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MobyGames Logo.png
Logo since March 2014
MobyGames website screenshot
MobyGames frontpage as of April 2012
Type of site
Available inEnglish
OwnerBlue Flame Labs[1]
Alexa rankNegative increase 24,916 (September 2019)[2]
LaunchedJanuary 30, 1999; 21 years ago (1999-01-30)
Current statusOnline

MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300 gaming platforms and over 200,000 games.[3] The site is supported by banner ads and by users paying to become patrons.[4]


Content is added by members with a non-anonymous user account. Prior to being merged into the database, changes go through a verification process by volunteer "approvers".[5] There is a published standard for game information and copyediting.[6] The most commonly used sources are video game packaging and title and credit screens.

Registered users can rate and review any game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other users. The site has an integrated forum. Each listed game can have its own subforum.


Logo used until March 11, 2014

MobyGames was founded on March 1, 1999 by Jim Leonard and Brian Hirt, then joined by David Berk 18 months later, three friends since high school. Leonard had the idea of sharing information about electronic games with a larger audience.

The database began with entries for MS-DOS and Microsoft Windows games, since those were the only systems the founders were familiar with. On its second birthday, MobyGames started including contemporary consoles such as the PlayStation, with older systems added later. According to David Berk, new platforms are added once there is enough information to design the framework for them in the database, as well as people willing to be approvers.[]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[7] This was announced to the community post factum and a few major contributors left in protest, refusing to do volunteer work for a commercially owned website.

On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San-Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[8] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel.[1]

Support for arcade coin-operated games was added in January 2014 and mainframe computer games in June 2017.[9]


  1. ^ a b Wawro, Alex (December 31, 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. Retrieved 2014.
  2. ^ " Site Info". Alexa Internet. Retrieved 2019.
  3. ^ "MobyGames Stats". MobyGames. Retrieved 2019.
  4. ^ "MobyGames Patrons". MobyGames.
  5. ^ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. March 30, 2014. Retrieved 2016.
  6. ^ "The MobyGames Standards and Practices". Blue Flame Labs. January 6, 2016. Retrieved 2016.
  7. ^ "Report: MobyGames Acquired By GameFly Media". Gamasutra. July 2, 2011.
  8. ^ Corriea, Alexa Ray. "MobyGames purchased from GameFly, improvements planned". Retrieved 2014.
  9. ^ "New(ish!) on MobyGames - the Mainframe platform". Blue Flame Labs. June 18, 2017. Retrieved 2017.

  This article uses material from the Wikipedia page available here. It is released under the Creative Commons Attribution-Share-Alike License 3.0.



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