|Subsidiary of Havok|
|Industry||Game engine, Middleware|
|Fate||Merged into Havok|
|Headquarters||Eningen, BW, Germany|
Austin, TX, USA
Seoul, South Korea
|Dag Frommhold, Manag. Director|
Felix Roeken, GM
Florian Born, Technical Director
Fabian Roeken, Head of Support
Danie Conradie, CEO Trinigy, Inc.
|Products||Trinigy Vision Engine|
Trinigy was an independent company focusing on the development of advanced 3D graphics technology with its headquarters in Southern Germany, with offices in Austin, Texas (US) and Seoul, South Korea.
Trinigy's Vision Engine is a game engine used in more than 150 commercial game productions all over the world including Ubisoft, Take Two Interactive, JoWood, Firefly Studios, Spellbound and Neowiz.
In the second half of 2007, Trinigy expanded to the US and founded a fully owned subsidiary in Austin, TX. The US office is headed by Daniel J. Conradie, one of the original founders of Trinigy. In September 2010, the firm expanded to Asia and announced the set-up of an Asian office in Seoul, South Korea.
On August 8, 2011, Havok (then a wholly owned subsidiary of Intel) announced that the company acquired Trinigy for an undisclosed amount. After closure of the sale, the team was integrated into Havok and the Trinigy Vision Engine was re-branded Havok Vision Engine.
Vision Engine full licenses typically come with full source code, updates and support to its licensees so developers have the possibility to customize the engine and its tools, exporters, and middleware bindings for their specific needs. The Vision SDK also provides comprehensive documentation, samples and video tutorials. According to Trinigy, the firm offers licensing models for both full-price A to AAA titles and Value Games as well as online-distributed XBLA / PSN / WiiWare productions.