Root-finding Algorithm

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## Bracketing methods

### Bisection method

### False position (*regula falsi*)

## Interpolation

## Iterative methods

### Newton's method (and similar derivative-based methods)

### Secant method

### Steffensen's method

### Inverse interpolation

## Combinations of methods

### Brent's method

## Roots of polynomials

### Finding one root

### Finding roots in pairs

### Finding all roots at once

### Exclusion and enclosure methods

### Real-root isolation

### Finding multiple roots of polynomials

## See also

## References

## External links

This article uses material from the Wikipedia page available here. It is released under the Creative Commons Attribution-Share-Alike License 3.0.

Root-finding Algorithm

In mathematics and computing, a **root-finding algorithm** is an algorithm for finding zeroes, also called "roots", of continuous functions. A zero of a function *f*, from the real numbers to real numbers or from the complex numbers to the complex numbers, is a number *x* such that *f*(*x*) = 0. As, generally, the zeroes of a function cannot be computed exactly nor expressed in closed form, root-finding algorithms provide approximations to zeroes, expressed either as floating point numbers or as small isolating intervals, or disks for complex roots (an interval or disk output being equivalent to an approximate output together with an error bound).

Solving an equation *f*(*x*) = *g*(*x*) is the same as finding the roots of the function *h*(*x*) = *f*(*x*) - *g*(*x*). Thus root-finding algorithms allow solving any equation defined by continuous functions. However, most root-finding algorithms do not guarantee that they will find all the roots; in particular, if such an algorithm does not find any root, that does not mean that no root exists.

Most numerical root-finding methods use iteration, producing a sequence of numbers that hopefully converge towards the root as a limit. They require one or more *initial guesses* of the root as starting values, then each iteration of the algorithm produces a successively more accurate approximation to the root. Since the iteration must be stopped at some point these methods produce an approximation to the root, not an exact solution. Many methods compute subsequent values by evaluating an auxiliary function on the preceding values. The limit is thus a fixed point of the auxiliary function, which is chosen for having the roots of the original equation as fixed points, and for converging rapidly to these fixed points.

The behaviour of general root-finding algorithms is studied in numerical analysis. However, for polynomials, root-finding study belongs generally to computer algebra, since algebraic properties of polynomials are fundamental for the most efficient algorithms. The efficiency of an algorithm may depend dramatically on the characteristics of the given functions. For example, many algorithms use the derivative of the input function, while others work on every continuous function. In general, numerical algorithms are not guaranteed to find all the roots of a function, so failing to find a root does not prove that there is no root. However, for polynomials, there are specific algorithms that use algebraic properties for certifying that no root is missed, and locating the roots in separate intervals (or disks for complex roots) that are small enough to ensure the convergence of numerical methods (typically Newton's method) to the unique root so located.

Bracketing methods determine successively smaller intervals (brackets) that contain a root. When the interval is small enough, then a root has been found. They generally use the intermediate value theorem, which asserts that if a continuous function has values of opposite signs at the end points of an interval, then the function has at least one root in the interval. Therefore, they require to start with an interval such that the function takes opposite signs at the end points of the interval. However, in the case of polynomials there are other methods (Descartes' rule of signs, Budan's theorem and Sturm's theorem) for getting information on the number of roots in an interval. They lead to efficient algorithms for real-root isolation of polynomials, which ensure finding all real roots with a guaranteed accuracy.

The simplest root-finding algorithm is the bisection method. Let *f* be a continuous function, for which one knows an interval [*a*, *b*] such that *f*(*a*) and *f*(*b*) have opposite signs (a bracket). Let *c* = (*a* +*b*)/2 be the middle of the interval (the midpoint or the point that bisects the interval). Then either *f*(*a*) and *f*(*c*), or *f*(*c*) and *f*(*b*) have opposite signs, and one has divided by two the size of the interval. Although the bisection method is robust, it gains one and only one bit of accuracy with each iteration. Other methods, under appropriate conditions, can gain accuracy faster.

The false position method, also called the *regula falsi* method, is similar to the bisection method, but instead of using bisection search's middle of the interval it uses the *x*-intercept of the line that connects the plotted function values at the endpoints of the interval, that is

False position is similar to the secant method, except that, instead of retaining the last two points, it makes sure to keep one point on either side of the root. The false position method can be faster than the bisection method and will never diverge like the secant method; however, it may fail to converge in some naive implementations due to roundoff errors that may lead to a wrong sign for *f*(*c*); typically, this may occur if the rate of variation of f is large in the neighborhood of the root.

Ridders' method is a variant of the false position method that uses the value of function at the midpoint of the interval, for getting a function with the same root, to which the false position method is applied. This gives a faster convergence with a similar robustness.

Many root-finding processes work by interpolation. This consists in using the last computed approximate values of the root for approximating the function by a polynomial of low degree, which takes the same values at these approximate roots. Then the root of the polynomial is computed and used as a new approximate value of the root of the function, and the process is iterated.

Two values allow interpolating a function by a polynomial of degree one (that is approximating the graph of the function by a line). This is the basis of the secant method. Three values define a quadratic function, which approximates the graph of the function by a parabola. This is Muller's method.

*Regula falsi* is also an interpolation method, which differs secant method by using, for interpolating by a line, two points that are not necessarily the last two computed points.

Although all root-finding algorithms proceed by iteration, an iterative root-finding method generally use a specific type of iteration, consisting of defining an auxiliary function, which is applied to the last computed approximations of a root for getting a new approximation. The iteration stops when a fixed point (up to the desired precision) of the auxiliary function is reached, that is when the new computed value is sufficiently close to the preceding ones.

Newton's method assumes the function *f* to have a continuous derivative. Newton's method may not converge if started too far away from a root. However, when it does converge, it is faster than the bisection method, and is usually quadratic. Newton's method is also important because it readily generalizes to higher-dimensional problems. Newton-like methods with higher orders of convergence are the Householder's methods. The first one after Newton's method is Halley's method with cubic order of convergence.

Replacing the derivative in Newton's method with a finite difference, we get the secant method. This method does not require the computation (nor the existence) of a derivative, but the price is slower convergence (the order is approximately 1.6 (golden ratio)). A generalization of the secant method in higher dimensions is Broyden's method.

If we use a polynomial fit to remove the quadratic part of the finite difference used in the Secant method, so that it better approximates the derivative, we obtain Steffensen's method, which has quadratic convergence, and whose behavior (both good and bad) is essentially the same Newton's method, but does not require a derivative.

The appearance of complex values in interpolation methods can be avoided by interpolating the inverse of *f*, resulting in the inverse quadratic interpolation method. Again, convergence is asymptotically faster than the secant method, but inverse quadratic interpolation often behaves poorly when the iterates are not close to the root.

Brent's method is a combination of the bisection method, the secant method and inverse quadratic interpolation. At every iteration, Brent's method decides which method out of these three is likely to do best, and proceeds by doing a step according to that method. This gives a robust and fast method, which therefore enjoys considerable popularity.

Finding roots of polynomial is a long-standing problem that has been the object of much research throughout history. A testament to this is that up until the 19th century algebra meant essentially theory of polynomial equations.

Finding the root of a linear polynomial (degree one) is easy and needs only one division. For quadratic polynomials (degree two), the quadratic formula produces a solution, but its numerical evaluation may require some care for ensuring numerical stability. For degrees three and four, there are closed-form solutions in terms of radicals, which are generally not convenient for numerical evaluation, as being too complicated and involving the computation of several nth roots whose computation is not easier than the direct computation of the roots of the polynomial (for example the expression of the real roots of a cubic polynomial may involve non-real cube roots). For polynomials of degree five or higher Abel-Ruffini theorem asserts that there is, in general, no radical expression of the roots.

So, except for very low degrees, root finding of polynomials consists of finding approximations of the roots. By the fundamental theorem of algebra, one knows that a polynomial of degree n has at most n real or complex roots, and this number is reached for almost all polynomials.

It follows that the problem of root finding for polynomials may be split in three different subproblems;

- Finding one root
- Finding all roots
- Finding roots in a specific region of the complex plane, typically the real roots or the real roots in a given interval (for example, when roots represents a physical quantity, only the real positive ones are interesting).

For finding one root, Newton's method and other general iterative methods work generally well.

For finding all the roots, the oldest method is, when a root r has been found, to divide the polynomial by *x* - *r*, and restart iteratively the search of a root of the quotient polynomial. However, except for low degrees, this does not work well because of the numerical instability: Wilkinson's polynomial shows that a very small modification of one coefficient may change dramatically not only the value of the roots, but also their nature (real or complex). Also, even with a good approximation, when one evaluates a polynomial at an approximate root, one may get a result that is far to be close to zero. For example, if a polynomial of degree 20 (the degree of Wilkinson's polynomial) has a root close to 10, the derivative of the polynomial at the root may be of the order of this implies that an error of on the value of the root may produce a value of the polynomial at the approximate root that is of the order of

For avoiding these problems, methods have been elaborated, which compute all roots simultaneously, to any desired accuracy. Presently the most efficient method is Aberth method. A free implementation is available under the name of MPSolve. This is a reference implementation, which can find routinely the roots of polynomials of degree larger than 1,000, with more than 1,000 significant decimal digits.

The methods for computing all roots may be used for computing real roots. However, it may be difficult to decide whether a root with a small imaginary part is real or not. Moreover, as the number of the real roots is, on the average, the logarithm of the degree, it is a waste of computer resources to compute the non-real roots when one is interested in real roots.

The oldest method for computing the number of real roots, and the number of roots in an interval results from Sturm's theorem, but the methods based on Descartes' rule of signs and its extensions--Budan's and Vincent's theorems--are generally more efficient. For root finding, all proceed by reducing the size of the intervals in which roots are searched until getting intervals containing zero or one root. Then the intervals containing one root may be further reduced for getting a quadratic convergence of Newton's method to the isolated roots. The main computer algebra systems (Maple, Mathematica, SageMath) have each a variant of this method as the default algorithm for the real roots of a polynomial.

The most widely used method for computing a root is Newton's method, which consists of the iterations of the computation of

by starting from a well-chosen value If f is a polynomial, the computation is faster when using Horner rule for computing the polynomial and its derivative.

The convergence is generally quadratic, it may converge much slowly or even not converge at all. In particular, if the polynomial has no real root, and is real, then Newton's method cannot converge. However, if the polynomial has a real root, which is larger than the larger real root of its derivative, then Newton's method converges quadratically to this largest root if is larger that this larger root (there are easy ways for computing an upper bound of the roots, see Properties of polynomial roots). This is the starting point of Horner method for computing the roots.

When one root r has been found, one may use Euclidean division for removing the factor *x* - *r* from the polynomial. Computing a root of the resulting quotient, and repeating the process provides, in principle, a way for computing all roots. However, this iterative scheme is numerically unstable; the approximation errors accumulate during the successive factorizations, so that the last roots are determined with a polynomial that deviates widely from a factor of the original polynomial. To reduce this error, one may, for each root that is found, restart Newton's method with the original polynomial, and this approximate root as starting value.

However, there is no warranty that this will allow finding all roots. In fact, the problem of finding the roots of a polynomial from its coefficients is in general highly ill-conditioned. This is illustrated by Wilkinson's polynomial: the roots of this polynomial of degree 20 are the 20 first positive integers; changing the last bit of the 32-bit representation of one of its coefficient (equal to -210) produces a polynomial with only 10 real roots and 10 complex roots with imaginary parts larger than 0.6.

Closely related to Newton's method are Halley's method and Laguerre's method. Both use the polynomial and its two first derivations for an iterative process that has a cubic convergence. Combining two consecutive steps of these methods into a single test, one gets a rate of convergence of 9, at the cost of 6 polynomial evaluations (with Horner rule). On the other hand, combining three steps of Newtons method gives a rate of convergence of 8 at the cost of the same number of polynomial evaluation. This gives a slight advantage to these methods (less clear for Laguerre's method, as a square root has to be computed at each step).

When applying these methods to polynomials with real coefficients and real starting points, Newton's and Halley's method stay inside the real number line. One has to choose complex starting points to find complex roots. In contrast, the Laguerre method with a square root in its evaluation will leave the real axis of its own accord.

Another class of methods is based on converting the problem of finding polynomial roots to the problem of finding eigenvalues of the companion matrix of the polynomial. In principle, one can use any eigenvalue algorithm to find the roots of the polynomial. However, for efficiency reasons one prefers methods that employ the structure of the matrix, that is, can be implemented in matrix-free form. Among these methods are the power method, whose application to the transpose of the companion matrix is the classical Bernoulli's method to find the root of greatest modulus. The inverse power method with shifts, which finds some smallest root first, is what drives the complex (*cpoly*) variant of the Jenkins-Traub algorithm and gives it its numerical stability. Additionally, it is insensitive to multiple roots and has fast convergence with order (where is the golden ratio) even in the presence of clustered roots. This fast convergence comes with a cost of three polynomial evaluations per step, resulting in a residual of *O*(|*f*(*x*)|^{2+3?}), that is a slower convergence than with three steps of Newton's method.

If the given polynomial only has real coefficients, one may wish to avoid computations with complex numbers. To that effect, one has to find quadratic factors for pairs of conjugate complex roots. The application of the multidimensional Newton's method to this task results in Bairstow's method.

The real variant of Jenkins-Traub algorithm is an improvement of this method.

The simple Durand-Kerner and the slightly more complicated Aberth method simultaneously find all of the roots using only simple complex number arithmetic. Accelerated algorithms for multi-point evaluation and interpolation similar to the fast Fourier transform can help speed them up for large degrees of the polynomial. It is advisable to choose an asymmetric, but evenly distributed set of initial points. The implementation of this method in the free software MPSolve is a reference for its efficiency and its accuracy.

Another method with this style is the Dandelin-Gräffe method (sometimes also ascribed to Lobachevsky), which uses polynomial transformations to repeatedly and implicitly square the roots. This greatly magnifies variances in the roots. Applying Viète's formulas, one obtains easy approximations for the modulus of the roots, and with some more effort, for the roots themselves.

Several fast tests exist that tell if a segment of the real line or a region of the complex plane contains no roots. By bounding the modulus of the roots and recursively subdividing the initial region indicated by these bounds, one can isolate small regions that may contain roots and then apply other methods to locate them exactly.

All these methods involve finding the coefficients of shifted and scaled versions of the polynomial. For large degrees, FFT-based accelerated methods become viable.

For real roots, see next sections.

The Lehmer-Schur algorithm uses the Schur-Cohn test for circles; a variant, Wilf's global bisection algorithm uses a winding number computation for rectangular regions in the complex plane.

The splitting circle method uses FFT-based polynomial transformations to find large-degree factors corresponding to clusters of roots. The precision of the factorization is maximized using a Newton-type iteration. This method is useful for finding the roots of polynomials of high degree to arbitrary precision; it has almost optimal complexity in this setting.^{[]}

Finding the real roots of a polynomial with real coefficients is a problem that has received much attention since the beginning of 19th century, and is still an active domain of research. Most root-finding algorithms can find some real roots, but cannot certify having found all the roots. Methods for finding all complex roots, such as Aberth method can provide the real roots. However, because of the numerical instability of polynomials (see Wilkinson's polynomial), they may need arbitrary-precision arithmetic for deciding which roots are real. Moreover, they compute all complex roots when only few are real.

It follows that the standard way of computing real roots is to compute first disjoint intervals, called *isolating intervals*, such that each one contains exactly one real root, and together they contain all the roots. This computation is called *real-root isolation*. Having isolating interval, one may use fast numerical methods, such as Newton's method for improving the precision of the result.

The oldest complete algorithm for real-root isolation results from Sturm's theorem. However, it appears to be much less efficient than the methods based on Descartes' rule of signs and Vincent's theorem. These methods divide into two main classes, one using continued fractions and the other using bisection. Both method have been dramatically improved since the beginning of 21st century. With these improvements they reach a computational complexity that is similar to that of the best algorithms for computing all the roots (even when all roots are real).

These algorithms have been implemented and are available in Mathematica (continued fraction method) and Maple (bisection method). Both implementations can routinely find the real roots of polynomials of degree higher than 1,000.

Most root-finding algorithms behave badly when there are multiple roots or very close roots. However, for polynomials whose coefficients are exactly given as integers or rational numbers, there is an efficient method to factorize them into factors that have only simple roots and whose coefficients are also exactly given. This method, called **square-free factorization**, is based on the multiple roots of a polynomial being the roots of the greatest common divisor of the polynomial and its derivative.

The square-free factorization of a polynomial *p* is a factorization where each is either 1 or a polynomial without multiple roots, and two different do not have any common root.

An efficient method to compute this factorization is Yun's algorithm.

- Broyden's method
- Cryptographically secure pseudorandom number generator -- a class of functions designed specifically to be unsolvable by root-finding algorithms.
- GNU Scientific Library
- Graeffe's method
- Lill's method
- List of root finding algorithms
- MPSolve
- Multiplicity (mathematics)
*n*th root algorithm- Polynomial greatest common divisor
- System of polynomial equations -- root-finding algorithms in the multivariate case
- Steffensen's method
- Kantorovich theorem

**Notes**

**Sources**

- Press, W. H.; Teukolsky, S. A.; Vetterling, W. T.; Flannery, B. P. (2007). "Chapter 9. Root Finding and Nonlinear Sets of Equations".
*Numerical Recipes: The Art of Scientific Computing*(3rd ed.). New York: Cambridge University Press. ISBN 978-0-521-88068-8.

- GAMS: Roots of polynomials with real coefficients
- Free online polynomial root finder for both real and complex coefficients
- Kehagias, Spyros: RealRoots, a free App for iPhone, iPod Touch and iPad to compare Sturm's method and VAS https://itunes.apple.com/gr/app/realroots/id483609988?mt=8

This article uses material from the Wikipedia page available here. It is released under the Creative Commons Attribution-Share-Alike License 3.0.

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