases - 491,798 sales, average ¥7,807 price - ¥3,839,631,720 ($39,405,087)
    • Mobile Suit Gundam: Extreme Vs. Full Boost (2014) - 371,323 sales, ¥7,600 price - ¥2,822,054,800 ($26,637,035)
  107. ^ World Club Champion Football: Intercontinental Clubs - ¥12.1 billion ($152 million)
    • Fiscal year ended 31 March 2010 - ¥4.2 billion[493]
    • Fiscal year ended 31 March 2011 - ¥3.8 billion[494]
    • Fiscal year ended 31 March 2012 - ¥3.6 billion[495]
    • First quarter ended 30 June 2012 - ¥500 million[496]
  108. ^ 480million cards,[497] ¥91+ price[498] - ¥43.68 billion+ ($547 million+)
  109. ^ 370million cards (850million cards total),[497][499] $0.91+ price[498] - $337 million+
  110. ^ Angry Birds 2 grossed $332.5 million.[503]Angry Birds Evolution grossed over $30 million.[504]

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