Star Trek Generations
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Star Trek Generations

Star Trek Generations
Two partially-shadowed faces look at the camera. In the center, a sleek spaceship emerges from a lens flare. The film's tagline: 'Two Captains. One Destiny' is in the top right corner, while the film's name and credits are centered along the bottom edge.
Theatrical release poster
Directed byDavid Carson
Produced byRick Berman
Screenplay byRonald D. Moore
Brannon Braga
Story byRick Berman
Ronald D. Moore
Brannon Braga
Based onStar Trek
by Gene Roddenberry
Music byDennis McCarthy
CinematographyJohn A. Alonzo
Edited byPeter E. Berger
Distributed byParamount Pictures
Release date
  • November 18, 1994 (1994-11-18)
Running time
118 minutes[1]
CountryUnited States
Budget$35 million[2]
Box office$118 million[2]

Star Trek Generations is a 1994 American science fiction film directed by David Carson and based on the franchise Star Trek. It is the seventh film in the Star Trek film series, and the first to star the cast of the television series Star Trek: The Next Generation. In the film, Captain Jean-Luc Picard of the USS Enterprise-D joins forces with Captain James T. Kirk to stop a villain from destroying a planet.

Writers Ronald D. Moore and Brannon Braga worked on the script concurrently with the last season of The Next Generation; production began while the series was still being shot. Parts of the film were shot at the Valley of Fire State Park near Overton, Nevada, Paramount Studios, and Lone Pine, California. The film uses a mix of traditional optical effects alongside computer-generated imagery. Promotion for the film included a website, a first for a major motion picture.

Generations opened on November 18. It received mixed reviews from critics, but performed well at the box office. It was followed by Star Trek: First Contact in 1996.


In the year 2293, retired Starfleet officers James T. Kirk, Montgomery Scott, and Pavel Chekov attend the maiden voyage of the USS Enterprise-B, under the command of the unseasoned Captain John Harriman. During the shakedown cruise, the ill-equipped Enterprise is pressed into a rescue mission to save two El-Aurian ships from a strange energy ribbon. Enterprise is able to save some of the refugees before their ships are destroyed, but becomes trapped in the ribbon. Kirk volunteers to modify the ship's deflector dish, allowing Enterprise to escape, but is presumed dead after the trailing end of the ribbon hits Enterprises hull.

In 2371, the crew of the USS Enterprise-D celebrate the promotion of shipmate Worf to Lieutenant Commander. Captain Jean-Luc Picard receives a message from Earth that his brother and nephew were killed in a fire. Picard is distraught that the family line will end with him. Enterprise receives a distress call from an observatory in the Amargosa star system. There, an El-Aurian named Dr. Tolian Soran launches a trilithium probe at the Amargosa star. The probe causes the star to implode, creating a shockwave that destroys the solar system. Soran kidnaps Enterprise engineer Geordi La Forge and is transported off the station by a Klingon Bird of Prey belonging to the treacherous Duras sisters.

Guinan tells Picard that she and Soran were among the El-Aurians rescued in 2293. Guinan explains that Soran is obsessed with reentering the ribbon to reach the "Nexus", an extra-dimensional realm that exists outside of normal space-time. Picard and Data determine that Soran, unable to fly a ship directly into the ribbon, is altering the path of the ribbon by destroying stars. He plans on destroying the sun of the Veridian system to bring the ribbon to him on the planet Veridian III, killing millions on a nearby inhabited planet in the process. Picard resolves to stop him.

Upon entering the Veridian system, Picard offers himself to the Duras sisters in exchange for La Forge, but insists that he be transported to Soran. La Forge is returned to Enterprise, but his VISOR transmits Enterprises defense details to the Klingons, allowing the Duras sisters to launch a surprise attack. Enterprise destroys the Bird of Prey, but sustains critical damage. Commander William Riker evacuates the crew to the forward saucer section of the ship, which separates from the engineering section. The shock wave from the engineering section's detonation sends the saucer crashing to the surface of Veridian III.

Picard fails to talk Soran out of his plan and is too late to stop him from launching his probe. The collapse of the Veridian star alters the course of the energy ribbon and sweeps Picard and Soran into the Nexus. Picard finds himself surrounded by an idealized family, but realizes it is an illusion. He is confronted by an "echo" of Guinan, and after being told that he may go wherever and whenever he wishes within the Nexus, Guinan sends him to meet Kirk, also safe in the Nexus. Though Kirk is at first entranced by the opportunity to make up for past regrets in the Nexus, he likewise realizes that it is an illusion. Picard convinces Kirk to leave the Nexus and return to Veridian III shortly before Soran launches the probe.

Working together, Kirk and Picard distract Soran long enough for Picard to lock the missile in place, causing it to explode on the launchpad and killing Soran. Kirk is fatally injured in the effort. Picard buries Kirk on a mountainside. Three Federation starships arrive to retrieve Enterprises survivors from Veridian III. With Enterprise declared un-salvageable, Picard muses that given the name's legacy, the ship will not be the last to carry the name Enterprise.


Many of the background players appeared in different roles in the television series. Tim Russ, who appears as an Enterprise-B bridge officer, played a terrorist in "Starship Mine" and a Klingon in "Invasive Procedures", and later joined the cast of Star Trek: Voyager as the Vulcan Tuvok.[5] Various background roles were played by the main cast's stunt doubles.[6]

Initially, the entire principal cast of The Original Series was featured in the film's first script, but only three members appeared in the film: William Shatner as Captain James T. Kirk, James Doohan as Montgomery Scott, and Walter Koenig as Pavel Chekov.[7]Leonard Nimoy and DeForest Kelley declined to appear as Spock and Leonard McCoy. Nimoy (who was offered the job of directing the film) felt that there were story problems with the script and that Spock's role was extraneous[7]--"I said to everybody concerned [...] that if you took the dozen or so lines of Spock dialog and simply changed the name of the character, nobody would notice the difference."[8]The Next Generation producer Rick Berman said that "Both Leonard Nimoy and DeForest Kelley felt they made a proper goodbye in the last movie [Star Trek VI: The Undiscovered Country]".[9]

Nimoy and Kelley's lines were subsequently modified for Doohan and Koenig. In Scotty's case, it created a seeming continuity discrepancy, given Scotty's dialogue in the TNG episode "Relics". In that episode, Scotty implied that he believed Kirk to be still alive, although the scene's setting was after Scotty had witnessed Kirk's apparent death in Star Trek Generations. The official explanation for the inconsistency is that Scotty was disoriented in "Relics" after being kept alive in a transporter loop.[10] The news that the entire main cast of The Original Series was not in the film did not get passed to all of The Next Generation actors. When Goldberg arrived on set on her first day, she immediately asked to see Nichelle Nichols, who portrayed Uhura in The Original Series. When told that Nichols was not in the film, she said to Koenig, "The fans have been waiting for years to see Nichelle and me and Uhura and Guinan on screen together."[11] Patrick Stewart said that he had made an effort to ensure that the original cast were involved in the film, saying "I've been passionate about that from the first time that a Next Generation movie had been mentioned; I didn't want us to sail into the future just as The Next Generation cast."[12]



After the release of Star Trek VI: The Undiscovered Country in 1991, it was expected that the next Star Trek feature film would feature the cast of the television series Star Trek: The Next Generation. Paramount Pictures executives approached The Next Generation producer Rick Berman in late 1992 about creating a feature film, four months before the official announcement.[13]

Berman informed Ronald D. Moore and Brannon Braga that Paramount had approved a two-picture deal[13] around midway through The Next Generations sixth season.[14] Moore and Braga, who were convinced Berman had called them into his office to tell them The Next Generation was cancelled, instead found Berman asking them to write one of the Star Trek films.[13] Berman also worked with former Next Generation producer Maurice Hurley to develop possible story ideas.[15] Executive producer Michael Piller turned down the opportunity to develop ideas, objecting to what he saw as a "competition" for the job.[13] Ultimately Moore and Braga's script was chosen; the writers spent weeks with Berman developing the story before taking a working vacation in May 1993 to write the first-draft screenplay, completed June 1.[16]

Moore described Generations as a project with a number of required elements that the film "had to have".[14] Berman felt that including the original cast of the previous Star Trek films felt like a "good way to pass the baton" to the next series.[13] The studio wanted the original cast to only appear in the first minutes, with Kirk only recurring at the end of the film. Other requests included a big Khan Noonien Singh-like antagonist, Klingons, and a humorous Data plot.[14]

In the initial draft of the screenplay, the original series cast appeared in a prologue, and Guinan served as the bridge between the two generations. The opening shot would have been the entire original series cast crammed into an elevator aboard the Enterprise-B, happy to be back together.[14] The Enterprise-D's end also appeared--the saucer crash had first been proposed as the cliffhanger for Moore's original seventh-season finale "All Good Things...", which eventually became the series finale.[16] Kirk's death was initially developed in Braga, Moore, and Berman's story sessions. Moore recalled that "we wanted to aim high, do something different and big... We knew we had to have a strong Picard story arc, so what are the profound things in a man's life he has to face? Mortality tops the list." After the idea of killing off a Next Generation cast member was vetoed, someone suggested that Kirk die instead. Moore recalled that "we all sorta looked around and said, 'That might be it.' " The studio and Shatner himself had few concerns about the plot point.[16]

Refining the script also meant facing the realities of budget constraints. The initial proposal included location shooting in Hawaii, Idaho and the Midwestern United States and the total budget was over $30 million. After negotiations, the budget was reduced to $25 million.[16] A revised version of the script from March 1994 included feedback from the producers, studio, actors and director; the writers changed a sequence where Harriman trained his predecessors in the Enterprise-B's operation after Shatner felt the scene's joke went too far. Picard's personal tragedy was written as his brother Robert's heart attack, but Stewart suggested the loss of his entire family in a fire to add emotional impact.[17] The draft script's opening sequence took place on the solar observatory with two Rosencrantz and Guildenstern-influenced characters talking shortly before the Romulans' attack; Next Generation writer Jeri Taylor suggested that the opening should be something "fun", leading to the switch to a holodeck promotion-at-sea.[18]

Nimoy turned down the chance to direct the feature as well as reprise the role of Spock.[16] The producers chose David Carson. The British director had no feature film experience, but had directed several episodes of Star Trek, including the popular Next Generation episode "Yesterday's Enterprise" and the Deep Space Nine double-length pilot episode "Emissary".[19]

Design and costumes

Generationss production designer was Star Trek veteran Herman Zimmerman, who had worked on previous Star Trek films, Star Trek: The Next Generation and Star Trek: Deep Space Nine. Zimmerman collaborated with illustrator John Eaves for many designs.[20] Zimmerman's approach to realizing a vision of the future was to take existing and familiar designs and use them in a different manner to express living in the future. Taking cues from director Nicholas Meyer's approach to Star Trek II: The Wrath of Khan, Zimmerman noted that even in the future humanity will still need life support and have the same furniture needs, so a logical approach was to start with what would remain the same and work from there.[21]

Transitioning from a television screen to a movie meant that sets and designs needed to be more detailed, with a higher level of polish to stand up on the big screen. Zimmerman felt obliged to improve on the sets fans had watched for seven seasons, especially the bridge.[21][22] Zimmerman repainted the set, added computer consoles, raised the captain's chair for a more commanding presence, and reworked the bridge's ceiling struts; Zimmerman had always been unhappy with how the ceiling looked but had never had the time or money to rework it previously.[22]

The script called for an entirely new location on the Enterprise, stellar cartography. According to Zimmerman, the script characterized the location as a small room with maps on one wall. Finding the concept uninteresting, Zimmerman designed a circular set with three stories to give the impression the actors are inside a star map. Zimmerman's previous work designing a crisis management center influenced the design, dominated by video screens.[23] Before the rise of large-format inkjet printers and computer graphics software in the few years before the film was made, the backlit starmaps that covered three-quarters of the wall would have been infeasible to create.[6] The set's size made it one of the largest sets ever constructed on a Paramount lot.[24]

The film marked the first appearance of the Enterprise-B. The ship model was a modification of the Excelsior vessel, designed and built by Bill George and effects house Industrial Light & Magic (ILM) for Star Trek III: The Search for Spock a decade earlier.[6] Coproducer Peter Lauritson, illustrator John Eaves, and Zimmerman designed the Enterprise-B with additions to its hull, some of which were added so that they could depict damage to the ship without harming the underlying model's surface, and to improve the look of the ship when it was filmed from angles called for in the script.[25] The ship's bridge was based on previous designs for the Enterprise-A and Excelsior sets he had created for The Undiscovered Country, using pieces from each.[6] The surrounding spacedock for Enterprises maiden voyage was a modification of the model created for Star Trek: The Motion Picture (1979),[26] refurbished and slightly modified by removing a row of lights to fit better into the anamorphic screen frame.[27]

Like Zimmerman, George also took the opportunity for the Enterprise-D's screen debut to touch up its exterior.[27] Because Generations featured the Enterprise-D separating into its saucer and engineering sections, the original 6-foot (1.8 m) model built by ILM for the television series was hauled out of storage. The ship was stripped, rewired, and its surface detailed to stand up to scrutiny of the silver screen.[28] George changed the paint job, as he recalled they had been in a rush to prep the model for television and its green-and-blue color scheme did not properly read on film. The paint scheme was shifted towards a "battleship grey", with glossy tiled areas reminiscent of the original feature film Enterprise.[27]

While the feature film made use of new sets and props, Dwyer reused previous Star Trek props or made new ones out of premade materials where possible rather than spend more money on entirely new items: a chair used to torture LaForge was created using a birthing chair, nosehair clippers and flashlights for accents; packing materials formed the shapes of set walls for the Bird of Prey bridge; and Soran's missile used a bird feeder and other garden store supplies for its interior elements.[6][29] The Amargosa stellar observatory set was filled with reused props from The Next Generation, with others added in deliberate nods to past episodes.[30] In addition to sets used on The Next Generation, other reused sets included the Klingon bridge built for Star Trek IV: The Voyage Home, and ribbed plastic walls in the Jefferies tubes were repurposed from the sets of The Hunt for Red October.[6] Other set pieces and props were original; these included paintings of Picard's ancestors and a cowboy for the locations in the Nexus.[30]

Robert Blackman, The Next Generations long serving costume designer re-designed the Starfleet uniforms which the Enterprise-D crew would wear in the film. Blackman designed militaristic-looking uniforms with rank sleeves inspired by The Original Series, high collars, and jackets reminiscent of the uniforms developed for Star Trek II: The Wrath of Khan. Ultimately the redesign was abandoned, and the cast wore combinations of uniforms seen on the later episodes of Star Trek: The Next Generation and the uniforms from the early episodes of Star Trek: Deep Space Nine and throughout Star Trek: Voyager; the only new addition was an Eaves-designed angular com badge that replaced the previous oval shape and was later used on Deep Space Nine, starting with Season 3 and throughout Star Trek: Voyager and the time was so short that Jonathan Frakes and Levar Burton had to borrow Avery Brooks and Colm Meaney's costumes respectively for filming. However, Playmates released a number of action figures depicting the Next Generation crew wearing the abandoned uniforms prior to the film's release.[6] Also created by Blackman was a skydiving outfit worn by Shatner that was eventually reused in the Star Trek: Voyager episode "Extreme Risk".[31]


Lady Washington stood in as a holodeck recreation of a sailing ship Enterprise.
High cliffs and areas like this in Valley of Fire State Park served as the alien planet Veridian III

Berman backed Carson's choice to hire John A. Alonzo, the director of photography for Chinatown and Scarface.[18] Alonzo favored lighting scenes as much as possible from within rather than staging lights and flags for each shot, which Carson credited with saving time and allowing more freedom with shooting. He wrote that the production moved at a "TV-like" pace, and principal photography wrapped after 51 days.[4]:7'10"-7'45"

Filming commenced Monday, March 28, 1994; the film and The Next Generation were filmed simultaneously on different soundstages on Paramount Studio's lot. After the end of The Next Generation, there was only six months before the film was scheduled to be released in theaters.[32] Scenes that did not feature The Next Generation regulars were filmed first,[32] starting with those in the Enterprise-B deflector room.[6] Scenes of Harriman, Chekov and Scott reacting to Kirk's apparent death were filmed a week later, to allow time for the deflector room to be suitably distressed to visualize the damage.[6]

Stage 7 was where the Enterprise-B's bridge, deflector room and corridors were built and filmed. The jolts and shocks of the ship in the hold of the energy ribbon were created by camera bumps and motors to shake the set.[6] Filming of the scenes took place in April 1994, while residents were still skittish from the recent 1994 Northridge earthquake; the effects staff deliberately hid the set shakers until cameras were rolling to elicit more genuine reactions. The Amargosa observatory set was an elaborate redress of the Enterprise-B bridge, with an added back room, second level, and swapped walls changing the layout. Control panels styled after those in the original Star Trek series helped suggest the age of the station.[6]

The Enterprise-D crash scenes were filmed mid-May 1994, and were among the last remaining shots before the existing Next Generation sets were demolished to make way for Voyager. As a result, the crew distressed and damaged the sets for the end result of the crash more than would have been normal during the series' run.[6]

Despite the budget cuts, Generations shot many scenes on location. The Enterprise-D promotion ceremony on the holodeck was filmed on Lady Washington, a full-scale replica of the first American sailing ship to visit Japan.[29] Carson had fought hard to keep the shoot during budget trims, deciding to sacrifice other days in the schedule to keep the holodeck scene.[4]:19'00"-20'00"Washington was anchored at Marina del Rey and sailed out a few miles from shore over five days of shooting. Some of Washingtons crew appeared amongst Enterprise crew members.[29]

The film's climax on Veridian III was filmed over eight days on an elevated plateau in the "Valley of Fire", north of Las Vegas, Nevada. The rise's height and sloped sides required cast and crew to climb 160 feet using safety ropes and carry all provisions and equipment with them. The 110-degree heat was difficult for all involved, especially Shatner, whose character wore an all-wool uniform.[33] Safety harnesses and wires were used to keep performers safe from tumbling off a precipice, and were removed digitally in postproduction.[6]

Picard's house in the Nexus was a private home in Pasadena, California; almost all the furnishings were custom props or outside items. Portions of the scene were shot in May 1994, followed by new shoots five months later. The revisions included adding Picard's nephew René to his imagined Christmas celebration with his family.[6] The house of Kirk's Nexus recollections was located in Lone Pine, California, with the cabin filled with props to represent Kirk's career, from a Klingon bat'leth to a painting of Enterprise.[6]

After test screenings, it was decided to re-shoot Captain Kirk's death. Originally, Kirk was shot and killed by Doctor Soran, but it was felt by the test audience that this was not a fitting death for such an iconic character. The re-shoot changed the manner of his death, so that instead, he sacrifices himself by leaping across a broken walkway to retrieve Soran's control pad and de-cloak the trilithium warhead. As the production crew had already spent weeks removing traces of their shoot from the Valley of Fire, the set had to be rebuilt under a very tight schedule, followed by effects work to remove wires and rigging in time for the footage to be included in the final cut.[6]


Generations special effects tasks were split between the television series' various effects vendors and ILM.[34] ILM CG Supervisor John Schlag recalled that it was easy to recruit staff who wanted to work on Star Trek; working on the film "gave me a chance to be a part of the whole Trek thing [...] ILM is practically an entire company filled with Trek geeks."[35] Effects supervisor John Knoll recalled that Generations screenwriters filled the initial drafts with exciting--and expensive--effects.[36] Knolls's team then storyboarded the effects sequences, figuring out how to best service the script as cheaply as possible. When even those estimates proved too costly, ILM continued cutting shots. "[We had] nothing left to cut, and we still had to cut stuff out," Knoll recalled.[27]

The previous Star Trek films had used conventional motion control techniques to record multiple passes of the starship models and miniatures. For Generations, the effects artists began using computer-generated imagery and models for certain shots.[36] No physical shooting models were ever built for the refugee ships, although George recalled that he found it easier to create a quick physical miniature for CG modeler Rob Coleman to iterate from, rather than try to articulate his feedback without it.[37] Other CGI elements included the solar collapses, and the Veridian III planet.[25] Knoll also used a digital version of the Enterprise-D for the warp effect; the limitations of the motion-control programming and slitscan effect for the original meant that the effect "barely holds up", Knoll said, whereas the CG recreation could keep consistent lighting throughout.[35] While digital techniques were used for many sequences and ships, a few new models were physically built, including the observatory, built by model shop foreman John Goodson.[28]

The climactic battle between Enterprise and the Klingons over Veridian III was all accomplished using traditional motion control, but without the budget for practical explosions and special breakaway models, the impacts and battle damage were simulated with practical compositing tricks and computer-generated effects, while the final destruction of the Bird of Prey was a straight reuse of footage from The Undiscovered Country.[38] The weapons fire and energy bolts were hand-animated, but Knoll had a different idea for the photon torpedoes. A fan of the impressive, arcing look of the torpedoes from The Motion Picture, Knoll scanned in footage from the film and turned to computer-generated effects. A simulator program created a similar look that could be animated from any point the effects artists wanted, without the expense and tedium required to replicate the original effect, produced by shining lasers through a crystal in a smoky environment.[39]

Carson described the Nexus energy ribbon as the true villain of the film;[39] ILM was responsible for conceiving what the ribbon would look like with no natural analog.[40] "When creating something from scratch, it's always important to rough out the whole thing [...] because there are so many paths you can explore, it's easy to get bogged down," recalled effects co-supervisor Alex Seiden, who had worked as a technical director on the planetary explosion of Praxis from The Undiscovered Country.[41] Knoll decided the ribbon was a rip through universes, filled with chaotic energy, taking inspiration from images he had seen of magnetic fields around Uranus from a Jet Propulsion Laboratory simulation. The airfoil-shaped core of the undulating ribbon was enhanced with electrical tendrils.[40] To sell the ribbon's vastness in space shots where no sense of scale would be available, Seiden and George created a debris field of embers that trailed the ribbon.[41]

The USS Enterprise-B enters the Nexus energy ribbon. The ribbon and Enterprise in this scene are computer-generated; because the camera is following Enterprise so closely, the effects artists had to do substantial work making sure the modeling held up to the scrutiny of the big screen.[42]

The inside of the ribbon was conceptualized as similar to a dense electrical storm, with tendrils of electricity fogging the screen.[41] Because of the complex interplay of the ribbon elements with the ships that would be trapped within it, ILM decided the refugee ships and Enterprise-B should be CG models.[43] To make the switch between computer-generated and motion-control passes of the physical model appear seamless, ILM created a wireframe of the physical model, with the computer-generated model's textures taken from photos of the physical model, shot in flat light with a long lens.[43] The tendril strike that sends Kirk into the Nexus was simulated with the layering of multiple pieces of animation, including CG explosions Knoll rendered on his personal computer and a recycled explosion effect from The Empire Strikes Back.[42]

For animation in the stellar cartography set, the backlit starmaps were removed, and a bluescreen was rolled into place, replaced by a computer-animated star map composited in post-production. The star maps were created by Santa Barbara Studios.[6]

The Enterprise-D crash sequence was filmed in a 40-by-80 ft. forest floor set extended by matte paintings,[28] built outside so ILM could use natural light. A 12-foot model Enterprise saucer was constructed specifically for the shots; the model's size gave it the right sense of scale for flying dirt and debris, an illusion enhanced by shooting with a high-speed camera to give the saucer the expected slow movement of a massive object.[6] ILM shot its crew members walking about their parking lot and matted the footage onto the top of the saucer to represent the Starfleet personnel evacuating the saucer section.[28]


Dennis McCarthy, a composer who had worked on The Next Generation, was given the task of writing Generations score. Critic Jeff Bond wrote that while McCarthy's score was "tasked with straddling the styles of both series", it also offered the opportunity for the composer to produce stronger dramatic writing. The film's opening music is a choral piece that plays while a floating champagne bottle tumbles through space. For the action scenes with the Enterprise-B, McCarthy used low brass chords. Kirk was given a brass motif accented by snare drums (a sound not used on The Next Generation), while the scene ends with dissonant notes as Scott and Chekov discover Kirk has been blown into space.[44]

McCarthy expanded his brassy style for the film's action sequences, such as the battle over Veridian III and the crash-landing of the Enterprise. For Picard's trip to the Nexus, more choral music and synthesizers accompany Picard's discovery of his family. A broad fanfare--the film's only distinct theme--first plays when Picard and Kirk meet. This theme blends McCarthy's theme for Picard from The Next Generations first season, notes from the theme for Star Trek: Deep Space Nine, and Alexander Courage's Star Trek theme.[44]

For the final battle of Kirk and Picard against Soran, McCarthy used staccato music to accentuate the fistfight. For Kirk's death, McCarthy mated lyrical strings with another statement of the Courage theme, while a shot of Picard standing over Kirk's grave is scored with more pomp.[44] The Courage theme plays again at the film's close.[45]

The soundtrack for the film was re-released as a two-disc, expanded collector's edition on GNP Crescendo Records in 2013 [GNPD 8080] to include previously unheard tracks.[46]



The marketing of Generations included a website, the first on the internet to officially publicize a motion picture. The site was a success, being viewed millions of times worldwide in the weeks leading to the film's release at a time when fewer than a million Americans had internet access.[47] A novelization of the film written by J. M. Dillard spent three weeks on The New York Times Best Seller list. Guyana produced stamps and souvenir sheets for the film's release.[48]

Several tie-in video games were released to coincide with the film's release. These included a PC game by developers MicroProse called Star Trek Generations (albeit three years after the film's release), which featured the film's cast as voice actors. The game roughly followed the plot of the film with the majority of the game played in a first-person perspective.[49]Absolute Entertainment published Star Trek: Generations - Beyond the Nexus for the Game Boy and the Game Gear handheld devices.[50]

Among the tie-in merchandise released to promote the film were action figures by Playmates Toys; due to production timelines, these figures wore the Blackman-designed Starfleet uniforms that were ultimately unused in the film itself.[31]

Star Trek Generations went on general release in North America on November 18, 1994 and grossed $23.1 million during the opening weekend, averaging $8,694 across 2,659 theatres. It was the highest-grossing film during the first week of its release in the United States, and stayed in the top ten for a further four weeks. The film went on to gross $75,671,125 in the United States and $42,400,000 internationally, making $118 million worldwide against a $35 million budget.[2] In Japan, the film grossed $1.2 million its opening weekend, a large amount considering the franchise's usual poor performance in that market.[51]

Critical reaction

Star Trek Generations earned mixed reviews from critics. As of April 2019, the film holds a 47% rating on Rotten Tomatoes based on 53 reviews with the consensus: "Generations stands as a mediocre changing of the guard for crews of the Enterprise, with a dull plot that sometimes seems like an expanded episode of the television series."[52] On Metacritic the film has score of 55 out 100, based on reviews from 22 critics, indicating "mixed or average reviews".[53] Audiences surveyed by CinemaScore gave the film a grade B+.[54]

James Berardinelli of ReelViews gave Generations two and a half stars out of four, saying: "Despite a reasonably original storyline, familiar characters, first rate special effects, and the hallmark meeting between Captains Kirk and Picard, there's something fundamentally dissatisfying about [the movie]. The problem is that [...] too often it seems like little more than an overbudgeted, double-length episode of the Next Generation television series."[55]

Janet Maslin of The New York Times said: "Generations is predictably flabby and impenetrable in places, but it has enough pomp, spectacle and high-tech small talk to keep the franchise afloat."[56] Jeremy Conrad of IGN gave the film a score of 7 out of 10, saying that it "feels a little rushed and manufactured", but called it "one of the better of the odd-numbered Trek films",[57] referring to a belief that even-numbered Star Trek films are traditionally of higher quality.[58] Jay Carr in The Boston Globe described the film as "reassuringly predictable", saying that it featured elements that would be recognisable by the fans of both series. He praised the improved special effects in a comparison with The Next Generation, and said that the "lack of surprises" was a benefit in this instance.[59]

In a negative review, Roger Ebert of the Chicago Sun-Times asserted that Generations was "undone by its narcissism" due to the film's overemphasis on franchise in-jokes and the overuse of "polysyllabic pseudoscientific gobbledygook" uttered by its characters.[60] Ebert also lamented the film's unimaginative script and complained "the starship can go boldly where no one has gone before, but the screenwriters can only do vice versa."[60]

In 2016, in a listing that included each Star Trek film and TV series together, this movie was ranked 12th by the L.A. Times, ahead of the 1979 film Star Trek: The Motion Picture.[61]

See also


  1. ^ "STAR TREK GENERATIONS (PG)". British Board of Film Classification. November 29, 1994. Retrieved 2013.
  2. ^ a b c "Star Trek Generations". Box Office Mojo. May 26, 2007. Retrieved 2011.
  3. ^ Lin, Sam Chu (December 9, 1994). "A New Generation Of Star Trek Takes Off". AsianWeek. Pan Asia Venture Capital Corporation. Archived from the original on September 24, 2015. - via HighBeam (subscription required)
  4. ^ a b c Carson & Coto.
  5. ^ Nemecek-318.
  6. ^ a b c d e f g h i j k l m n o p q r Okuda.
  7. ^ a b Beeler, 17.
  8. ^ Beeler, 20.
  9. ^ Voedisch, Lynn (May 19, 1994). "'Star Trek' Clears Deck for New Generation". Chicago Sun-Times. Archived from the original on September 11, 2016. Retrieved 2016 – via HighBeam Research.
  10. ^ "Character Biography of Montgomery Scott". Archived from the original on March 5, 2016. Retrieved 2011.
  11. ^ Nichols-309-310.
  12. ^ "Film Flies High as Dual Trek for Stars". The Buffalo News. December 11, 1994. Archived from the original on September 11, 2016. Retrieved 2016 – via HighBeam Research.
  13. ^ a b c d e Nemecek, 308.
  14. ^ a b c d Braga & Moore.
  15. ^ Marc Shapiro (January 1995). "Rick Berman: Executive Producer". Star Trek Generations: Official Movie Souvenir Magazine. Titan Magazines.
  16. ^ a b c d e Nemecek, 309.
  17. ^ Nemecek, 310.
  18. ^ a b Nemecek, 311.
  19. ^ Marc Shapiro (January 1995). "David Carson: Director". Star Trek Generations: Official Movie Souvenir Magazine. Titan Magazines.
  20. ^ Nemecek, 312.
  21. ^ a b Edgerly & Zimmerman, 52.
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