Patterns

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## Nature

### Symmetry

### Spirals

### Chaos, flow, meanders

### Waves, dunes

### Bubbles, foam

### Cracks

### Spots, stripes

## Art and architecture

### Tilings

### In architecture

## Science and mathematics

### Fractals

## Computer science

## Fashion

## See also

## References

## Bibliography

### In nature

### In art and architecture

### In science and mathematics

### In computing

This article uses material from the Wikipedia page available here. It is released under the Creative Commons Attribution-Share-Alike License 3.0.

Patterns

A **pattern** is a regularity in the world, man-made design, or abstract ideas. As such, the elements of a pattern repeat in a predictable manner. A **geometric pattern** is a kind of pattern formed of geometric shapes and typically repeated like a wallpaper design.

Any of the senses may directly observe patterns. Conversely, abstract patterns in science, mathematics, or language may be observable only by analysis. Direct observation in practice means seeing visual patterns, which are widespread in nature and in art. Visual patterns in nature are often chaotic, never exactly repeating, and often involve fractals. Natural patterns include spirals, meanders, waves, foams, tilings, cracks, and those created by symmetries of rotation and reflection. Patterns have an underlying mathematical structure;^{[1]} indeed, mathematics can be seen as the search for regularities, and the output of any function is a mathematical pattern. Similarly in the sciences, theories explain and predict regularities in the world.

In art and architecture, decorations or visual motifs may be combined and repeated to form patterns designed to have a chosen effect on the viewer. In computer science, a software design pattern is a known solution to a class of problems in programming. In fashion, the pattern is a template used to create any number of similar garments.

Nature provides examples of many kinds of pattern, including symmetries, trees and other structures with a fractal dimension, spirals, meanders, waves, foams, tilings, cracks and stripes.^{[2]}

Symmetry is widespread in living things. Animals that move usually have bilateral or mirror symmetry as this favours movement.^{[3]} Plants often have radial or rotational symmetry, as do many flowers, as well as animals which are largely static as adults, such as sea anemones. Fivefold symmetry is found in the echinoderms, including starfish, sea urchins, and sea lilies.^{[4]}

Among non-living things, snowflakes have striking sixfold symmetry: each flake is unique, its structure recording the varying conditions during its crystallisation similarly on each of its six arms.^{[5]}Crystals have a highly specific set of possible crystal symmetries; they can be cubic or octahedral, but cannot have fivefold symmetry (unlike quasicrystals).^{[6]}

Spiral patterns are found in the body plans of animals including molluscs such as the nautilus, and in the phyllotaxis of many plants, both of leaves spiralling around stems, and in the multiple spirals found in flowerheads such as the sunflower and fruit structures like the pineapple.^{[7]}

Chaos theory predicts that while the laws of physics are deterministic, events and patterns in nature never exactly repeat because extremely small differences in starting conditions can lead to widely differing outcomes.^{[8]} Many natural patterns are shaped by this apparent randomness, including vortex streets^{[9]} and other effects of turbulent flow such as meanders in rivers.^{[10]}

Waves are disturbances that carry energy as they move. Mechanical waves propagate through a medium - air or water, making it oscillate as they pass by.^{[11]}Wind waves are surface waves that create the chaotic patterns of the sea. As they pass over sand, such waves create patterns of ripples; similarly, as the wind passes over sand, it creates patterns of dunes.^{[12]}

Foams obey Plateau's laws, which require films to be smooth and continuous, and to have a constant average curvature. Foam and bubble patterns occur widely in nature, for example in radiolarians, sponge spicules, and the skeletons of silicoflagellates and sea urchins.^{[13]}^{[14]}

Cracks form in materials to relieve stress: with 120 degree joints in elastic materials, but at 90 degrees in inelastic materials. Thus the pattern of cracks indicates whether the material is elastic or not. Cracking patterns are widespread in nature, for example in rocks, mud, tree bark and the glazes of old paintings and ceramics.^{[15]}

Alan Turing,^{[16]} and later the mathematical biologist James D. Murray^{[17]} and other scientists, described a mechanism that spontaneously creates spotted or striped patterns, for example in the skin of mammals or the plumage of birds: a reaction-diffusion system involving two counter-acting chemical mechanisms, one that activates and one that inhibits a development, such as of dark pigment in the skin.^{[18]} These spatiotemporal patterns slowly drift, the animals' appearance changing imperceptibly as Turing predicted.

In visual art, pattern consists in regularity which in some way "organizes surfaces or structures in a consistent, regular manner." At its simplest, a pattern in art may be a geometric or other repeating shape in a painting, drawing, tapestry, ceramic tiling or carpet, but a pattern need not necessarily repeat exactly as long as it provides some form or organizing "skeleton" in the artwork.^{[19]} In mathematics, a tessellation is the tiling of a plane using one or more geometric shapes (which mathematicians call tiles), with no overlaps and no gaps.^{[20]}

In architecture, motifs are repeated in various ways to form patterns. Most simply, structures such as windows can be repeated horizontally and vertically (see leading picture). Architects can use and repeat decorative and structural elements such as columns, pediments, and lintels.^{[21]} Repetitions need not be identical; for example, temples in South India have a roughly pyramidal form, where elements of the pattern repeat in a fractal-like way at different sizes.^{[22]}

Mathematics is sometimes called the "Science of Pattern", in the sense of rules that can be applied wherever needed.^{[23]} For example, any sequence of numbers that may be modeled by a mathematical function can be considered a pattern. Mathematics can be taught as a collection of patterns.^{[24]}

Some mathematical rule-patterns can be visualised, and among these are those that explain patterns in nature including the mathematics of symmetry, waves, meanders, and fractals. Fractals are mathematical patterns that are scale invariant. This means that the shape of the pattern does not depend on how closely you look at it. Self-similarity is found in fractals. Examples of natural fractals are coast lines and tree shapes, which repeat their shape regardless of what magnification you view at. While self-similar patterns can appear indefinitely complex, the rules needed to describe or produce their formation can be simple (e.g. Lindenmayer systems describing tree shapes).^{[25]}

In pattern theory, devised by Ulf Grenander, mathematicians attempt to describe the world in terms of patterns. The goal is to lay out the world in a more computationally friendly manner.^{[26]}

In the broadest sense, any regularity that can be explained by a scientific theory is a pattern. As in mathematics, science can be taught as a set of patterns.^{[27]}

In computer science, a software design pattern, in the sense of a template, is a general solution to a problem in programming. A design pattern provides a reusable architectural outline that may speed the development of many computer programs.^{[28]}

In fashion, the pattern is a template, a technical two-dimensional tool used to create any number of identical garments. It can be considered as a means of translating from the drawing to the real garment.^{[29]}

- Archetype
- Cellular automata
- Form constant
- Pattern coin
- Pattern matching
- Pattern recognition
- Pattern (casting)
- Pedagogical patterns

**^**Stewart, 2001. Page 6.**^**Stevens, Peter.*Patterns in Nature*, 1974. Page 3.**^**Stewart, Ian. 2001. Pages 48-49.**^**Stewart, Ian. 2001. Pages 64-65.**^**Stewart, Ian. 2001. Page 52.**^**Stewart, Ian. 2001. Pages 82-84.**^**Kappraff, Jay (2004). "Growth in Plants: A Study in Number" (PDF).*Forma*.**19**: 335-354.**^**Crutchfield, James P; Farmer, J Doyne,; Packard, Norman H; Shaw, Robert S (December 1986). "Chaos".*Scientific American*.**254**(12): 46-57.CS1 maint: Multiple names: authors list (link)**^**von Kármán, Theodore.*Aerodynamics*. McGraw-Hill (1963): ISBN 978-0070676022. Dover (1994): ISBN 978-0486434858.**^**Lewalle, Jacques (2006). "Flow Separation and Secondary Flow: Section 9.1".*Lecture Notes in Incompressible Fluid Dynamics: Phenomenology, Concepts and Analytical Tools*(PDF). Syracuse, NY: Syracuse University. Archived from the original (PDF) on 2011-09-29..**^**French, A.P.*Vibrations and Waves*. Nelson Thornes, 1971.**^**Tolman, H.L. (2008), "Practical wind wave modeling", in Mahmood, M.F.,*CBMS Conference Proceedings on Water Waves: Theory and Experiment*(PDF), Howard University, USA, 13-18 May 2008: World Scientific Publ.**^**Philip Ball.*Shapes*, 2009. pp 68, 96-101.**^**Frederick J. Almgren, Jr. and Jean E. Taylor,*The geometry of soap films and soap bubbles*, Scientific American, vol. 235, pp. 82-93, July 1976.**^**Stevens, Peter. 1974. Page 207.**^**Turing, A. M. (1952). "The Chemical Basis of Morphogenesis".*Philosophical Transactions of the Royal Society B*.**237**(641): 37-72. Bibcode:1952RSPTB.237...37T. doi:10.1098/rstb.1952.0012.**^**Murray, James D. (9 March 2013).*Mathematical Biology*. Springer Science & Business Media. pp. 436-450. ISBN 978-3-662-08539-4.**^**Ball, Philip.*Shapes*. 2009. Pages 159-167.**^**Jirousek, Charlotte (1995). "Art, Design, and Visual Thinking".*Pattern*. Cornell University. Retrieved 2012.**^**Grünbaum, Branko; Shephard, G. C. (1987).*Tilings and Patterns*. New York: W. H. Freeman.**^**Adams, Laurie (2001).*A History of Western Art*. McGraw Hill. p. 99.**^**Jackson, William Joseph (2004).*Heaven's Fractal Net: Retrieving Lost Visions in the Humanities*. Indiana University Press. p. 2.**^**Resnik, Michael D. (November 1981). "Mathematics as a Science of Patterns: Ontology and Reference".*Noûs*.**15**(4): 529-550. doi:10.2307/2214851.**^**Bayne, Richard E (2012). "MATH 012 Patterns in Mathematics - spring 2012". Retrieved 2013.**^**Mandelbrot, Benoît B. (1983).*The fractal geometry of nature*. Macmillan. ISBN 978-0-7167-1186-5.**^**Grenander, Ulf; Miller, Michael (2007).*Pattern Theory: From Representation to Inference*. Oxford University Press.**^**"Causal Patterns in Science". Harvard Graduate School of Education. 2008. Retrieved 2013.**^**Gamma et al, 1994.**^**"An Artist Centric Marketplace for Fashion Sketch Templates, Croquis & More". Illustrator Stuff. Retrieved 2018.

- Adam, John A.
*Mathematics in Nature: Modeling Patterns in the Natural World*. Princeton, 2006. - Ball, Philip
*The Self-made Tapestry: Pattern Formation in Nature*. Oxford, 2001. - Edmaier, Bernhard
*Patterns of the Earth*. Phaidon Press, 2007. - Haeckel, Ernst
*Art Forms of Nature*. Dover, 1974. - Stevens, Peter S.
*Patterns in Nature*. Penguin, 1974. - Stewart, Ian.
*What Shape is a Snowflake? Magical Numbers in Nature*. Weidenfeld & Nicolson, 2001. - Thompson, D'Arcy W.
*On Growth and Form*. 1942 2nd ed. (1st ed., 1917). ISBN 0-486-67135-6

- Alexander, C.
*A Pattern Language: Towns, Buildings, Construction*. Oxford, 1977. - de Baeck, P.
*Patterns*. Booqs, 2009. - Garcia, M.
*The Patterns of Architecture*. Wiley, 2009. - Kiely, O.
*Pattern*. Conran Octopus, 2010. - Pritchard, S.
*V&A Pattern: The Fifties*. V&A Publishing, 2009.

- Adam, J. A.
*Mathematics in Nature: Modeling Patterns in the Natural World*. Princeton, 2006. - Resnik, M. D.
*Mathematics as a Science of Patterns*. Oxford, 1999.

- Gamma, E., Helm, R., Johnson, R., Vlissides, J.
*Design Patterns*. Addison-Wesley, 1994. - Bishop, C. M.
*Pattern Recognition and Machine Learning*. Springer, 2007.

This article uses material from the Wikipedia page available here. It is released under the Creative Commons Attribution-Share-Alike License 3.0.

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