|The Death Trap|
Promotional Art for The Death Trap
|Platform(s)||NEC PC-8801, NEC PC-9801, Fujitsu FM-7|
The Death Trap () is a text adventure video game developed and published by Square for the NEC PC-8801, NEC PC-9801, and Fujitsu FM-7 in 1984. The game and its supporting computer platforms were only released in Japan.
The Death Trap is the first game developed by Square, created before they were even an independent company. At the time, Square was a software branch of Den-Yu-Sha, a Japanese power line manufacturing firm; it was not until 1986 that Square Co., Ltd. was independently established. Square followed up with a sequel to The Death Trap in 1985 called Will: The Death Trap II. Square's third and final text adventure game was called Alpha, released in 1986, and tells a science fiction story in the same style as The Death Trap. The company's next game, Suish? no Dragon, was an early point-and-click adventure game and their subsequent games were in a variety of other genres before settling on the role-playing video game with Final Fantasy. Project EGG, a licensed emulator for home computer games, included The Death Trap, Will, and Alpha together in its limited edition "Classic PC-Game Collection" on September 8, 2013, alongside Cruise Chaser Blassty and Genesis--other Square games released between 1984 and 1987.
The Death Trap is a text adventure game, which relies on simple command lines from the user's input to progress through the game. As opposed to most "text adventures", with only text as output, The Death Trap provides graphical feedback using still pictures.
The game's plot is set during the 1980s. In the game, the Cold War has become tense, and many countries have begun to prepare for a global-scale war, working on new weapons. One of such countries is the mysterious "B country" in Eastern Africa, which in an attempt to create biological weapons kidnaps the famous scientist Dr. Gitanes. An agent named Benson is sent to B country in order to rescue the doctor and avert the new threat to world peace.
The Death Trap was the first game developed by Square, a computer game software branch of Den-Y?-Sha Electric Company. Masashi Miyamoto, who founded Square in September 1983, believed that it would be more efficient to have graphic designers, programmers and writers work together on common projects. Upon Square's inception, Miyamoto initially hired as their first developers university students Hironobu Sakaguchi and Hiromichi Tanaka, and a few others. They shortly began work on Square's first game, The Death Trap. Sakaguchi noted in 1985 that he had expected to only do clerical work, not develop video games.
Sakaguchi held the position of producer and scenario writer. Harunobu Kato and Tanaka served as programmers. Other scenario writers were , and ?. The graphics team consisted of Hiromi Nakada, , ? and ?. Lastly, ? held the position of data editing.
The Death Trap received little attention at the time of release, though it was successful enough for Square to immediately go on to create a sequel: Will: The Death Trap II. Hironobu Sakaguchi, Hiromichi Tanaka, Harunobu Kato and Hiromi Nakada continued developing games for Square, while the rest of those credited left.
|Will: The Death Trap II|
|Platform(s)||NEC PC-8801, NEC PC-9801, Fujitsu FM-7, Sharp X1|
Will: The Death Trap II ( ?II) is a video game developed and published by Square for the NEC PC-8801, NEC PC-9801, Fujitsu FM-7, and Sharp X1 in 1985. The game and its supporting computer platforms were released exclusively in Japan. Will is the sequel to The Death Trap, and was Square's second release.
Much like its predecessor, Will is an interactive fiction game, which relies on simple command lines from the user's input to progress through the game. As opposed to the earlier "text adventures", with only text as output, Will provides graphical feedback by using pictures. Square recruited a postgraduate student from Keio University to program the bitmap graphics of Will. The game is considered one of the first animated computer games.Will sold 100,000 copies in Japan, which, while less than its predecessor, was a major commercial success at the time of its release.
To solve this problem programmatically, the team employed a postgraduate student from Keio University--one of the best private universities, located in Tokyo and Yokohama--and Japan's first animated PC game, Will, was released in 1985. One hundred thousand copies of Will were sold, which was a major commercial success at the time.Cite journal requires