x86-64 (also known as x64, x86_64, AMD64 and Intel 64)[note 1] is a 64-bit version of the x86 instruction set, first released in 1999. It introduced two new modes of operation, 64-bit mode and compatibility mode, along with a new 4-level paging mode.
With 64-bit mode and the new paging mode, it supports vastly larger amounts of virtual memory and physical memory than was possible on its 32-bit predecessors, allowing programs to store larger amounts of data in memory. x86-64 also expands general-purpose registers to 64-bit, and expands the number of them from 8 (some of which had limited or fixed functionality, e.g. for stack management) to 16 (fully general), and provides numerous other enhancements. Floating point operations are supported via mandatory SSE2-like instructions, and x87/MMX style registers are generally not used (but still available even in 64-bit mode); instead, a set of 16 vector registers, 128 bits each, is used. (Each register can store one or two double-precision numbers or one to four single precision numbers, or various integer formats.) In 64-bit mode, instructions are modified to support 64-bit operands and 64-bit addressing mode.
The compatibility mode defined in the architecture allows 16- and 32-bit user applications to run unmodified, coexisting with 64-bit applications if the 64-bit operating system supports them.[note 2] As the full x86 16-bit and 32-bit instruction sets remain implemented in hardware without any intervening emulation, these older executables can run with little or no performance penalty, while newer or modified applications can take advantage of new features of the processor design to achieve performance improvements. Also, a processor supporting x86-64 still powers on in real mode for full backward compatibility with the 8086, as x86 processors supporting protected mode have done since the 80286.
The original specification, created by AMD and released in 2000, has been implemented by AMD, Intel and VIA. The AMD K8 microarchitecture, in the Opteron and Athlon 64 processors, was the first to implement it. This was the first significant addition to the x86 architecture designed by a company other than Intel. Intel was forced to follow suit and introduced a modified NetBurst family which was software-compatible with AMD's specification. VIA Technologies introduced x86-64 in their VIA Isaiah architecture, with the VIA Nano.
The x86-64 architecture is distinct from the Intel Itanium architecture (formerly IA-64), which is not compatible on the native instruction set level with the x86 architecture. Operating systems and applications compiled for one cannot be run on the other.
AMD64 was created as an alternative to the radically different IA-64 architecture, which was designed by Intel and Hewlett Packard. Originally announced in 1999 while a full specification became available in August 2000, the AMD64 architecture was positioned by AMD from the beginning as an evolutionary way to add 64-bit computing capabilities to the existing x86 architecture, as opposed to Intel's approach of creating an entirely new 64-bit architecture with IA-64.
The first AMD64-based processor, the Opteron, was released in April 2003.
AMD's processors implementing the AMD64 architecture include Opteron, Athlon 64, Athlon 64 X2, Athlon 64 FX, Athlon II (followed by "X1", "X2", "X3", or "X4" to indicate the number of cores, and XLT models), Turion 64, Turion 64 X2, Sempron ("Palermo" E6 stepping and all "Manila" models), Phenom (followed by "X3" or "X4" to indicate the number of cores), Phenom II (followed by "X2", "X3", "X4", or "X6" to indicate the number of cores), FX, Fusion/APU and Ryzen/Epyc.
The primary defining characteristic of AMD64 is the availability of 64-bit general-purpose processor registers (for example, rax and rbx), 64-bit integer arithmetic and logical operations, and 64-bit virtual addresses. The designers took the opportunity to make other improvements as well.
Some of the most significant changes[according to whom?] are described below:
Although virtual addresses are 64 bits wide in 64-bit mode, current implementations (and all chips that are known to be in the planning stages) do not allow the entire virtual address space of 264 bytes (16 EB) to be used. This would be approximately four billion times the size of the virtual address space on 32-bit machines. Most operating systems and applications will not need such a large address space for the foreseeable future, so implementing such wide virtual addresses would simply increase the complexity and cost of address translation with no real benefit. AMD, therefore, decided that, in the first implementations of the architecture, only the least significant 48 bits of a virtual address would actually be used in address translation (page table lookup).(p120)
In addition, the AMD specification requires that the most significant 16 bits of any virtual address, bits 48 through 63, must be copies of bit 47 (in a manner akin to sign extension). If this requirement is not met, the processor will raise an exception.(p131) Addresses complying with this rule are referred to as "canonical form."(p130) Canonical form addresses run from 0 through 00007FFF'FFFFFFFF, and from FFFF8000'00000000 through FFFFFFFF'FFFFFFFF, for a total of 256 TB of usable virtual address space. This is still 65,536 times larger than the virtual 4 GB address space of 32-bit machines.
This feature eases later scalability to true 64-bit addressing. Many operating systems (including, but not limited to, the Windows NT family) take the higher-addressed half of the address space (named kernel space) for themselves and leave the lower-addressed half (user space) for application code, user mode stacks, heaps, and other data regions. The "canonical address" design ensures that every AMD64 compliant implementation has, in effect, two memory halves: the lower half starts at 00000000'00000000 and "grows upwards" as more virtual address bits become available, while the higher half is "docked" to the top of the address space and grows downwards. Also, enforcing the "canonical form" of addresses by checking the unused address bits prevents their use by the operating system in tagged pointers as flags, privilege markers, etc., as such use could become problematic when the architecture is extended to implement more virtual address bits.
The first versions of Windows for x64 did not even use the full 256 TB; they were restricted to just 8 TB of user space and 8 TB of kernel space. Windows did not support the entire 48-bit address space until Windows 8.1, which was released in October 2013.
The 64-bit addressing mode ("long mode") is a superset of Physical Address Extensions (PAE); because of this, page sizes may be 4 KB (212 bytes) or 2 MB (221 bytes).(p120) Long mode also supports page sizes of 1 GB (1073741824 (230) bytes).(p120) Rather than the three-level page table system used by systems in PAE mode, systems running in long mode use four levels of page table: PAE's Page-Directory Pointer Table is extended from four entries to 512, and an additional Page-Map Level 4 (PML4) Table is added, containing 512 entries in 48-bit implementations.(p131) A full mapping hierarchy of 4 KB pages for the whole 48-bit space would take a bit more than 512 GB of memory (about 0.195% of the 256 TB virtual space).
Intel has implemented a scheme with a 5-level page table, which allows Intel 64 processors to support a 57-bit virtual address space. Further extensions may allow full 64-bit virtual address space and physical memory by expanding the page table entry size to 128-bit, and reduce page walks in the 5-level hierarchy by using a larger 64 KB page allocation size that still supports 4 KB page operations for backward compatibility.
The operating system can also limit the virtual address space. Details, where applicable, are given in the "Operating system compatibility and characteristics" section.
Current AMD64 processors support a physical address space of up to 248 bytes of RAM, or 256 TB. However, as of June 2010 , there were no known x86-64 motherboards that support 256 TB of RAM.[failed verification] The operating system may place additional limits on the amount of RAM that is usable or supported. Details on this point are given in the "Operating system compatibility and characteristics" section of this article.
The architecture has three primary modes of operation, long mode, legacy mode, and real mode.
|Type of code
|mode||sub-mode||address (default)||operand (default)||operand (typ. supported)||Register file|
|64-bit mode||64-bit||64-bit code||64 bits||32 bits||8, 16, 32, or 64 bits||16 registers per file|
|Compatibility mode||32-bit code||32 bits||32 bits||8, 16, or 32 bits||8 registers per file|
|16-bit code (real mode code not supported)||16 bits||16 bits||8, 16, or 32 bits||8 registers per file|
|Protected mode||32-bit||32-bit code||32 bits||32 bits||8, 16, or 32 bits||8 registers per file|
|16-bit protected mode||16-bit code||16 bits||16 bits||8, 16, or 32 bits[m 1]||8 registers per file|
|Virtual 8086 mode||16-bit or 32-bit protected mode||some of real mode code||16 bits||16 bits||8, 16, or 32 bits[m 1]||8 registers per file|
|Unreal mode||DOS or Boot loader||real mode code||16, 20, or 32 bits||16 bits||8, 16, or 32 bits[m 1]||8 registers per file|
|Real mode||DOS or Boot loader||real mode code||16, 20, or 21 bits||16 bits||8, 16, or 32 bits[m 1]||8 registers per file|
Long mode is the architecture's intended primary mode of operation; it is a combination of the processor's native 64-bit mode and a combined 32-bit and 16-bit compatibility mode. It is used by 64-bit operating systems. Under a 64-bit operating system, 64-bit programs run under 64-bit mode, and 32-bit and 16-bit protected mode applications (that do not need to use either real mode or virtual 8086 mode in order to execute at any time) run under compatibility mode. Real-mode programs and programs that use virtual 8086 mode at any time cannot be run in long mode unless those modes are emulated in software.:11 However, such programs may be started from an operating system running in long mode on processors supporting VT-x or AMD-V by creating a virtual processor running in the desired mode.
Since the basic instruction set is the same, there is almost no performance penalty for executing protected mode x86 code. This is unlike Intel's IA-64, where differences in the underlying instruction set mean that running 32-bit code must be done either in emulation of x86 (making the process slower) or with a dedicated x86 coprocessor. However, on the x86-64 platform, many x86 applications could benefit from a 64-bit recompile, due to the additional registers in 64-bit code and guaranteed SSE2-based FPU support, which a compiler can use for optimization. However, applications that regularly handle integers wider than 32 bits, such as cryptographic algorithms, will need a rewrite of the code handling the huge integers in order to take advantage of the 64-bit registers.
Legacy mode is the mode used by 32-bit or 16-bit "protected mode" operating systems. In this mode, the processor acts like an older x86 processor, and only 16-bit and 32-bit code can be executed. Legacy mode allows for a maximum of 32 bit virtual addressing which limits the virtual address space to 4 GB.(p14)(p24)(p118) 64-bit programs cannot be run from legacy mode.
Real mode is the initial mode of operation when the processor is initialized. It is backwards compatible with the original 8086 and 8088 processors. Real mode is primarily used today by operating system bootloaders, which are required by the architecture to configure virtual memory details before transitioning to higher modes.
Intel 64 is Intel's implementation of x86-64, used and implemented in various processors made by Intel.
Historically, AMD has developed and produced processors with instruction sets patterned after Intel's original designs, but with x86-64, roles were reversed: Intel found itself in the position of adopting the ISA which AMD had created as an extension to Intel's own x86 processor line.
Intel's project was originally codenamed Yamhill (after the Yamhill River in Oregon's Willamette Valley). After several years of denying its existence, Intel announced at the February 2004 IDF that the project was indeed underway. Intel's chairman at the time, Craig Barrett, admitted that this was one of their worst-kept secrets.
Intel's name for this instruction set has changed several times. The name used at the IDF was CT (presumably[original research?] for Clackamas Technology, another codename from an Oregon river); within weeks they began referring to it as IA-32e (for IA-32 extensions) and in March 2004 unveiled the "official" name EM64T (Extended Memory 64 Technology). In late 2006 Intel began instead using the name Intel 64 for its implementation, paralleling AMD's use of the name AMD64.
The first processor to implement Intel 64 was the multi-socket processor Xeon code-named Nocona in June 2004. In contrast, the initial Prescott chips (February 2004) did not enable this feature. Intel subsequently began selling Intel 64-enabled Pentium 4s using the E0 revision of the Prescott core, being sold on the OEM market as the Pentium 4, model F. The E0 revision also adds eXecute Disable (XD) (Intel's name for the NX bit) to Intel 64, and has been included in then current Xeon code-named Irwindale. Intel's official launch of Intel 64 (under the name EM64T at that time) in mainstream desktop processors was the N0 stepping Prescott-2M.
The first Intel mobile processor implementing Intel 64 is the Merom version of the Core 2 processor, which was released on July 27, 2006. None of Intel's earlier notebook CPUs (Core Duo, Pentium M, Celeron M, Mobile Pentium 4) implement Intel 64.
Intel's processors implementing the Intel64 architecture include the Pentium 4 F-series/5x1 series, 506, and 516, Celeron D models 3x1, 3x6, 355, 347, 352, 360, and 365 and all later Celerons, all models of Xeon since "Nocona", all models of Pentium Dual-Core processors since "Merom-2M", the Atom 230, 330, D410, D425, D510, D525, N450, N455, N470, N475, N550, N570, N2600 and N2800, all versions of the Pentium D, Pentium Extreme Edition, Core 2, Core i9, Core i7, Core i5, and Core i3 processors, and the Xeon Phi 7200 series processors.
VIA Technologies introduced their first implementation of the x86-64 architecture in 2008 after five years of development by its CPU division, Centaur Technology. Codenamed "Isaiah", the 64-bit architecture was unveiled on January 24, 2008, and launched on May 29 under the VIA Nano brand name.
The processor supports a number of VIA-specific x86 extensions designed to boost efficiency in low-power appliances. It is expected that the Isaiah architecture will be twice as fast in integer performance and four times as fast in floating-point performance as the previous-generation VIA Esther at an equivalent clock speed. Power consumption is also expected to be on par with the previous-generation VIA CPUs, with thermal design power ranging from 5 W to 25 W. Being a completely new design, the Isaiah architecture was built with support for features like the x86-64 instruction set and x86 virtualization which were unavailable on its predecessors, the VIA C7 line, while retaining their encryption extensions.
In 2020, through a cross-vendor collaboration, a few microarchitecture levels were defined, x86-64-v2, x86-64-v3 and x86-64-v4. These levels define specific features that can be targeted by programmers to provide compile-time optimizations. The features exposed by each level are as follows:
|Level||CPU features||Example instruction|
Although nearly identical, there are some differences between the two instruction sets in the semantics of a few seldom used machine instructions (or situations), which are mainly used for system programming. Compilers generally produce executables (i.e. machine code) that avoid any differences, at least for ordinary application programs. This is therefore of interest mainly to developers of compilers, operating systems and similar, which must deal with individual and special system instructions.
BSRinstructions act differently than AMD64's when the source is zero and the operand size is 32 bits. The processor sets the zero flag and leaves the upper 32 bits of the destination undefined. Note that Intel documents that the destination register has an undefined value in this case, but in practice in silicon implements the same behaviour as AMD (destination unmodified). The separate claim about maybe not preserving bits in the upper 32 hasn't been verified, but has only been ruled out for Core 2 and Skylake, not all Intel microarchitectures like 64-bit Pentium 4 or low-power Atom.
SYSRETonly in 64-bit mode (not in compatibility mode), and allows
SYSEXITin both modes. AMD64 lacks
SYSEXITin both sub-modes of long mode.:33
FSTPof an 80-bit signalling NaN, while Intel processors do not.
SYSRET, AMD64 processors execute the general protection fault handler in privilege level 3, while on Intel 64 processors it is executed in privilege level 0.
CMPXCHG16Binstruction, which is an extension of the
CMPXCHG8Binstruction present on most post-80486 processors. Similar to
CMPXCHG16Ballows for atomic operations on octa-words (128-bit values). This is useful for parallel algorithms that use compare and swap on data larger than the size of a pointer, common in lock-free and wait-free algorithms. Without
CMPXCHG16Bone must use workarounds, such as a critical section or alternative lock-free approaches. Its absence also prevents 64-bit Windows prior to Windows 8.1 from having a user-mode address space larger than 8 tebibytes. The 64-bit version of Windows 8.1 requires the instruction.
SAHFinstructions in 64-bit mode. AMD introduced these instructions (also in 64-bit mode) with their Athlon 64, Opteron and Turion 64 revision D processors in March 2005 while Intel introduced the instructions with the Pentium 4 G1 stepping in December 2005. The 64-bit version of Windows 8.1 requires this feature.
In supercomputers tracked by TOP500, the appearance of 64-bit extensions for the x86 architecture enabled 64-bit x86 processors by AMD and Intel to replace most RISC processor architectures previously used in such systems (including PA-RISC, SPARC, Alpha and others), as well as 32-bit x86, even though Intel itself initially tried unsuccessfully to replace x86 with a new incompatible 64-bit architecture in the Itanium processor.
As of 2020Fujitsu A64FX-based supercomputer called Fugaku is number one. The first ARM-based supercomputer appeared on the list in 2018 and, in recent years, non-CPU architecture co-processors (GPGPU) have also played a big role in performance. Intel's Xeon Phi "Knights Corner" coprocessors, which implement a subset of x86-64 with some vector extensions, are also used, along with x86-64 processors, in the Tianhe-2 supercomputer., a
The following operating systems and releases support the x86-64 architecture in long mode.
Preliminary infrastructure work was started in February 2004 for a x86-64 port. This development later stalled. Development started again during July 2007 and continued during Google Summer of Code 2008 and SoC 2009. The first official release to contain x86-64 support was version 2.4.
FreeBSD first added x86-64 support under the name "amd64" as an experimental architecture in 5.1-RELEASE in June 2003. It was included as a standard distribution architecture as of 5.2-RELEASE in January 2004. Since then, FreeBSD has designated it as a Tier 1 platform. The 6.0-RELEASE version cleaned up some quirks with running x86 executables under amd64, and most drivers work just as they do on the x86 architecture. Work is currently being done to integrate more fully the x86 application binary interface (ABI), in the same manner as the Linux 32-bit ABI compatibility currently works.
x86-64 architecture support was first committed to the NetBSD source tree on June 19, 2001. As of NetBSD 2.0, released on December 9, 2004, NetBSD/amd64 is a fully integrated and supported port. 32-bit code is still supported in 64-bit mode, with a netbsd-32 kernel compatibility layer for 32-bit syscalls. The NX bit is used to provide non-executable stack and heap with per-page granularity (segment granularity being used on 32-bit x86).
OpenBSD has supported AMD64 since OpenBSD 3.5, released on May 1, 2004. Complete in-tree implementation of AMD64 support was achieved prior to the hardware's initial release because AMD had loaned several machines for the project's hackathon that year. OpenBSD developers have taken to the platform because of its support for the NX bit, which allowed for an easy implementation of the W^X feature.
The code for the AMD64 port of OpenBSD also runs on Intel 64 processors which contains cloned use of the AMD64 extensions, but since Intel left out the page table NX bit in early Intel 64 processors, there is no W^X capability on those Intel CPUs; later Intel 64 processors added the NX bit under the name "XD bit". Symmetric multiprocessing (SMP) works on OpenBSD's AMD64 port, starting with release 3.6 on November 1, 2004.
It may also be possible to enter long mode with a DOS extender similar to DOS/4GW, but more complex since x86-64 lacks virtual 8086 mode. DOS itself is not aware of that, and no benefits should be expected unless running DOS in an emulation with an adequate virtualization driver backend, for example: the mass storage interface.
Linux was the first operating system kernel to run the x86-64 architecture in long mode, starting with the 2.4 version in 2001 (preceding the hardware's availability). Linux also provides backward compatibility for running 32-bit executables. This permits programs to be recompiled into long mode while retaining the use of 32-bit programs. Several Linux distributions currently ship with x86-64-native kernels and userlands. Some, such as Arch Linux,SUSE, Mandriva, and Debian allow users to install a set of 32-bit components and libraries when installing off a 64-bit DVD, thus allowing most existing 32-bit applications to run alongside the 64-bit OS. Other distributions, such as Fedora, Slackware and Ubuntu, are available in one version compiled for a 32-bit architecture and another compiled for a 64-bit architecture. Fedora and Red Hat Enterprise Linux allow concurrent installation of all userland components in both 32 and 64-bit versions on a 64-bit system.
x32 ABI (Application Binary Interface), introduced in Linux 3.4, allows programs compiled for the x32 ABI to run in the 64-bit mode of x86-64 while only using 32-bit pointers and data fields. Though this limits the program to a virtual address space of 4 GB it also decreases the memory footprint of the program and in some cases can allow it to run faster.
Mac OS X 10.4.7 and higher versions of Mac OS X 10.4 run 64-bit command-line tools using the POSIX and math libraries on 64-bit Intel-based machines, just as all versions of Mac OS X 10.4 and 10.5 run them on 64-bit PowerPC machines. No other libraries or frameworks work with 64-bit applications in Mac OS X 10.4. The kernel, and all kernel extensions, are 32-bit only.
Mac OS X 10.5 supports 64-bit GUI applications using Cocoa, Quartz, OpenGL, and X11 on 64-bit Intel-based machines, as well as on 64-bit PowerPC machines. All non-GUI libraries and frameworks also support 64-bit applications on those platforms. The kernel, and all kernel extensions, are 32-bit only.
Mac OS X 10.6 is the first version of macOS that supports a 64-bit kernel. However, not all 64-bit computers can run the 64-bit kernel, and not all 64-bit computers that can run the 64-bit kernel will do so by default. The 64-bit kernel, like the 32-bit kernel, supports 32-bit applications; both kernels also support 64-bit applications. 32-bit applications have a virtual address space limit of 4 GB under either kernel.
OS X 10.8 includes only the 64-bit kernel, but continues to support 32-bit applications.
macOS 10.15 includes only the 64-bit kernel and no longer supports 32-bit applications.
The 64-bit kernel does not support 32-bit kernel extensions, and the 32-bit kernel does not support 64-bit kernel extensions.
macOS uses the universal binary format to package 32- and 64-bit versions of application and library code into a single file; the most appropriate version is automatically selected at load time. In Mac OS X 10.6, the universal binary format is also used for the kernel and for those kernel extensions that support both 32-bit and 64-bit kernels.
Solaris 10 and later releases support the x86-64 architecture.
For Solaris 10, just as with the SPARC architecture, there is only one operating system image, which contains a 32-bit kernel and a 64-bit kernel; this is labeled as the "x64/x86" DVD-ROM image. The default behavior is to boot a 64-bit kernel, allowing both 64-bit and existing or new 32-bit executables to be run. A 32-bit kernel can also be manually selected, in which case only 32-bit executables will run. The
isainfo command can be used to determine if a system is running a 64-bit kernel.
For Solaris 11, only the 64-bit kernel is provided. However, the 64-bit kernel supports both 32- and 64-bit executables, libraries, and system calls.
x64 editions of Microsoft Windows client and server--Windows XP Professional x64 Edition and Windows Server 2003 x64 Edition--were released in March 2005. Internally they are actually the same build (5.2.3790.1830 SP1), as they share the same source base and operating system binaries, so even system updates are released in unified packages, much in the manner as Windows 2000 Professional and Server editions for x86. Windows Vista, which also has many different editions, was released in January 2007. Windows 7 was released in July 2009. Windows Server 2008 R2 was sold in only x64 and Itanium editions; later versions of Windows Server only offer an x64 edition.
Versions of Windows for x64 prior to Windows 8.1 and Windows Server 2012 R2 offer the following:
Under Windows 8.1 and Windows Server 2012 R2, both user mode and kernel mode virtual address spaces have been extended to 128 TB. These versions of Windows will not install on processors that lack the
The following additional characteristics apply to all x64 versions of Windows:
.exeprograms) and dynamic link libraries (
.dlls) using WoW64 if WoW64 is supported on that version. Furthermore, a 32-bit program, if it was linked with the "large address aware" option, can use up to 4 GB of virtual address space in 64-bit Windows, instead of the default 2 GB (optional 3 GB with
/3GBboot option and "large address aware" link option) offered by 32-bit Windows. Unlike the use of the
/3GBboot option on x86, this does not reduce the kernel mode virtual address space available to the operating system. 32-bit applications can, therefore, benefit from running on x64 Windows even if they are not recompiled for x86-64.
GS:0is the address of the first member of the Thread Information Block. Maintaining this convention made the x86-64 port easier, but required AMD to retain the function of the FS and GS segments in long mode - even though segmented addressing per se is not really used by any modern operating system.
Both PlayStation 4 and Xbox One and their variants incorporate AMD x86-64 processors, based on the Jaguar microarchitecture. Firmware and games are written in x86-64 code; no legacy x86 code is involved.
Since AMD64 and Intel 64 are substantially similar, many software and hardware products use one vendor-neutral term to indicate their compatibility with both implementations. AMD's original designation for this processor architecture, "x86-64", is still sometimes used for this purpose, as is the variant "x86_64". Other companies, such as Microsoft and Sun Microsystems/Oracle Corporation, use the contraction "x64" in marketing material.
Many operating systems and products, especially those that introduced x86-64 support prior to Intel's entry into the market, use the term "AMD64" or "amd64" to refer to both AMD64 and Intel 64.
arch and in their developer documentation.
x86-64/AMD64 was solely developed by AMD. AMD holds patents on techniques used in AMD64; those patents must be licensed from AMD in order to implement AMD64. Intel entered into a cross-licensing agreement with AMD, licensing to AMD their patents on existing x86 techniques, and licensing from AMD their patents on techniques used in x86-64. In 2009, AMD and Intel settled several lawsuits and cross-licensing disagreements, extending their cross-licensing agreements.
The kernel and developer tools have standardized on "x86_64" for the name of the Mach-O architecture
Figures 5, 6 and 7 also show the 32-bit version of WAS runs applications at full native hardware performance on the POWER and x86-64 platforms. Unlike some 64-bit processor architectures, the POWER and x86-64 hardware does not emulate 32-bit mode. Therefore applications that do not benefit from 64-bit features can run with full performance on the 32-bit version of WebSphere running on the above mentioned 64-bit platforms.
Physical address space increased to 48 bits.
Physical address space increased to 48 bits
To install a 64-bit OS on a 64-bit PC, your processor needs to support CMPXCHG16b, PrefetchW, and LAHF/SAHF.
Status: The kernel, compiler, tool chain work. The kernel boots and work on simulator and is used for porting of userland and running programs
This was the original paper describing the Linux x86-64 kernel port back when x86-64 was only available on simulators.
You can either use the multilib packages or a i686 chroot.
The /LARGEADDRESSAWARE option tells the linker that the application can handle addresses larger than 2 gigabytes.