Walt Disney Imagineering
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Walt Disney Imagineering

Walt Disney Imagineering Research & Development, Inc.
Walt Disney Imagineering
Subsidiary
IndustryEngineering, architecture design
FoundedDecember 16, 1952; 66 years ago (1952-12-16)
FounderWalt Disney Edit this on Wikidata
HeadquartersGrand Central Creative Campus, ,
United States
Key people
  • Bob Weis (President)
ProductsTheme parks, resorts, attractions, cruise ships, real estate developments, entertainment venues
ServicesDesign
Property management
ParentDisney Parks, Experiences and Products
(The Walt Disney Company)
WebsiteOfficial website Edit this at Wikidata

Walt Disney Imagineering Research & Development, Inc., commonly referred to as Disney Imagineering,[1] is the research and development arm of The Walt Disney Company, responsible for the creation, design, and construction of Disney theme parks and attractions worldwide. The company also manages The Walt Disney Company's properties, from Walt Disney Studios in Burbank to New Amsterdam Theatre and Times Square Studios Ltd.[2] in New York City. Founded by Walt Disney to oversee the production of Disneyland, it was originally known as Walt Disney, Inc. then WED Enterprises, from the initials meaning "Walter Elias Disney", the company co-founder's full name.[3] Headquartered in Glendale, California, Imagineering was founded by Walt Disney to oversee the production of Disneyland. Imagineering is composed of "Imagineers", who are illustrators, architects, engineers, lighting designers, show writers and graphic designers.

The term Imagineering, a portmanteau, was introduced in the 1940s by Alcoa to describe its blending of imagination and engineering, and used by Union Carbide in an in-house magazine in 1957, with an article by Richard F Sailer called "BRAINSTORMING IS IMAGination engINEERING". Disney filed for a trademark for the term in 1989, claiming first use of the term in 1962. Imagineering is a registered trademark of Disney Enterprises, Inc.[4]

History

WED Enterprises

Walt Disney, Inc. (WDI) was formed by Walt Disney on December 16, 1952 with an engineering division tasked with designing Disneyland.[5][6] In light of objections from Roy as well as those of potential stockholders, WDI was renamed WED Enterprises in 1953 based on Walt's initials.[5][6] In 1961, WED moved into the Grand Central Business Park.[7]WED Enterprises theme park design and architectural group became so integral to the Disney studio's operations that the Disney Productions bought it on February 5, 1965 along with the WED Enterprises name.[8][9][10][11]

Imagineering

The unit was renamed as of January 1986 to Walt Disney Imagineering. In 1996, Disney Development Company, the Disney conglomerate's real estate development subsidiary, merged into Imagineering.[12]

Imagineering created Disney Fair, a U.S. traveling attraction, which premiered in September 1996. With poor attendance, the fair was pulled after a few stops. Disney Entertainment Projects (Asia Pacific), Inc., a new Disney Asian Pacific subsidiary, selected a renamed fair called DisneyFest as its first project taking it to Singapore to open there on October 30, 1997.[13]

By 1997, Imagineers were in several buildings in Grand Central Business Park when Disney purchased the park. In September 1999, Disney Imagineering announced the Grand Central Creative Campus redesign of the industrial park with a new office-studio complex anchored by Disney Imagineering. Some of the building were demolished to make way for new buildings. The additional space would be for sound stages, production facilities and offices.[2][14]

As part of The Walt Disney Company's March 2018 strategic reorganization, Walt Disney Parks and Resorts merged with Disney Consumer Products and Interactive Media segments into Disney Parks, Experiences and Products.[15]

Principles

According to former Disney employee Doug Lipp, Imagineering is governed by 15 principles, techniques and practices in the construction of attractions and theme parks.[16] These 15 principles have since been published for individuals wanting to achieve their creative goals.[17] New concepts and improvements are often created to fulfil specific needs. For instance, the Soarin' Over California ride system was designed to help guests experience the sensation of flight. During development, Imagineer Mark Sumner found an erector set in his attic, which quickly inspired the solution to create this experience. The ride effectively simulates hang gliding.[18][19] One of Imagineering's techniques, "blue sky speculation", is a process in which ideas are generated without limitations.[3][20] Imagineers may develop a bold idea in extreme detail, initially disregarding budgetary or physical constraints. It can take up to five years for an idea to turn into a finished attraction.[21] The company consider this the beginning of a design process, believing, "if it can be dreamt, it can be built."[22]

Imagineering constantly strive to perfect their work, in which Walt coined as "plussing". He believed that there is always room for innovation and improvement, stating "Disneyland will never be completed as long as there's imagination left in the world".[18] Imagineering has also returned to previously abandoned ideas. For example, the Museum of the Weird, was a proposed walk-through wax museum that eventually became the Haunted Mansion.[18]

WDI partnered with the Khan Academy to create a series of online video classes called Imagineering in a Box, to allow students to "explore different aspects of theme park design, from characters to ride development..." The classes are organized into three main areas; Creating worlds, Designing attractions, and Bringing Characters to life, and are presented by WDI employees using multimedia lessons and exercises.

The Art of the Show

Disney theme parks are story-telling and visual experiences, also known as "The Art of the Show." The use of theming, atmosphere, and attention to detail are essential in the Disney experience. Creative director John Hench noted the similarities between theme park design and film making, such as the use of techniques including forced perspective.[23] One notable example of forced perspective is Cinderella Castle in Magic Kingdom at Walt Disney World. The scale of architectural elements is much smaller in the upper reaches of the castle compared to the foundation, making it seem significantly taller than its actual height of 189 feet.[3][24]

The attraction, Pirates of the Caribbean, evokes a "rollicking buccaneer adventure," according to Hench. In contrast, the Disney Cruise Line ships create an elegant seafaring atmosphere. Minor details in theme park shops and restaurants are crucial; these include the menus, names of the dishes and the Cast Members' costumes.[23] When guests walk down the area of Main Street, U.S.A., they are likely to notice a bakery fragrance,[25] reminiscent of suburban America in the 1900s. In addition to theme parks, Imagineering has devised retail stores, galleries, and hotels which have "stories" and create a specific mood. For instance, the Disney's Contemporary Resort features an A-frame structure, modern décor and futuristic features including a quiet monorail in the lobby. These details reinforce the hotel's contemporary nature.[22]

In 2010, Disney Educational Products produced a series of videos, The Science of Disney Imagineering. Each video was presented by Imagineer Asa Kalama, and focused on a different science subject.[26] Each video featured at least one Disney attraction, to show how science was used in them. These science subjects include Gravity, Trajectory, Levers & Pulleys, Fluids, Energy, Design & Models, Magnetism, Motion, Animal Adaptations: Communication, Friction, and Electricity.[27]

Mickey's Ten Commandments

In 1991, Marty Sklar (then-president of Imagineering) presented ten commandments attributed to Mickey Steinberg (the vice president of Imagineering). They are:[28]

  1. Know your audience
  2. Wear your guest's shoes (don't forget the human factors; try to experience the parks from the guests' point of view)
  3. Organize the flow of people and ideas (ensure experiences tell a story that is organized and logically laid out)
  4. Create a "Wienie" (Walt Disney's term for a "visual magnet")
  5. Communicate with visual literacy (use a dominant color or shape or building to reinforce a theme)
  6. Avoid overload--create turn-ons (do not offer too much detailed information)
  7. Tell one story at a time (put one 'big idea' in each show so guests leave with a clear understanding of the theme)
  8. Avoid contradictions--maintain identity (avoid irrelevant or contradicting elements; make sure the audience has a clear idea of what is being said)
  9. For every ounce of treatment, provide a ton of treat (take advantage of the distinction of the theme park, which is that it encourages active participation, compared to passive entertainment)
  10. Keep it up (do not become complacent or allow things to run down)

Innovation

Imagineering has been granted over 300 patents[29] in areas such as advanced audio systems, fiber optics, interactive technology, live entertainment, ride systems and special effects.[2] Imagineering pioneered technological advances such as the Circle-Vision 360° film technique and the FastPass virtual queuing system.

Audio-Animatronics

Imagineering is known for its development of Audio-Animatronics, a form of robotics, used in shows and theme park attractions that animate objects in three dimension (3D). The idea originated from Walt Disney's fascination with a mechanical bird that he purchased in New Orleans, which later led to the development of the attraction, The Enchanted Tiki Room. The attraction, which featured singing Audio-Animatronic birds, was the first to use this technology. In the 1964 World's Fair, a 3D figure of Abraham Lincoln was represented. The animated Lincoln delivered part of the Gettysburg Address for the "Great Moments with Mr. Lincoln" exhibit, the first human Audio-Animatronic figure.[30]

Today, Audio-Animatronics are featured in many attractions, including Pirates of the Caribbean, The Haunted Mansion, The Hall of Presidents, Country Bear Jamboree, Star Tours--The Adventures Continue, and Muppet*Vision 3D. Guests have also had the opportunity to interact with Audio-Animatronic characters, such as Lucky the Dinosaur, WALL-E, and Remy from Ratatouille. The next wave of Audio-Animatronic development focuses on completely independent figures, also known as "Autonomatronics". Otto, the first Autonomatronic figure, debuted at the 2009 D23 Expo and can see, hear, sense a person's presence and emotions, and have a conversation.[31]

WEDway

WEDway is a people mover system using linear induction motor (LIM) technology to propel vehicles along a pair of steel rails. This system was developed in the company's early years. The system is in operation at Walt Disney World Resort's Magic Kingdom and George Bush Intercontinental Airport in Houston, Texas, United States. From 1967 to 1995, Disneyland utilized a version of this system which had rubber wheels placed every 9 feet along the guide-way.

Theme park projects

"Imagineers at Play" construction signage at Disneyland in 2005.

Since 1952, Imagineering has created twelve theme parks, a town, four cruise ships, dozens of resort hotels, water parks, shopping centers, sports complexes and various entertainment venues.[3]

Current Imagineering projects

Project Park/Resort Opening Date
Disney's Riviera Resort[32] Walt Disney World December 16, 2019
Star Wars: Rise of the Resistance[33] Disneyland January 17, 2020
Awesome Planet[34] Epcot
Beauty and the Beast Sing-Along[34]
Canada Far and Wide in Circle-Vision 360[34]
Space 220[35] February 2020
Magic Happens parade[36] Disneyland February 28, 2020
Mickey & Minnie's Runaway Railway[37] Disney's Hollywood Studios March 4, 2020
Fantasyland Expansion[38] Tokyo Disneyland April 15, 2020
The Happy Ride with Baymax[38]
Minnie's Style Studio[38]
Disney's Hotel New York -- The Art of Marvel[39] Disneyland Paris June 15, 2020
Remy's Ratatouille Adventure[35] Epcot Summer 2020
Castle of Magical Dreams[40] Hong Kong Disneyland 2020
Avengers Campus[41] Disney California Adventure
HarmonioUS[35] Epcot
TRON Lightcycle Run[42] Magic Kingdom 2021
Guardians of the Galaxy: Cosmic Rewind[35] Epcot
Play! Pavilion[35]
Star Wars: Galactic Starcruiser[43] Walt Disney World
Avengers Campus[41] Walt Disney Studios Park
Toy Story Hotel[44] Tokyo Disney Resort
Frozen themed area[40] Hong Kong Disneyland
Disney Wish[45] Disney Cruise Line January 2022
New ship[46] 2022
Fantasy Springs[47] Tokyo DisneySea
Reflections - A Disney Lakeside Lodge[48] Walt Disney World
Mickey & Minnie's Runaway Railway[37] Disneyland
New ship[46] Disney Cruise Line 2023
Marvel Avengers attraction[49] Hong Kong Disneyland
Journey of Water[35] Epcot TBA
Untitled Mary Poppins attraction[35]
Wondrous China[35]
Marvel attraction[41] Disney California Adventure
Frozen themed area[50] Walt Disney Studios Park
Zootopia themed area[51] Shanghai Disneyland Park

Other projects

Former creative director John Hench designed the "Tower of Nations" for the opening and closing ceremony of the 1960 Winter Olympics, whilst Walt Disney served as Pageantry Committee chairman.

Imagineering has collaborated with Walt Disney Consumer Products on a number of projects for Disney Stores. The first store, in Glendale, was designed and constructed by a group of architectural Imagineers. Imagineering developed the now-defunct Walt Disney Gallery at the Main Place Mall in Santa Ana, California, and a Roman themed Disney Store at The Forum Shops at Caesars in Las Vegas. After the purchase of the Disney Stores by The Children's Place in 2004, Imagineering helped design an exclusive chain of flagship stores, called World of Disney. These are located in resorts, Lake Buena Vista, Florida and Anaheim, California, as well as New York City. Another flagship store arrived at Disneyland Paris in 2012. An overhaul of Disney Stores was planned in 2009 with the help of Apple CEO Steve Jobs. Disney hoped to transition from a traditional retail model to an interactive entertainment hub.[52]

In the 1990s, Imagineering designed the 24,000 square feet (2,200 m2) Club Disney interactive family fun center in Thousand Oaks, California. Although now closed, it was the first of several location-based entertainment (LBE) venues. In 1998, DisneyQuest, an 80,000 square feet (7,400 m2) high-tech, virtual reality arcade was launched at Disney Springs in Lake Buena Vista, Florida. Another DisneyQuest in Chicago was launched a year later. In 2007, Imagineering oversaw design and construction of ships, Disney Dream and Disney Fantasy. They also helped design exhibitions for the Autry Museum of Western Heritage in Los Angeles and developed the Encounter Restaurant, which is located at the top of Theme Building in Los Angeles International Airport. Moreover, they provided exhibits for the Port Discovery children's museum at the Inner Harbor in Baltimore, Maryland, as well as the "Below Deck" sound show depicting Blackbeard's final battle as part of the Pirate and Treasure Museum in St. Augustine, Florida.

In 1996, Imagineering remodeled the Times Square Studios in New York City following the acquisition of ABC. In 1997, Disney purchased the California Angels and renamed the team to Anaheim Angels. Shortly, Imagineering renovated the Anaheim Stadium. Recently, Imagineering worked with charity, FIRST (For Inspiration and Recognition of Science and Technology), to create the teaser video and the story, as well as the theming of the 2016 FIRST Robotics Competition, FIRST Stronghold.[53][54]

Corporate locations

Since the 1960s, Imagineering's headquarters have been located in nondescript office buildings on the site of the former Grand Central Airport in Glendale, California, about two miles (3.2 km) east of Disney's corporate headquarters in Burbank. There are field offices at Epcot and Disney's Hollywood Studios at the Walt Disney World Resort. There are also offices located at:

Bibliography

  • Hench, John, with Peggy Van Pelt. Designing Disney: Imagineering and the Art of the Show. Disney Editions, 2003, ISBN 0-7868-5406-5.
  • Imagineers, The. Walt Disney Imagineering: A Behind the Dreams Look At Making the Magic Real. Disney Editions, 1996, ISBN 0-7868-6246-7 (hardcover); 1998, ISBN 0-7868-8372-3 (paperback).
  • Imagineers, The. Walt Disney Imagineering: A Behind the Dreams Look at Making More Magic Real. Disney Editions, 2010, ISBN 1-4231-0766-7 (hardcover).
  • Imagineers, The. The Imagineering Way: Ideas to Ignite Your Creativity. Disney Editions, 2003, ISBN 0-7868-5401-4.
  • Imagineers, The (as "The Disney Imagineers"). The Imagineering Workout: Exercises to Shape Your Creative Muscles. Disney Editions, 2005, ISBN 0-7868-5554-1.
  • Imagineers, The. The Imagineering Field Guide to Disneyland. Disney Editions, 2008, ISBN 1-4231-0975-9, ISBN 978-1-4231-0975-4.
  • Imagineers, The. The Imagineering Field Guide to Animal Kingdom at Walt Disney World. Disney Editions, 2007, ISBN 1-4231-0320-3, ISBN 978-1-4231-0320-2.
  • Imagineers, The. The Imagineering Field Guide to Epcot at Walt Disney World. Disney Editions, 2006, ISBN 0-7868-4886-3.
  • Imagineers, The. The Imagineering Field Guide to Magic Kingdom at Walt Disney World. Disney Editions, 2005, ISBN 0-7868-5553-3.
  • Kurtti, Jeff. Walt Disney's Legends of Imagineering and the Genesis of the Disney Theme Park. Disney Editions, 2006, ISBN 0-7868-5559-2.
  • Alcorn, Steve and David Green. Building a Better Mouse: The Story of the Electronic Imagineers Who Designed Epcot. Themeperks Press, 2007, ISBN 0-9729777-3-2.
  • Surrell, Jason. The Disney Mountains: Imagineering at Its Peak. Disney Editions, 2007, ISBN 1-4231-0155-3
  • Ghez, Didier; Littaye, Alain; Translated into English by Cohn, Danielle. Disneyland Paris From Sketch To Reality. Nouveau Millénaire Editions, 2002, ISBN 2-9517883-1-2
  • Surrell, Jason. Pirates of the Caribbean: From The Magic Kingdom To The Movies. Disney Editions, 2007, ISBN 1-4176-9274-X, ISBN 978-1-4176-9274-3.
  • Surrell, Jason. The Haunted Mansion: From The Magic Kingdom To The Movies. Disney Editions, 2003, ISBN 978-0-7868-5419-6

See also

Notes

  1. ^ "Statement of Information: Walt Disney Imagineering Research & Development, Inc". Business Search. Califorina Secretary of State. Retrieved 2019.
  2. ^ a b c Blankstein, Andrew (March 14, 2000). "Disney Reveals Plans for $2-Billion Glendale Project". Los Angeles Times. Archived from the original on October 9, 2016. Retrieved 2016.
  3. ^ a b c d Wright, Alex; Imagineers (2005). The Imagineering Field Guide to Magic Kingdom at Walt Disney World. New York: Disney Editions. ISBN 0786855533.
  4. ^ "IMAGINEERING - Trademark Details". Justia Trademarks. Retrieved 2016.
  5. ^ a b Aberdeen, J. A. (2000). "Disneyland". Hollywood Renegades. Cobblestone Entertainment. ISBN 1-890110-24-8. Retrieved 2015.
  6. ^ a b Peltz, James F. (October 2, 1990). "The Wonderful World of Disney's Other Firm : Entertainment: Walt Disney created a separate company for his family. Retlaw Enterprises is now worth hundreds of millions". Los Angeles Times. Archived from the original on May 3, 2014. Retrieved 2012.
  7. ^ Blankstein, Andrew (September 2, 1999). "Disney Plans to Build Major 'Creative Campus' in Glendale". Los Angeles Times. Archived from the original on October 9, 2016. Retrieved 2016.
  8. ^ Broggie, Michael (1997). Walt Disney's Railroad Story. Pentrex. p. 174. ISBN 1563420090.
  9. ^ Smith, Dave (1998). Disney A to Z -- The Updated Official Encyclopedia. Hyperion Books. pp. 467, 601. ISBN 0786863919.
  10. ^ Stewart, James (2005). Disney War. Simon & Schuster. pp. 41.
  11. ^ Gabler, Neal (2006). Walt Disney: The Triumph of the American Imagination. Knopf. p. 629.
  12. ^ "Walt Disney Imagineering". D23: Disney A to Z. The Walt Disney Company. Archived from the original on September 6, 2015. Retrieved 2015.
  13. ^ Matzer, Marla (August 28, 1997). "It Didn't Play in Puyallup, so Disney Tries Singapore". Los Angeles Times. Archived from the original on September 23, 2015. Retrieved 2015.
  14. ^ Blankstein, Andrew (March 14, 2000). "New Disney Campus in Glendale to Hire 10,000". Los Angeles Times. Archived from the original on May 18, 2016. Retrieved 2016.
  15. ^ Wang, Christine (March 14, 2018). "Disney announces strategic reorganization, effective immediately". CNBC. Retrieved 2018.
  16. ^ "The Imagineering Pyramid - An Overview". The Imagineering Toolbox. May 25, 2016. Retrieved 2019.
  17. ^ J.,, Prosperi, Louis. The imagineering pyramid : using Disney theme park design principles to develop and promote your creative ideas. Imagineers (Group). [Place of publication not identified]. ISBN 9781941500965. OCLC 956510763.CS1 maint: extra punctuation (link)
  18. ^ a b c George Scribner and Jerry Rees (Directors) (2007). Disneyland: Secrets, Stories, and Magic (DVD). Walt Disney Video.
  19. ^ Mmartin (April 27, 2018). "Wishcasting Disney Legends: Mark Sumner - my 244th pick to be a Disney Legend". Wishcasting Disney Legends. Retrieved 2019.
  20. ^ "Walt Disney Imagineering Principles - Blue Sky Speculation | whoisbuzzmann.com". www.markus-bussmann.com. Retrieved 2019.
  21. ^ "Meet Asa Kalama | Disney Educational Productions". web.archive.org. April 3, 2015. Retrieved 2019.
  22. ^ a b Marling, Karal (1997). Designing Disney's Theme Parks. Paris -- New York: Flammarion.
  23. ^ a b Hench, John; Peggy Van Pelt (2003). Designing Disney: Imagineering and the Art of the Show. New York: Disney Editions.
  24. ^ "8 Key Principles That Disney Imagineers Use to Develop New Attractions". Theme Park Tourist. September 22, 2014. Retrieved 2019.
  25. ^ "8 Key Principles That Disney Imagineers Use to Develop New Attractions". Theme Park Tourist. September 22, 2014. Retrieved 2019.
  26. ^ "Meet Asa Kalama". disney.com. Disney. Archived from the original on April 3, 2015. Retrieved 2015.
  27. ^ "The Science of Disney Imagineering: Buy All 11 DVDs". dep-store.com. Disney. Archived from the original on January 26, 2015. Retrieved 2015.
  28. ^ The Way We Do Business. Walt Disney Imagineering Workshop 1991. Walt Disney Imagineering, The Disney Development Company. April 25-26, 1991. Archived from the original on September 21, 2016. Retrieved 2016.
  29. ^ "Disney Blends Imagination and Technology to Deliver Landmarks in Theme Park Innovation" (Press release). Walt Disney World. Retrieved 2019.
  30. ^ "The Walt Disney Company Home -- Jobs and Careers". Archived from the original on November 2, 2005.
  31. ^ "Disney Autonomatronics Figure Can Sense If You're Happy". Disney Parks Blog. Archived from the original on November 11, 2009.
  32. ^ Quinn, Jessica. "A New Sneak Peek of Disney's Riviera Resort at D23: Destination D!". Disney Parks Blog. Retrieved 2018.
  33. ^ Smith, Thomas. "Timing for Opening of Star Wars: Rise of the Resistance Announced". Disney Parks Blog. Retrieved 2019.
  34. ^ a b c Fickley-Baker, Jennifer. "'Beauty and the Beast Sing-Along' & Other New Films Debut at Epcot January 17". Disney Parks Blog. Retrieved 2019.
  35. ^ a b c d e f g h Schoolfield, Jeremy. "New Details Revealed for the Historic Transformation of Epcot Underway at Walt Disney World Resort". Disney Parks Blog. Retrieved 2019.
  36. ^ Slater, Shawn. "New 'Magic Happens' Parade to Premiere on Feb. 28, 2020 at Disneyland Park". Disney Parks Blog. Retrieved 2019.
  37. ^ a b Fickley-Baker, Jennifer. "Mickey & Minnie's Runaway Railway Set to Open March 4, 2020 at Disney's Hollywood Studios". Disney Parks Blog. Retrieved 2019.
  38. ^ a b c "New Experiences Coming to Tokyo Disneyland Spring of 2020". Disney Parks Blog. September 19, 2019. Retrieved 2019.
  39. ^ Smith, Thomas (November 6, 2019). "You Can Now Book a Stay at Disney's Hotel New York - The Art of Marvel at Disneyland Paris". Disney Parks Blog. Retrieved 2019.
  40. ^ a b Smith, Thomas (August 25, 2019). "Hong Kong Disneyland Transformation Includes Castle of Magical Dreams, New 'Frozen' Area with Coaster, Frozen Ever After Attraction". Disney Parks Blog. Retrieved 2019.
  41. ^ a b c Ramirez, Michael (August 25, 2019). "Super Heroes Preparing to Assemble at Disney Parks Around the World". Disney Parks Blog. Retrieved 2019.
  42. ^ Fickley-Baker, Jennifer. "Attention Users: Tron Attraction Update Now Loading". Disney Parks Blog. Retrieved 2018.
  43. ^ Schoolfield, Jeremy. "JUST ANNOUNCED: Star Wars: Galactic Starcruiser to Debut in 2021 at Walt Disney World Resort". Disney Parks Blog. Retrieved 2019.
  44. ^ Smith, Thomas. "Toy Story-Inspired Hotel Coming to Tokyo Disney Resort". Disney Parks Blog. Retrieved 2018.
  45. ^ Frontado, Jonathan. "Get a First Look at the Next Disney Cruise Line Ship and New Disney Island Destination". Disney Parks Blog. Retrieved 2019.
  46. ^ a b Frontado, Jonathan. "Disney Planning Not Two, But Three New Ships". Disney Parks Blog. Archived from the original on July 16, 2017. Retrieved 2017.
  47. ^ Smith, Thomas. "New Themed Port at Tokyo DisneySea to be Named Fantasy Springs". Disney Parks Blog. Retrieved 2019.
  48. ^ "Disney Announces Plans to Build Nature-Inspired Mixed-Use Resort on Bay Lake". About Disney Parks. Retrieved 2018.
  49. ^ ""Moana: A Homecoming Celebration" Opens as the First New Experience of Hong Kong Disneyland's Multi-year Expansion". Hong Kong Disneyland. Retrieved 2018.
  50. ^ Smith, Thomas. "New Experiences Coming to Disneyland Paris in 2020 and Beyond". Disney Parks Blog. Retrieved 2019.
  51. ^ Smith, Thomas. "'Zootopia'-Themed Expansion Coming to Shanghai Disneyland". Disney Parks Blog. Retrieved 2019.
  52. ^ Barnes, Brooks (October 13, 2009). "Disney's Retail Plan Is a Theme Park in Its Stores". The New York Times. Archived from the original on November 29, 2014. Retrieved 2009
  53. ^ Merrick, Frank. "The Teaser is Coming!". usfirst.org. US FIRST. Archived from the original on October 15, 2015. Retrieved 2015.
  54. ^ 2016 FIRST Robotics Competition Kickoff Broadcast. For Inspiration and Recognition of Science and Technology. 2016. Event occurs at 28:50. Archived from the original on February 2, 2016. Retrieved 2016. Of course, we had tremendous help in doing all of this from our friends at Walt Disney Imagineering. Not only did they produce the teaser for us, but they helped us keep the story of this game front and center.

Further reading

External links


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